After the following comment, I realised just how much I never use the active abilities of my units that aren't generals:
and I was wondering: Shouldn't there be more "Passive" combat abilities, that could be toggled on and off?
The topic the quote is from is in the topic about "Warcry".
What if "Barbarians" yelled when charging, causing a slight moral negative modifier against the charged units?
What if shield-armed units under fire had a "Cover" ability that made them slow down under arrow fire, but made them virtually invulnerable to those?
What if cavalry about to charge changed formations for a spearhead?
What if Generals automatically used their "Rally" when units around them started wavering?
What of legionaries kept the morale of nearby "Lesser" units slightly higher?
What if experienced units gained abilities (Like the passive allies morale boost, or causing fear, basic things) instead of gaining extreme stats (They still get better, but once in a while just gain a passive)? A unit that just butchered the enemy gains "Fear". A unit that routed units engaged with wavering allies would "Inspire". A unit that fought and won against units they weren't supposed to fight (Swords VS horses) would learn how to break the charge.
This would also make units "Individuals", not just "Oh, yeah, that's a high XP unit". These units would gain names, and possibly army wide-bonuses as a valuable general would. "The legio astartesguys are here! We can't possibly lose!".
Of course, that idea is for very high XP units. Possibly early XP levels would still be stat bonuses, but after a max they can't increase their stats but gain those passives.
Just a random idea.





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