View Poll Results: Would you like to see the Shogun II rare resources system in Rome II?

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  • Yes the Shogun II rare resources system.

    9 22.50%
  • An improved resources system linked to the tech system.

    19 47.50%
  • No simply an AoR System.

    10 25.00%
  • Something diffrent, I will explain...

    2 5.00%
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Thread: Would you like to see the Shogun II rare resources system in Rome II?

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  1. #1

    Default Would you like to see the Shogun II rare resources system in Rome II?

    For the members of the forum who didn't play Shogun II i will explain shortly. In Shogun II we had all over the map rare resources like Horses, Silk or Iron. If you wanted to recrut regular Cavalery, besides little skirmishers, you needed to own a province with horses or had a tradeagreement with a clan who owned a province with horses.

    In Rome II it could work several ways.

    First: Like in Shogun II. If you want to recruit cavallery as roman you need horses. I beleave the Umbrians had a lot of them.

    Second: The technological way. If you want research better weapons or amours you need to conquer provinces. For example if rome wants to research better helmets or other metal stuff they need to conquer gaul.

    Third: The old mod way. An AoR (Area of Recruitment) system where we can recruit local units after taking a province.

    Fourth: Something diffrent i will explain.



    Proud to be a real Prussian.

  2. #2

    Default Re: Would you like to see the Shogun II rare resources system in Rome II?

    I think Japan is a bit of a different case as the scale of the provinces is quite different. It is a bit of a stretch but reasonable that a place like Iga wouldn't have a ready supply of horses but I can't really think of any province in Rome TW where you wouldn't be able to breed at least some horses.

    Of course I fully support the idea of a resource indicating a particularly fine supply of horses - most of which of course came from the Middle East in that time period. Although Campania was particularly renowned for their horses unless I am mistaken.

    AoR system is great - but I think that should be more a function of culture rather than resources. Europa Barbarorum did a pretty awesome job there.

  3. #3

    Default Re: Would you like to see the Shogun II rare resources system in Rome II?

    I do want unique special resources for regions (including faction quality training, etc.) I chose the first choice, but I meant to choose the second. I would like to see an improved version of SHOGUN 2's system. Maybe being able to trade with other factions for their resources (more effectively) making certain factions trade more wanted. I would also like to see faction specialties return.

    Quote Originally Posted by Jungle Rhino View Post
    I think Japan is a bit of a different case as the scale of the provinces is quite different. It is a bit of a stretch but reasonable that a place like Iga wouldn't have a ready supply of horses but I can't really think of any province in Rome TW where you wouldn't be able to breed at least some horses.
    It isn't that you can't breed horses. The provinces that have higher quality should just be the places you would want to breed horses, as they will be higher quality (giving bonus, training, etc.).
    Last edited by SturmChurro; August 08, 2012 at 10:54 AM.

  4. #4

    Default Re: Would you like to see the Shogun II rare resources system in Rome II?

    I really did not like Shogun 2 system. Linking it to technology seems even worse. Anything where you have to control a certain part of the map to produce a specific type of unit or get a special military bonus on the scale of RTW2 seems poor idea. AOR system represents things much better.

    I wouldn't mind seeing something for technology where the more trade links a faction has they get a research bonus while also if a culture falls behind 3 levels the research costs half as much if there is again a tech tree. I'd prefer cultural advancements and changes in government types opening new units/buildings rather than tech tree.

  5. #5

    Default Re: Would you like to see the Shogun II rare resources system in Rome II?

    As I recall RTW had this, at least with elephants (and possibly camels?). If they do implement a resource system, major resources (like warhorses, good timber, etc.) need to be fairly easy for every nation to get access to. It might not make as much sense to use this system in a game focused on most of Europe/the Mediterranean (Shogun 2 was focused on a much, much smaller area).

  6. #6

    Default Re: Would you like to see the Shogun II rare resources system in Rome II?

    Quote Originally Posted by DarthRuanek View Post
    As I recall RTW had this, at least with elephants (and possibly camels?). If they do implement a resource system, major resources (like warhorses, good timber, etc.) need to be fairly easy for every nation to get access to. It might not make as much sense to use this system in a game focused on most of Europe/the Mediterranean (Shogun 2 was focused on a much, much smaller area).
    Yes, yes it should. By conquering regions or trade, in my opinion.

  7. #7
    B. W.'s Avatar Primicerius
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    Default Re: Would you like to see the Shogun II rare resources system in Rome II?

    One of the big problems with Shogun is that if you take a unit to a province with better quality armour and swords you couldn't upgrade your troops. It is rediculous. Eevn Rome 1 would let you do that.

  8. #8
    stradar1's Avatar Vicarius
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    Default Re: Would you like to see the Shogun II rare resources system in Rome II?

    Quote Originally Posted by B. W. View Post
    One of the big problems with Shogun is that if you take a unit to a province with better quality armour and swords you couldn't upgrade your troops. It is rediculous. Eevn Rome 1 would let you do that.
    You state something that has little to nothing that would change much of the game big deal???
    Total War is the only massive war game that has yet to be Surpassed keep up the good work CA don't let us down!!!!

  9. #9

    Default Re: Would you like to see the Shogun II rare resources system in Rome II?

    Quote Originally Posted by B. W. View Post
    One of the big problems with Shogun is that if you take a unit to a province with better quality armour and swords you couldn't upgrade your troops. It is rediculous. Eevn Rome 1 would let you do that.
    This was out of gameplay reasons. Imagin you could upgrade all units and send them now over the map. Your Matschlocksamurai could get Boni on Firepower, Experience, Armour, Weapon, Attackpower, Morality(Budhisshrines). You could get every thing on gold and the unit would had better values than every hero unit. In Rome you had only the amour and the weapon. In the actual Games the values didn't allow to upgrade them all out of my view.

    Proud to be a real Prussian.

  10. #10
    stradar1's Avatar Vicarius
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    Default Re: Would you like to see the Shogun II rare resources system in Rome II?

    Quote Originally Posted by Marcus Aemilius Lepidus View Post
    For the members of the forum who didn't play Shogun II i will explain shortly. In Shogun II we had all over the map rare resources like Horses, Silk or Iron. If you wanted to recrut regular Cavalery, besides little skirmishers, you needed to own a province with horses or had a tradeagreement with a clan who owned a province with horses.

    In Rome II it could work several ways.

    First: Like in Shogun II. If you want to recruit cavallery as roman you need horses. I beleave the Umbrians had a lot of them.

    Second: The technological way. If you want research better weapons or amours you need to conquer provinces. For example if rome wants to research better helmets or other metal stuff they need to conquer gaul.

    Third: The old mod way. An AoR (Area of Recruitment) system where we can recruit local units after taking a province.

    Fourth: Something diffrent i will explain.

    Couldnt we have a simple no on the poll?? I say it wouldnt work as well becuase Shogun 2 was on a smaller scale Rome 2 will be a much larger scale then Shogun 2 will ever be.......I say Rare resources should be a use to keep the population happy thats it. Example wine,gold,gems,Diamonds the finers things to keep ur people from rioting even food wheat as well!! Alot of riots was a reason the nation couldnt feed or was hoarding all its food for the nobles.
    Last edited by stradar1; August 08, 2012 at 01:44 PM.
    Total War is the only massive war game that has yet to be Surpassed keep up the good work CA don't let us down!!!!

  11. #11
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: Would you like to see the Shogun II rare resources system in Rome II?

    I support. Back in old RTW (and RTR) days I used for my own personal amusement made recruitment base on resource, like timber for ships, cavalry for horses and so on. In Rome II hopefully it can be done something like that. The region which have horses for example should have ability to recruit cavalry right from the start while regions that don't have them need trade with region that have the resources to be able to do that. Some 'special' units like camels and possibly elephants however should only available only from the region itself.


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