Code:
type NE Bodyguard
dictionary NE_Bodyguard ; General's Bodyguard
category cavalry
class heavy
voice_type General
banner faction main_cavalry
banner holy crusade_cavalry
soldier NE_Bodyguard, 4, 0, 1
mount barded horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, very_hardy, can_withdraw, general_unit
formation 2, 4.4, 3, 6, 2, square
stat_health 1, 0
stat_pri 7, 14, no, 0, 0, melee, melee_blade, piercing, spear, 60, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 11, 5, no, 0, 0, melee, melee_blade, piercing, sword, 15, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 13, 8, 3, metal ;mail: armor -1 defense +1 stat_heat -1
;stat_armour_ex 7, 8, 0, 0, 5, 4, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 11
stat_ground -2, -3, -4, -1
stat_mental 17, disciplined, highly_trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1140, 1, 120, 95, 1140, 1, 200
armour_ug_levels 3
armour_ug_models NE_Bodyguard
ownership england, scotland, hungary, turks, france, frey, denmark, spain, portugal, milan, venice, hre, moors, sicily, russia, byzantium, poland, slave,
era 0 england, scotland, hungary, turks, france, frey, denmark, spain, portugal, milan, venice, hre, moors, sicily, russia, byzantium, poland, slave,
;unit_info 11, 0, 32
recruit_priority_offset 0
I now wonder if the BG increasing goes by addition (+1\2 soldiers per level) or by addition*factor, where the x-factor lies into the base number of soldiers per unit (so a bigger BG unit, like spearmen, would get more increased that a smaller one, like a cav unit).