Last edited by tianzong; August 17, 2012 at 07:53 AM.
One of the three, a name split in two, one part is not here, the other is my account name.
I am the beginning and end of all beings, of all life
My breath is pure and live giving, Yin and yang were mine.
The jade emperor was my apprentice, Now i am retired, leaving the rule of the world in his hands.
Who am i?
-Tianzong-
Total faction entries being processed in descr_sm_factions is 31 - anything after that will be ignored.
alreadydyed must be referring to the possibility to assign a rebel symbol to each faction (city banner showing in fog of war).
descr_rebels.txt allows you to have 32 rebel factions. Each has its own banner and faction name. I don't think this has anything to do with with menu CTD's, just posting that it does indeed work with maxed out factions.
I didn't say Mongols, I said "early era Mongols." The Xiongnu were basically Mongols. Did you think the Xiongnu up and disappeared one day so the Mongols moved in and starting calling it Mongolia? Their languages, cultures, and nomadic way of life are "Mongolic," they just hadn't started calling themselves Mongols yet as they saw themselves as a mixed people. Xiongnu is merely a Chinese corruption of a Mongolic word for "people", these people didn't refer to themselves as that either. Coming up with a proper name for them would be difficult, I suppose Hunnu would be the most accurate though it is a modern term and a generalization. They should not be a proper faction though, it should be more like smaller nomadic rebel tribes due to terrain, lifestyle, various peoples, and recent historic events. I just thought making one a playable faction could be fun and use up that empty space on the map. I guess I just don't like unused space on maps is all. Plus it might mess up the campaign AI if it is not accessible or the regions are too big or too few. At any rate it is not important right now, just an idea.
The Han bailed the old decrepit government of these (Hunnu for lack of a better generalization) people out of a nasty rebellion so they did owe some military service to the Han Dynasty. Though these people hated that and were by no means allies or a proper tributary to the Han in any way. They wanted this "obligation" to be done with as soon as possible and barely sent any aid to begin with. Therefore they had little to do with the events in the Three Kingdoms era. Mercs would be good, but not a lot of them, or lots but with low replenishment. Of course if you make mercs you might as well use those units for rebels as well.
Last edited by alreadyded; August 17, 2012 at 09:49 PM.
descr_rebels allows you unlimited regional rebels - but you can't assign more then one to each region. They will have their own display name, but the city symbol is limited to the faction rebel symbol of the cities creator entry and the rebel flag's appearance is limited to the number of cultures. All of this does not make them independent rebels - they still belong to the original rebel faction as per descr_sm_factions.descr_rebels.txt allows you to have 32 rebel factions. Each has its own banner and faction name. I don't think this has anything to do with with menu CTD's, just posting that it does indeed work with maxed out factions.
I don't think the Sima clan usurping Wei and establishing Jin should be scripted; it makes no sense. The Sima clan only came to prominence because of the strategic and political genius of Sima Yi (and his sons) and the weakness and isolation of the later Wei Emperors; it was because of a ton of circumstances, not because of inevitable factors.
Last edited by Seether; August 19, 2012 at 12:14 AM.
Member of the Imperial House of Hader - Under the Benevolent Patronage of y2day
A Wolf Among Sheep: A Rise of Three Kingdoms AAR
If that happens ingame then a historic event could describe the similarities to real life, or alternatively a historical event could be displayed at the time when it happened in real life - informative only, something I call a 'calendar event' . I am no big fan of imposing real life historic events on Total War games: this will be alternative history right after the start and forced historic events can be extremely frustrating.
Here is a proposal for all of the historic prefects, governors, and leaders that were active in 194. There are 26 in all, not counting rebels of course. And it says "Southern Tribes" because I have yet to find a source that states who the Nanman leader was in 194... and before you answer, no it was not Meng Huo (he was a child) and Shamoke was Qiang. Please note that some, such as Liu Yan and Tao Qian, died in 194 and their lands inherited by others (namely Liu Zhang and Liu Bei respectively). To simplify things, they will be considered dead at the campaign's start. These reflect the changes to settlement names and additional settlements as proposed in another thread.
Leader - Starting Positions
Gongsun Du - Xiang Ping
Gongsun Zan - Fan Yang, Bei Ping, Liao Xi, Chang Li
Yuan Shao - Ye Cheng, Nan Pi, Le Ling, Ping Yuan, Xin Du, Qing He
Zhang Yan - Jin Yang, Dai Xian, Yanmen Guan, Xin Xing
Zhang Yang - He Nei, Shang Dang, Gu Guan
Cao Cao - Chen Liu, Zhui Yang, Qiao Jun, Chen Xian, Wu Yin, Xu Chang, Si Shui Guan
Lu Bu - Dong Jun, Pu Yang, Shan Yang
Liu Bei - Xia Pi, Peng Cheng, Xiao Pei
Yuan Shu - Shou Chun, He Fei, An Feng, Yi Yang, Lu Jiang
Sun Ce - Jiang Xian, Hu Ling
Liu Yao - Mo Ling
Yan Baihu - Wu
Wang Lang - Hui Ji
Zhang Xiu - Wan Cheng
Li Jue - Chang An, Bei Di, An Ding, Wu Guan, Tong Guan
Ma Teng - Wu Wei, Jin Cheng, Xi Ping, Nan An
Zhang Lu - Han Zhong, Yang Ping Guan
Liu Zhang - Cheng Du, Luo Cheng, Zi Tong, Jian Wei, Jiang Zhou, Mian Zhu Guan, Jia Men Guan
Shi Xie - Cang Wu
Liu Biao - Xiang Yang, Jiang Ling, Gai Yang, Mai Cheng, Fan Cheng
Han Xuan - Chang Sha
Jin Xuan - Wu Ling
Liu Du - Ling Ling
Zhao Fan - Gui Yang
Southern Tribes - Yong Chang, Yun Nan
Last edited by Seether; October 02, 2012 at 10:32 PM.
Member of the Imperial House of Hader - Under the Benevolent Patronage of y2day
A Wolf Among Sheep: A Rise of Three Kingdoms AAR
Thank goodness that you are a God at scripting
Would you like for me to start work on family trees for a 194 start?
Member of the Imperial House of Hader - Under the Benevolent Patronage of y2day
A Wolf Among Sheep: A Rise of Three Kingdoms AAR
Are you familiar with the format of the family tree in the descr_strat file? I could then simply upload the descr_strat to you and you could have a look at the existing family trees. Underneath the example for Cao Cao's faction family tree:
Characters on the map\in the game
character J-0101-CaoCao, named character, male, leader, age 40,
character J-0102-CaoRen, named character, male, age 27,
character J-0103-CaoHong, named character, male, age 26,
character J-0124-CaoAng, named character, male, age 20,
character J-0129-CaoPi, named character, male, heir, age 18,
Family members not on the map (wives, under age children, dead ancestors)
character_record DingShi, female, age 32, alive, never_a_leader
character_record LiuShi, female, age 27, alive, never_a_leader
character_record SunShi, female, age 26, alive, never_a_leader
character_record BianShi, female, age 20, alive, never_a_leader
character_record ZhenBi, female, age 18, alive, never_a_leader
character_record ChenShi, female, age 38, alive, never_a_leader
character_record WangShi, female, age 32, alive, never_a_leader
character_record FengShi, female, age 29, alive, never_a_leader
character_record ZhangShi, female, age 17, alive, never_a_leader
character_record ZhuRong, female, age 51, alive, never_a_leader
character_record MengShi, female, age 51, alive, never_a_leader
character_record J-0140-SiMaFu , male, age 15, alive, never_a_leader
character_record J-0135-XiaHouShang , male, age 14, alive, never_a_leader
character_record J-0125-CaoZhang , male, age 13, alive, never_a_leader
character_record J-0126-CaoZhi , male, age 12, alive, never_a_leader
character_record J-0131-CaoYu , male, age 11, alive, never_a_leader
character_record J-0139-XiaHouMao , male, age 10, alive, never_a_leader
character_record J-0136-XiaHouBa , male, age 9, alive, never_a_leader
character_record J-0132-CaoShuang , male, age 8, alive, never_a_leader
character_record J-0137-XiaHouWei , male, age 7, alive, never_a_leader
character_record J-0133-CaoXun , male, age 6, alive, never_a_leader
character_record J-0138-XiaHouHui , male, age 5, alive, never_a_leader
character_record J-0134-CaoXi , male, age 4, alive, never_a_leader
character_record J-0130-CaoRui , male, age 3, alive, never_a_leader
character_record J-0121-SiMaShi , male, age 2, alive, never_a_leader
character_record J-0122-SiMaZhao , male, age 1, alive, never_a_leader
Family Connections (husband, wife, max 4 children in descending age) starting with the top of the tree
relative J-0101-CaoCao, DingShi, J-0102-CaoRen,J-0103-CaoHong,J-0124-CaoAng,J-0129-CaoPi, end
relative J-0102-CaoRen, LiuShi, J-0125-CaoZhang,J-0126-CaoZhi, end
relative J-0103-CaoHong, SunShi, J-0131-CaoYu, end
relative J-0124-CaoAng, BianShi, J-0132-CaoShuang,J-0133-CaoXun,J-0134-CaoXi, end
relative J-0129-CaoPi, ZhenBi, J-0130-CaoRui, end
relative J-0104-XiaHouDun, ChenShi, J-0123-CaoChun,J-0127-CaoXiu,J-0128-CaoZhen,J-0139-XiaHouMao, end
relative J-0105-XiaHouYuan, WangShi, J-0135-XiaHouShang,J-0136-XiaHouBa,J-0137-XiaHouWei,J-0138-XiaHouHui, end
relative J-0119-SiMaLang, FengShi, J-0120-SiMaYi,J-0140-SiMaFu, end
relative J-0120-SiMaYi, ZhangShi, J-0121-SiMaShi,J-0122-SiMaZhao, end
relative J-0113-ChengYu, ZhuRong, end
relative J-0117-MaoJie, MengShi, end
The result looks like this (entries not related to the leader will be ignored) :
Yep I'm familiar with it (although its been a couple years), the link in my sig is actually for a family tree submod I did for Stainless Steel. I actually learned how to do it from your tutorials So, yeah, go ahead and upload it for me and I'll take a look. Also, can you send descr_names and names.txt, because I'm intrigued how the name lists work with what you have posted.
Just a note on the family tree you posted, it is totally messed up as far as relations go. I could look at expanding the family tree up a few generations so that the trees are far more accurate and people like Cao Ren, Cao Hong, and Xiahou Dun can be included within the family tree realistically.
Last edited by Seether; August 19, 2012 at 05:40 AM.
Member of the Imperial House of Hader - Under the Benevolent Patronage of y2day
A Wolf Among Sheep: A Rise of Three Kingdoms AAR
Here you are.
I have also included a 'sticky' of mine indicating which faction has got what name (eg england = The Cao Clan) and other helpful stuff.
Edit: I think the numerical names have been used to help with allocation, be it toward faction, traits or other stuff. The absence of it in non playable characters seems to confirm that.
Having fun with it so far... gonna test the Cao family tree in a bit and see how it goes...
Last edited by Seether; August 19, 2012 at 08:06 AM.
Member of the Imperial House of Hader - Under the Benevolent Patronage of y2day
A Wolf Among Sheep: A Rise of Three Kingdoms AAR
If I input my work into the descr_strat you recently sent, I get an error in descr_strat (line 867 or 869), which are lines I did not touched. Inputting my work into the Map Teaser's descr_strat does not cause an error. *shrug*
EDIT: Actually, I think I might have fixed it...
Anyways, sending back an updated names.txt and descr_names (as there was a bit of names to fix), as well as some stuff for the Cao clan (finalized family tree, generals proposal) in descr_strat.
Last edited by Seether; August 19, 2012 at 10:47 AM.
Member of the Imperial House of Hader - Under the Benevolent Patronage of y2day
A Wolf Among Sheep: A Rise of Three Kingdoms AAR
Just a quick question after a first glance: did you get a proper family tree display? Reason why I am asking: the 'older' branches of the family tree are at the bottom of the 'relative' section - something that has been the cause of problems before.
Edit: just got your error as well, the inital culprit is this.
Weird, the name is present in both name files.Code:21:44:58.567 [script.err] [error] Script Error in mods/Three_Kingdoms/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 863, column 1 Couldn't find character records name (J-3202-ZhuGeZhan) in the names database 21:44:58.567 [script.err] [error] Script Error in mods/Three_Kingdoms/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 867, column 76 could not find next child. Children list must be terminated with an end
Edit: Miracle solved. You changed the name within the brackets in text\names but not in the descr_strat entry. Both have to agree.
J-3202-ZhuGeZhan = descr_strat entry line 863 & 867
J-3202-ZhugeZhan = text\names entry in brackets
I saw a number of those when comparing the entries of your new names file and the old one. The program is called Notepad++ with the additional plug-in 'compare'.
Yes, I got the entire family tree to display. And I was just about to upload the new files since I just found out about ol' Zhuge Zhan (replaced the capital 'G' with a lower case) and fixed it. I included a complete descr_strat, based on the recent one you sent me (which I got to work), with some of the Cao clan generals removed.
Member of the Imperial House of Hader - Under the Benevolent Patronage of y2day
A Wolf Among Sheep: A Rise of Three Kingdoms AAR
Better, just a small glitch this time.
22:08:58.302 [script.err] [error] Script Error in mods/Three_Kingdoms/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 7303, column 58
could not find next child. Children list must be terminated with an end
I have got no idea what is wrong with that line - I have simply commented it out and then I got to the family tree eventually, the erro was the rather short tree of the 'spain' faction:
I noticed you didn't mark former (dead ) leaders. The entry for that is past_leader (Cao Song\Teng\Meng)Code:;relative J-3001-ZuoCi, NR30-01-GanShi,J-3002-SimaHui, end
Edit: did I mention that was nice work?