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    Default RES GESTAE Part 10: GERMAN TRIBES

    THE GERMANS

    The Tribes

    From WIKIPEDIA ...


    Various etymologies have been formulated. Latin Germani is first used by Julius Caesar, and is thought to be a loan from the Celtic name for the Germanic tribes: the word is an exonym. There is also a Latin adjective germanus (from germen, "seed" or "offshoot"), which has the sense of "related" or "kindred" and whence derives the Portuguese irmão and the Spanish hermano, "brother". If the proper name Germani derives from this word, it may refer to the Roman experience of the Germanic tribes as allies of the Celts. The name may also derive from one of the principal proto-tribes of Central Europe, the Hermunduri.

    Another possible derivation is the one proffered by the Oxford Dictionary of English Etymology (1966), which relates the name to Old Irish gair, "neighbor", which actually means "near". The Welsh is ger.

    McBain's An Etymological Dictionary of the Gaelic Language relates the word to Irish gearr, "cut, short" (a short distance) and states the Proto-Celtic root to be *gerso-s, further related to ancient Greek chereion, "inferior" and English gash. Here the etymological trail becomes more obscured. English gash leads to the Greek word character, which is an engraving for an identity sign of some sort. There is no clear root for this word. It could be a Proto-Indo-European root, *khar-, *kher-, *ghar-, *gher-, "cut", from which also Hittite kar-, "cut". Or, it could be a pre-Indo-European root, related perhaps to Egyptian kha-, "cut", or the Indo-European root could derive from the pre-Indo-European root.

    Apparently, the Germanic tribes did not have a self name that included all Germanic-speaking people but excluded all non-Germanic people, except for generic þiuda- "people", while non-Germanic peoples (primarily Celtic and Roman) were called *walha- (This word lives forth in names such as Wales, Welsh, Cornwall, Walloons, Vlachs etc.). The adjective *þiudiskaz, referring to the language, continued in German Deutsch, English Dutch Dietsch, Danish Tysk, was not introduced until the 9th century, originally designating the language of the people in contrast to the Latin language. From ca. 875, Latin writers refer to the German language as teutonicus.

    In English, German is first attested in 1520, replacing earlier use of Almain or Dutch.


    The concept of "Germanic" as a distinct ethnic identity was hinted at by the early Greek geographer Strabo [1], who distinguished a barbarian group in northern Europe similar to, but not part of, the Celts. Posidonius, to our knowledge, is the first to have used the name, around 80 BC, in his lost 30th book. Our knowledge of this is based on the 4th book of Athenaeus, who in ca. AD 190 quotes Posidonius as saying that "The Germani at noon serve roast meat with milk, and drink their wine undiluted".

    By the 1st century A.D., the writings of Caesar, Tacitus and other Roman era writers indicate a division of Germanic-speaking peoples into tribal groupings centred on:

    * the rivers Oder and Vistula (Poland) (East Germanic tribes),
    * the lower Rhine river (Istvaeones),
    * the river Elbe (Irminones),
    * Jutland and the Danish islands (Ingvaeones).

    The Sons of Mannus Istvaeones, Irminones, and Ingvaeones are collectively called West Germanic tribes. In addition to this those Germanic people who remained in Scandinavia are referred to as North Germanic. These groups all developed separate dialects, the basis for the differences among Germanic languages down to the present day.

    The division of peoples into West Germanic, East Germanic, and North Germanic is a modern linguistic classification. Many Greek scholars only classified Celts and Scyths in the Northwest and Northeast of the Mediterranean and this classification was widely maintained in Greek literature until Late Antiquity. Latin-Greek ethnographers (Tacitus, Pliny the Elder, Ptolemy, and Strabo) mentioned in the first two centuries AD the names of peoples they classified as Germanic along the Elbe, the Rhine, and the Danube, the Vistula and on the Baltic Sea. Tacitus mentioned 40, Ptolemy 69 peoples. Classical ethnography applied the name Suebi to many tribes in the first century. It appeared that this native name had all but replaced the foreign name Germanic. After the Marcomannic wars the Gothic name steadily gained importance. Some of the ethnic names mentioned by the ethnographers of the first two centuries AD on the shores of the Oder and the Vistula (Gutones, Vandali) reappear from the 3rd century on in the area of the lower Danube and north of the Carpathian Mountains. For the end of the 5th century the Gothic name can be used - according to the historical sources - for such different peoples like the Goths in Gaul, Iberia and Italy, the Vandals in Africa, the Gepids along the Tisza and the Danube, the Rugians, Sciri and Burgundians, even the Iranian Alans. These peoples were classified as Scyths and often deducted from the ancient Getae (most important: Cassiodor/Jordanes, Getica approx. 550 AD).


    IrminonesCentral Germans

    * Suebi
    * Hermunduri
    * Chatti
    * Cherusci

    derived ....Alamanni, Marcomanni, Quadi , Cibidi, Lombards.

    The name Irminones comes from Tacitus’s Germania (98 CE) who categorized them as one of the tribes of Mannus. all he says is that they lived in the Central region.

    Pomponius Mela writes in his Description of the World (III.3.31) in reference to the Kattegat and the waters surrounding the Danish isles
    On the bay are the Cimbri and the Teutoni; farther on, the farthest people of Germania, the Hermiones.

    Pliny's Natural History (4.100) claims that the Irminones include the Suebi, Hermunduri, Chatti, and Cherusci.

    In Nennius the name Mannus and his three sons appear in corrupted form, the ancestor of the Irminones appearing as Armenon. His sons here are Gothus, Valagothus/Balagothus, Cibidus, Burgundus, and Longobardus from whence come the Goths, Valagoths/Balagoths, Cibidi, Burgundians and Lombards.

    They may have differentiated into the tribes Alamanni, Hermunduri, Marcomanni, Quadi, Suebi) circa 10 CE. At this time the Suebi, Marcomanni and Quadi had moved southwest into the area of modern day Bavaria and Swabia. In 8 BCE, the Marcomanni and Quadi drove the Boii out of Bohemia.

    The term Suebi is usually applied to all the groups that moved into this area, though later in history (ca. 200 CE) the term Alamanni (meaning "all-men") became more commonly applied to the group. This became the basis for the French name for Germany and the Germans.

    The Viking Age Norse form of the name Irmin (Jormun) can be found in a number of places in the Poetic Edda as a by name for Odin. This pans with both the historical circumstances of the Irminones in relationship to Rome, Widukinds confusion over whether Irmin was comparable to Mars or Hermes, and with Snorri Sturluson's allusions at the beginning of his Prose Edda; that Odin's cult appeared first in Germany and then spread up into the Ingaevonic North




    Ingaevones North Sea Germans

    * Frisians
    * Saxons
    * Jutes
    * Angles


    The Ingaevones or Ingvaeones (also referred to as "North Sea Germanics people") were a West Germanic cultural group or proto-tribe along the North Sea coast. Their name comes from Tacitus's Germania (circa 98 CE), in which he categorized them as one of the three tribes descended from the three sons of Mannus, son of Tuisto. They probably became distinct from the generality of North Germanic groups between around 1000 and 500 BCE, moving into the areas of Jutland, Holstein, Frisia and the Danish islands, where they had by about 50 BCE become further differentiated into the Frisians, Saxons, Jutes and Angles.

    The northern varieties of Low Saxon and Low Franconian, together with English and Frisian, may all be classified as the North Sea Germanic or Ingvaeonic languages. Even in the distant past these languages seem to have been a collection of closely related dialects, sharing common innovations as the Ingvaeonic nasal spirant law and continuously influencing each other, rather than diverging linearly from a common linguistic ancestor — a characteristic of West Germanic languages as a whole.

    Other West Germanic proto-tribes were the Irminones and Istaevones.

    Pliny c.80 AD in his Natural History (chapter IV, paragraph 99) lists the Ingaevones as one of the five German confederations. According to him they were made up of Cimbri, Teutons, and Chauci.

    The legendary father of the Ingaevones/Ingvaeones is named *Ingwaz (Ing, Ingo, or Inguio), son of Mannus. Jacob Grimm, in his Teutonic Mythology, and many others consider this Ing to have been originally identical to the vague Scandinavian Yngvi, eponymous ancestor of the Swedish royal house of the Ynglings. An Ingui is also listed in the Anglo-Saxon royalhouse of Bernicia. This is also the name given to the Viking era deity Freyr.

    In Nennius we find Mannus corrupted to Alanus and Ingio/Inguio, his son, to Neugio. Here the three sons of Neugio are named as Boganus, Vandalus, and Saxo — from whom came the peoples of the Bogari, the Vandals, and the Saxons and Tarincgi.











    Istvaeones Rhine Germans or Weser-Rhine


    * Cimbri
    * Teutoni
    * Hessians
    * Franks




    The Istvaeones (also called Istaevones, Istriaones, Istriones, Sthraones, Thracones, Rhine Germans or Weser-Rhine Germans (Istwäonen, Weser-Rhein-Germanen in German)) were a West Germanic cultural group or proto-tribe. Their name comes from Tacitus’ Germania (c. 98 CE) who categorized them as one of the tribes of Mannus and labelled them as those tribes who were not either Ingvaeones or Irminones. They dwelt around the Atlantic coast (modern day Netherlands, Belgium and northern France) as well as the Rhine and Weser river systems from perhaps 500 BCE, until the differentiation of localized Teutonic tribes (Chatti, Hessians, Franks) in that region circa 250 CE. There is also evidence some of them merged with the North Sea Germans (Ingvaeones).

    Jakob Grimm in his Teutonic Mythology urged that Iscaevones was the correct form, partly because it would connect the name to an ancestor figure in Norse mythology named Ask, partly because in Nennius where the name Mannus is corrupted as Alanus, the ancestor of the Istaevones appears as Escio or Hisicion. There the sons of this figure are, fantastically, from Frankish tradition, Francus, Romanus, Alamanus, and Bruttus, the supposed ancestors of the Franks, Latins, Germans and Britons. This seems to reflect Frankish desire to connect the Franks with the people they ruled.




    East Germanic tribes




    * Bastarnae
    * Burgundians
    * Goths
    * Rugians
    * Vandals
    * Gepids
    * Heruli


    The Germanic tribes referred to as East Germanic constitute a wave of migrants who moved from Scandinavia into the area between the Oder and Vistula rivers between 600 - 300 BC. Later they went to the south.
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    The Germanic tribes referred to as East Germanic constitute a wave of migrants who moved from Scandinavia into the area between the Oder and Vistula rivers between 600 - 300 BC. Later they went to the south.


    Territories inhabited by East Germanic tribes between 100 BC and AD 300.
    THE UNITS

    Suebian Slingers




    Suebian Peltasts...



    Hessian Berserk...



    Cimbrian Warband



    Cherusker Swordsman


    Suebian Phalanx



    Harii Raider



    Marcomanni Warriors


    Batavian Cavalry



    Marcomannic General...








    Please consider that this is not a complete preview and will be updated with updated works.....I am posting it to get feedback from this work and your opinions.....
    Last edited by PROMETHEUS ts; July 14, 2006 at 06:56 AM.

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  2. #2
    The Black Reaper's Avatar Hell's Gate
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    Default Re: RES GESTAE Part 10: GERMAN TRIBES

    wow this is amazing.... cant wait to cut them all down with the romans!!

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  3. #3
    The Mongol's Avatar Primicerius
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    Default Re: RES GESTAE Part 10: GERMAN TRIBES

    Wooohooo! My favorite barb faction, you really captured the feeling of a bunch of dirty barbarians. Love the Marcomanni Warriors. Can't wait for the Barbarian Horde pack. My only complaint is the skins don't look as polished as usual, it may just be the screenshots but the gallic tribes seemed to have more detail to them..

  4. #4

    Default Re: RES GESTAE Part 10: GERMAN TRIBES

    Yep, I am disappointed...

  5. #5
    The Mongol's Avatar Primicerius
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    Default Re: RES GESTAE Part 10: GERMAN TRIBES

    I'm certainly not dissapointed, they just lack the superbness of the other units. Besides, Prometheus is still working on them, or that's atleast what I got from reading.

  6. #6
    Leonidas480bc's Avatar Semisalis
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    Default Re: RES GESTAE Part 10: GERMAN TRIBES

    I love the German units. My only comment would be on the Marcomanni Warriors they share a simalar hue of colors i would suggest changing the pants color to a green tartan pattern, thier shield to a wood grain texture with faded main color and two or three alt colors included in the shield design. I am only trying to help...... as you asked for oppinons

  7. #7

    Default Re: RES GESTAE Part 10: GERMAN TRIBES

    Fantastic!

  8. #8
    Frost's Avatar Civis
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    Default Re: RES GESTAE Part 10: GERMAN TRIBES

    Great, i love these guys, but for the marcomanni warrior, i think it would improve him to give him a more impressive weapon, maybe an axe or so, and his shield looks a bit to "clean" compared to the model itself and the shields of the other units.

  9. #9

    Default Re: RES GESTAE Part 10: GERMAN TRIBES

    they are an old made unit , didn't retouch it yet , anyway they are using a sax , typical German weapon .....

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  10. #10
    Frost's Avatar Civis
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    Default Re: RES GESTAE Part 10: GERMAN TRIBES

    ahhhh, ok, learned something new, btw. the preview itself is superb, great to read.....

  11. #11
    The Mongol's Avatar Primicerius
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    Default Re: RES GESTAE Part 10: GERMAN TRIBES

    I think the marcomanni warriors look great, best one there imo.

  12. #12
    caratacus's Avatar Primicerius
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    Default Re: RES GESTAE Part 10: GERMAN TRIBES

    Nice preview, my comments are;

    Suebian Slingers- Introduce some white detailing into the shields as the colours do not loook distinctive enough from the warrior's pants.
    Suebian Peltasts- Put a shield boss in the centre of the shield like that of the slinger.
    Hessian Berserker- Great bearskin, maybe have an axe instead of a pick as its more Germanic.
    Cimbrian Warband- Put some pants on or a loin cloth as a warrior would be unlikely to wear a cape and leave his privates exposed. Besides those spear points are very near causing a serious accident. Alternatively loose the cape in favour of a sheepskin shoulder cover with body paint.
    Cherusker Swordsman- Make shields more colourful.
    Harii Raiders- Cannot see them, so the camouflage must be effective.
    Marcomanni Warriors- I would have redone the skins, maybe have a warrior with sheepskin cape and war paint. Something that puts the fear of God into the Romans as they emerge from the woods screaming!.
    Batavian Cavalry- fine
    Marcomanni General- Excellent!

    These are just suggestions as I realise its very difficult getting unique looking units when the textures have to be shared with other units in the game.

  13. #13

    Default Re: RES GESTAE Part 10: GERMAN TRIBES

    Thanks for the comments ....


    Quote Originally Posted by caratacus
    Nice preview, my comments are;

    Suebian Slingers- Introduce some white detailing into the shields as the colours do not loook distinctive enough from the warrior's pants.
    The Germans didn't use lot of metal , they saved it when they could , those cheap units shouldn't have metal at all so I will remove the metal boss ...
    Suebian Peltasts- Put a shield boss in the centre of the shield like that of the slinger.
    They can't have it ...
    Hessian Berserker- Great bearskin, maybe have an axe instead of a pick as its more Germanic.
    It is hiystorical that Germans made large extensive use of clubs and maces , referring to 2nd Cent BC ...at least ....
    Cimbrian Warband- Put some pants on or a loin cloth as a warrior would be unlikely to wear a cape and leave his privates exposed. Besides those spear points are very near
    causing a serious accident. Alternatively loose the cape in favour of a sheepskin shoulder cover with body paint.
    It is attested that they would have fought naked becouse of hygiene things , beeing to them completely unknown methods of healt care , garments fitted in wounds would have caused more harm than not having them ...

    Cherusker Swordsman- Make shields more colourful.
    Will think of ...

    Marcomanni Warriors- I would have redone the skins, maybe have a warrior with sheepskin cape and war paint. Something that puts the fear of God into the Romans as they emerge from the woods screaming!.
    They need to be redone , this is an old texture...
    Batavian Cavalry- fine
    They will need a new horse type , the one heere is provisorial ...
    Marcomanni General- Excellent!
    Thinking of chjaning the shield colour to Yellow , not sure tough , and make it anyway a foot unit ...
    These are just suggestions as I realise its very difficult getting unique looking units when the textures have to be shared with other units in the game.
    Yes you can get an idea by comparing to the other Gauls counterparts of the same sharing of models .... guess who is who?

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  14. #14
    ♔ST0MPA♔'s Avatar Ordinarius
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    Default Re: RES GESTAE Part 10: GERMAN TRIBES

    That tall grass the raiders are walking/stalking through is amazingly life like, also the trees in the background from the title picture.

    Stalking through long grass. What a pity that cant be implamented, would be good to be able to creep around flanks through the grass. I know Lusted, hard coded, caNT DO IT.
    Last edited by ♔ST0MPA♔; July 13, 2006 at 04:55 AM.
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  15. #15
    Kaweh's Avatar Aerani
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    Default Re: RES GESTAE Part 10: GERMAN TRIBES

    Yeah!!!!

    At least, a German Preview! :tooth::tooth::tooth:

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  16. #16

    Default Re: RES GESTAE Part 10: GERMAN TRIBES

    :tooth:

  17. #17

    Default Re: RES GESTAE Part 10: GERMAN TRIBES

    Suebian Phalanx


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  18. #18

    Default Re: RES GESTAE Part 10: GERMAN TRIBES

    And a side view ....


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  19. #19

    Default Re: RES GESTAE Part 10: GERMAN TRIBES

    Quote Originally Posted by PROMETHEUS ts
    And a side view ....


    Lovely both-hand Phalanx!

  20. #20
    ♔ST0MPA♔'s Avatar Ordinarius
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    Default Re: RES GESTAE Part 10: GERMAN TRIBES

    I would like to see more ripped or torn clothes and stains, blood, mud, and who knows what

    would like to see slash marks on sheilds chips in axe blades and swords. I think these people would be using weapons handed down from their fathers fathers. also the germans had a speacial techniqe when they forged sword blades wich after the final process would reveal an amazing pattern on the blade from the folded strips of steel during forging. this is how they were able to trace these peoples migrotory routes from saxon and anglea into the britain.
    "Yeah tho I walk through the valley of the shadow of death; I shall fear no evil... for I'm the meanest sonofa in the valley."


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