Alright -- This is another thing that bugged me a lot in RTW1. Rain had some, but minimal effect on the battles along with snow and sand. These were large factors that played into battles and ultimately led to victories and losses in deadlock match ups. So here is what I think should happen with it --
Weather in General -- It should be stated in the game battle preview the weather of the battle before you engage in it. This way you can wait on attacks until they become most favorable to your attack style. This could also be shown via campaign map, with little thunder clouds or sand storms rolling over one area.
Rain -- Rain is really the most undervalued battle influence in RTW1 only affecting the launching of arrows and projectiles. In battle rain would do a ton more to combatants, as hills would become nigh on unscalable, orders lost in the tumult of the water pounding on steel, and the general unhappiness of everyone caught in the rain. Feasibly, I see morale being dropped in game along with much slower movement up hills and some misplaced orders(Charging without command, larger delays between command and movement) along with more deaths bye falling in siege attacks with people slipping on wet flag stones to a nice earthy grave. This would add a lot more depth and planning to game play and strategy's.
Snow -- An even bigger dampener than rain, snow should cause slower movement and decreases in morale unless barbarian or otherwise nations that live in snowy areas. To the Romans, the winters in Gaul would be hell, and they would slowly move through the snow stumbling and unable to march in thick drifts that ultimately lower morale, and decrease organisation. Ford crossing on rivers would also cause random chances of deaths, as numb legs were often carried out bye strong currents and drowned in the frigid waters of ancient rivers.
Sand Storms -- Sand in General should cause slower movement unless on chariot or such, and it would be really good to see obscured vision and certain Carthaginian/Numidian/Egyptian troops able to camouflage and be unseen while moving in the sand storms as it was there element.
In conclusion these would not only increase immersion, but show a lot of the home-field advantages cultures had in the surrounding climates. This would add further to some of the great extremes conquering armies had to learn to endure or die while in combat on conquest, and would add to the longevity and fun of the campaigns and there strategies.




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