I've always been bothered that discipline and morale are a single stat value in TW games. If you read alot of ancient battles descriptions it seems to me at least that there is a big difference between those concepts.
Discipline is holding the line, fighting when pressed on a flank, obeying orders, etc.
Morale is how good a soldier feels about the overall situation and how likely to return to a fight despite being beaten already.
With two values skirmishers for example might have low discipline but high morale which means they might rout easily but also rally easily. Specifically a unit like Numidian cavalry might run easily with low discipline but rally and return to the battle with high morale.
A unit that has poor supplies, is unhappy about the commander, is fighting same culture (civil wars, mercenaries, auxillaries might be fighting 'friends') could have good discipline in that it takes quite a bit to rout but with low morale the unit resists morale shocks poorly and they are done in that battle and will flee off the field once routed.
In contrast a unit that has a good commander, has won some victories, and has full supplies will run only under high pressure if has high discipline but will also rally again and has a higher resistance to morale shocks like a rear charge, etc.
For multiplayer battles points could be spent on increasing morale for an army as the cost of fewer or less capable units on the field. Also points could be deducted from discipline to spend more on morale or units which creates a more unstable army but might give an extra unit or spent on higher morale give a slightly better boost to inspire.
This separation would be able to show some affects of supplies on armies without totally handicapping an army and also it is up to player discretion to advance faster but without supplies and rely on discipline or knowing the composition of an army has low discipline and not the best commander to advance more slowly to keep supplies high.
It would also better show differences between troop types and generals. A general that is hard on his troops might raise their discipline but less able to inspire his men and overall his army has lower morale.
In contrast a general who is friends with his soldiers and soft on discipline might have an army with high morale but units more likely to rout when faced with adversity but the general is more likely to be able to inspire/rally them.
So a German tribal army led but a fiery leader might have lower discipline but such a general could inspire his men to attack with more ferocity for a short time or rally those who are fleeing but facing a disciplined Roman or Greek army the battle swing one way, then another.
I'd also like to see an option where some leaders if they get into melee personally and morale is high can inspire their soldiers more than when standing behind the lines.




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