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Thread: Public order and hidden stats

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  1. #1

    Default Public order and hidden stats

    Alot of people have noticed that the Darknut legion struggles to maintain public order in its regions because of their low numbers, at the same time I have noticed that the deku are able to maintain theirs pretty easily because of their high numbers, so i was thinking that maybe certain factios could recieve hidden statistics or ancillaries that could boost or hinder their ability to maintain public order. I don't know if these kind of stats and ancillaries are allowed on non-general units but i still think it should be considered.

    Also, if this is possible, we should also consider making the whole public order thing easier to deal with for all factions, though some more than others. tell me what you think.

  2. #2
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Public order and hidden stats

    @BuddahG85

    I think unrest should be drastically reduced. This would probably mean increasing public order through hidden stats or ancillaries as you have suggested. Numbers are not the only problem. Gohma, for example, have no deity worship and no means of populace conversion. This results in high amounts of religious unrest and rioting despite the Gohma's large numbers. I believe Nephalim is going to use a structure to spread the Hive's will (essentially a religious conversion structure) to help alleviate this. I am still concerned about priests and such though. Overall, I do think public order should be easier to deal with on the whole for most, if not all, factions. For me, it honestly becomes more of a nuisance than anything else.

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
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  3. #3

    Default Re: Public order and hidden stats

    i've said this before, but i've had many situations where my religion is at 100% in regions, yet i still have -20% public order for religious differences. or hell i've had random -80% public order for no discernable reason in citites i've owned the entire game. their are seemingly random penalties with no actual cause all over the place.

  4. #4
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Public order and hidden stats

    Quote Originally Posted by Mjolnr839 View Post
    i've said this before, but i've had many situations where my religion is at 100% in regions, yet i still have -20% public order for religious differences. or hell i've had random -80% public order for no discernable reason in citites i've owned the entire game. their are seemingly random penalties with no actual cause all over the place.
    Sometimes I am completely baffled as to why I have -50% from unrest when I can see no tangible reason why this should be so. Glad I am not the only one experiencing this.

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
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  5. #5
    UndyingNephalim's Avatar Primicerius
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    Default Re: Public order and hidden stats

    Quote Originally Posted by Avatar of the Ice Wolf View Post
    Sometimes I am completely baffled as to why I have -50% from unrest when I can see no tangible reason why this should be so. Glad I am not the only one experiencing this.
    Does this penalty show up after any emerging factions appear? Particularly the Sheikah or Wizzrobe?

  6. #6
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Public order and hidden stats

    Quote Originally Posted by UndyingNephalim View Post
    Does this penalty show up after any emerging factions appear? Particularly the Sheikah or Wizzrobe?
    I'm not sure. I did not notice it until later in the game. I figured early on unrest was reasonable as I had just taken the city away from its honor. After being under my control for about 100 turns though, I expected less unrest.

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
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  7. #7

    Default Re: Public order and hidden stats

    Quote Originally Posted by Mjolnr839 View Post
    i've said this before, but i've had many situations where my religion is at 100% in regions, yet i still have -20% public order for religious differences. or hell i've had random -80% public order for no discernable reason in citites i've owned the entire game. their are seemingly random penalties with no actual cause all over the place.
    when the AI adviser give you hints one thing he sed was. any enemy in you lands will cos cavil unrest, public Oder to go down. they will destroy crops and tar up roads.
    have you notes any rebels or stofos in you land?

  8. #8

    Default Re: Public order and hidden stats

    i've had it in places like Hylia Marine that no emerging factions take over. i honestely can't remember if its before or after Emerging Factions show up, but i would swear that it happens both before and after.

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    UndyingNephalim's Avatar Primicerius
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    Default Re: Public order and hidden stats

    Quote Originally Posted by Mjolnr839 View Post
    i've had it in places like Hylia Marine that no emerging factions take over. i honestely can't remember if its before or after Emerging Factions show up, but i would swear that it happens both before and after.
    It doesn't matter if it's not a city they show up in. In order for a specific city to fall under control of an emerging faction a building that increases public order to 999 in every other city is spawned so that the city without one falls under their control. I'm getting the feeling that when the +999 hidden building vanishes at end of the script it messes up public order everywhere.

  10. #10

    Default Re: Public order and hidden stats

    I never knew in Vanilla T:W, but what the hell is Squalor %, and what causes it.

    Also I know religious unrest can happen if a important region, i.e. Jeruselem is not in Christian hands. I imagine that may have transfered over somehow, maybe, possibly.

  11. #11
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Public order and hidden stats

    @Xebenkeck

    Squalor usually builds up from overpopulation. It can be reduced by certain structures and character traits. Counter traits can also increase squalor. Religious unrest happens whenever the population of a city you occupied is of a different religion than your faction's state religion. For example, if Jerusalem was 80% Muslim and you, a Catholic Nation, take it, you get religious unrest. If you had priests convert the population previous to that, you would not have a religious unrest problem. You can also convert by building churches, mosques, etc. depending on your faction's religion. Let us say that you had priests actively converting the population of Jerusalem while it is controlled by, for instance, Egypt before you take it. Egypt will then have a religious unrest problem because their populace is being converted to Catholicism while they are an Islamic country. The population may then riot, making the city easier to hold with the bonus of little to no religious unrest when you take the city.

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
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  12. #12

    Default Re: Public order and hidden stats

    Quote Originally Posted by Avatar of the Ice Wolf View Post
    Squalor usually builds up from overpopulation. It can be reduced by certain structures and character traits.
    Or by Daleks.

  13. #13

    Default Re: Public order and hidden stats

    Quote Originally Posted by Avatar of the Ice Wolf View Post
    @Xebenkeck

    Squalor usually builds up from overpopulation. It can be reduced by certain structures and character traits. Counter traits can also increase squalor. Religious unrest happens whenever the population of a city you occupied is of a different religion than your faction's state religion. For example, if Jerusalem was 80% Muslim and you, a Catholic Nation, take it, you get religious unrest. If you had priests convert the population previous to that, you would not have a religious unrest problem. You can also convert by building churches, mosques, etc. depending on your faction's religion. Let us say that you had priests actively converting the population of Jerusalem while it is controlled by, for instance, Egypt before you take it. Egypt will then have a religious unrest problem because their populace is being converted to Catholicism while they are an Islamic country. The population may then riot, making the city easier to hold with the bonus of little to no religious unrest when you take the city.
    Okay about thanks about the squalor info.

    I know what causes religious unrest lol. What I said was that a catholic country will recieve religious unrest in ALL of their towns if an important city, like Jerusalem is not in Christian hands. Even if yhe town is 100% catholic, there will be religious unrest.

    Another way I believe is if the Pope is from a enemy faction. I.E. your France but the Pope was originally English.

  14. #14

    Default Re: Public order and hidden stats

    On a completely off topic post, Duke!! Join the RP!! It will take over all yur free time! You will be assimilated.


    But anyway, is their any other tricks we can use for public order?

  15. #15

    Default Re: Public order and hidden stats


    And who'd take care of the ancillaries and agents threads then?

  16. #16
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Public order and hidden stats

    Quote Originally Posted by Mjolnr839 View Post
    On a completely off topic post, Duke!! Join the RP!! It will take over all yur free time! You will be assimilated.


    But anyway, is their any other tricks we can use for public order?
    Building religious structures and increasing the Chivalry ranking on family members are the only things I can think of off-the-bat. (I would include other structures, but those types are not in HTW atm.)

    On the subject of the RP, it would be interesting to see what kind of character Serkol would make if he joined. But yea, the RP either takes a lot of your time or nearly none of it depending on what kind of day it is and the current situation.

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
    East: Nerise - Kiril

  17. #17

    Default Re: Public order and hidden stats

    Quote Originally Posted by Avatar of the Ice Wolf View Post
    it would be interesting to see what kind of character Serkol would make if he joined.
    That one time I did a Zelda RP, I played as a Sheikah warrior.
    His looks and and fighting style were based on Silat from Berserk
    Spoiler Alert, click show to read: 


    I had three bladed katars (they are intended to snap swords)



    Chakrams (dunno why here they were translated as "war wheels")


    And the urmin as a secret weapon

    Last edited by Duke Serkol; August 11, 2012 at 07:22 AM.

  18. #18
    Zectorman's Avatar Primicerius
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    Default Re: Public order and hidden stats

    Everybody wants to be Ezio... Why don't you be like me and be a fun loving vagabond with a devil may care attitude?
    http://www.youtube.com/watch?v=RgxBxU9wSP8

    Ferdinand Von Terl, he knew how to RP before you could even Speak your name!

  19. #19
    Attaxer's Avatar Campidoctor
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    Default Re: Public order and hidden stats

    Come on guys keep RP Talk in the Rp thread so I don't get in trouble for starting something that infects the whole subforum lol.

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  20. #20

    Default Re: Public order and hidden stats

    I'm still wondering though, can captains have traits or ancillaries? because if neph bumped up the public order trait on all generals, what about settlements with no general in them?

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