If the player's tactical skills is on par with Alexander/Caesar/Hannibal when he is compared with the AI, then it becomes difficult for players to find a challenge whenever they are playing a game on the campaign map.
Even if the AI have additional cash bonus, and have the means to build a bigger and stronger army than the player, the AI is still limited by the fact that there is a stack limit. Let's say the AI have a total number of units of 100,000 men compared to your army of 20,000 men, they cannot make use of their numerical advantage because they cannot stack them together into one grand army on the battlefield.
Thanks to the unit stack limit, the AI have to split its massive armies into 3-4 stacks. This essentially render the AI's armies to a divide and conquer tactic. The player can easily destroy one stack at a time thanks to the AI's lack of tactical intelligence.
Together with the fact that the Total war games have yet to implement the issue of unit fatigue on the campaign map, your armies that just fought 4-5 battles in one turn will be as fresh as the AI's newly formed army.
Hence in most total war campaigns, the player often end up having a better and bigger army than the AI. The player faced no challenges compared to the ancient generals like Hannibal, Alexander and Caesar. The player will never have their chance to play a battle of Cannae on the campaign map, where he is massively outnumbered by the enemy's army.
The AI should at the least have an advantage of fielding more units and men on the battlefield than the player. If a player can have a 30-35 units stack, the AI should be able to form a 50-60 units stack.





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