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  1. #1

    Default Scripts?

    Hey i was thinking that they should make historical things happen like hannibal going throught the alps or the romans attacking messana or carthage attacking syracuse. so if you are carthage and rome attacks north sicily you would automatically have poor diplomatic relations or even go to war.

  2. #2

    Default Re: Scripts?

    Quote Originally Posted by Semper_Fidelis View Post
    Hey i was thinking that they should make historical things happen like hannibal going throught the alps or the romans attacking messana or carthage attacking syracuse. so if you are carthage and rome attacks north sicily you would automatically have poor diplomatic relations or even go to war.
    This is a game where the player makes their own history. Deterministic things that force certain things to happen really don't go along with that idea.

  3. #3
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    Default Re: Scripts?

    Scripts? I can live with that...IF only they are Player-Action Triggered...And You Have the choice to make your own History in It:
    As entertaining as the battles are, without context they’re just hollow conflict. Luckily, Creative Assembly is planning on adding context in spades. “We’re broadening the scope of the map; it’s a bigger map than the first Rome. It’s an ideal setting for us to push the human angle because of the importance of individuals, how their personal decisions remade and forged new empires.”

    The team is achieving this though a reworking and expansion of one of the features that made Shogun 2’s DLC, Fall of the Samurai, so impressive. In Fall of the Samurai you’d occasionally have decisions pop up, moral choices that you’d deal with and get a temporary buff or debuff, depending on whether you’d appeased or aggravated the populace. Here, though, Creative Assembly is aiming for something far more ambitious: “We want to really push the dilemma system so we have proper chain dilemmas. It’s almost interactive storytelling in a way. We want chain dilemmas so that this choice will take you down this path, and that will create different choices as a result of that. It’s human level drama woven into the campaign map.”

    An Interesting Concept..."Storyline-Missions" Dilemmas woven into the Grand Campaign...So... will CA integrate Dilemmas to make some kind of "Choose Your Own Adventure" Storyline Arc...?

  4. #4
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    Default Re: Scripts?

    Quote Originally Posted by weirdoascensor View Post
    An Interesting Concept..."Storyline-Missions" Dilemmas woven into the Grand Campaign...So... will CA integrate Dilemmas to make some kind of "Choose Your Own Adventure" Storyline Arc...?
    Yes. Should be. Those stuff like senate orders etc for SPQR and Carthage. Those mini in game task given like conquering nearby enemies for some gallic faction and once enough you'll get to form the coalition of tribes with more units than your original faction have etc.


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    Default Re: Scripts?

    Just For It? We Already Have Missions...You're not Thinking Far Enough...Imagine The Possibilities...

  6. #6

    Default Re: Scripts?

    i only want this if the campaign AI is as stupid as previous games, there is really no strategy to them they just build armies and attack enemies, it doesnt matter if it winter or summer. if thats the case i want some campaign scripts to help guide the AI although if its a smart AI that tells itself not to instantly attack rome with a half stack army at the beggining of the game then im ok with it.

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