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  1. #1
    Laetus
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    Default Battle AI

    I had the idea posted in the idea thread on the total war forums, I m actually curious what you guys think of it?


    AI: Making the battle AI behave different for important leaders. If I d had to compare it to WWII: if you have a General named Rommel then he d use blitzkrieg tactics against you and he d be a very agressive opponent. What we seem to have now is 1 AI for everything, while we could have different types of AI depending on the general.

    Defensive & cautious general = defensive AI , Offensive general = agressive AI , "normal" general = standard AI. Have a different AI combat behavior for important and good Generals like Julius Ceasar or Hannibal, this will give the player more immersion into the game as these generals will prove more of a challenge as you might need to adapt your tactics to figth them

    Another interesting feature if you would have the different AI's is that if you d press autoresolve that you still could be able to have the option to see the AI battle it out against the other AI. It would be like you d be watching replay video: a lot of people don't like playing ship battles (and always autoresolve them), but they could be able to enjoy watching them. Or you could have the option to controll 1 unit in the autoresolve battle between the 2 AI's so you don't have to worry about the big scale but are able to enjoy being in the middle of the fight while the AI makes the tactical decisions. Like the control over 1 soldier in a legion and if it dies you swap to another one or you can choose another unit (this also creates an opportunities for multiplayer, where 1 player could controll the whole army and others players could be playing with individual units of that army: like in this game http://www.youtube.com/watch?v=qTylF...eature=g-all-c this could be an example for how to do it in Napoleon total war.



    I m not sure if this is already the case, but from what I recollect I always thought that it was the same AI for every general

  2. #2

    Default Re: Battle AI

    http://www.twcenter.net/forums/showthread.php?t=554536

    Take a look to that thead.

    About whatching autoresolve, it could be nice some times even when your faction is not in the battle, but I do not think it is going to be implemented.

  3. #3
    Laetus
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    Default Re: Battle AI

    Quote Originally Posted by Bethencourt View Post
    http://www.twcenter.net/forums/showthread.php?t=554536

    Take a look to that thead.

    About whatching autoresolve, it could be nice some times even when your faction is not in the battle, but I do not think it is going to be implemented.
    Yes, interesting thread. But I m not saying that the AI should be scripted as this post seems to do and that there should be more than 1 AI: defensive - aggressive - normal . I think it is possible to make AI more or less agressive and that this should not be complicated.


    The use of certain tactics is another more difficult matter, this is something that is probably the hardest to implement.




    Yeah, I d really like the watching and possible also engaging in the battle as a soldier/cannon to be implemented (I know that of the canon is already implemented in shogun 2 fall of the samurai). The problem with what I had is that the battles can become repetitive at some point as you are fighting with the same units all the time and against the same units most of the time. At the end Game with Shogun 2, fighting the 5 large stacks of very similar armies quickly turns me towards the autoresolve button after doing 2 of those stacks already. If I d had the option to enjoy the awesome graphics in a AI vs AI battle where I was one of the foot soldiers or commanding an artillery piece then that would be awesome

  4. #4
    Laetus
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    Default Re: Battle AI

    Also if the video doesn't work: its the youtube video named "77y Line Battle #1 by DiplexHeated"

  5. #5

    Default Re: Battle AI

    Hasn't TW always had different AI? I did some modding attempts before and noticed they had AIs like Genghis, Caesar etc in the file - which you could edit.

  6. #6

    Default

    I think they have had different ai's in the past, but the campaign and battle ai have been so uncoordinated as to make no appreciable difference. I think it came a long way forward in the shogun 2 releases, but still the best way to get a tough encounter is to fight your battles against a human opponent; and I can't see that changing for Rome 2.

  7. #7
    Laetus
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    Default Re: Battle AI

    Quote Originally Posted by Deadly Rabbit View Post
    I think they have had different ai's in the past, but the campaign and battle ai have been so uncoordinated as to make no appreciable difference. I think it came a long way forward in the shogun 2 releases, but still the best way to get a tough encounter is to fight your battles against a human opponent; and I can't see that changing for Rome 2.
    Too bad, anyone else remember which games already used this? Or if there possibly are RTS games using different AIs in 1 game?

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