1) I have seen prices for recruitment and upkeep are extremely varied and sometimes very low for some factions. Is this becoming a problem later in the campaign?
Do you have any suggestions as to what i shall change in the EDU to have a nice, long, balanced, challenging campaign?
Maybe you think there is no need of changes and the game is already well-balanced?
2) Are Sassanids relatively easy to play and win?
3) Is VH/VH an acceptable difficulty or are there any problems?
4) 0-turn recruitment causes stack-spam later in the campaign?
---------> I believe this mod deserves to be more known and to get more reputation. Cograts to the creators!!!
Anyone who played Flagellum Dei is invited to write his experience here. If i can make some changes that could make the game more appropriate for me (hard economy-fewer stacks), that would be great.







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Only the words are evil! The '0' turn is evil! It destroys all the historicity of the best mod of TWC! Repent Hannibal















