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Thread: TATW Realism+ /Final/ [TATW 3.2]

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  1. #1

    Default Re: Third Age TW 3.2 Realism+ 1.5 | Gameplay Tweaks plus Good vs Evil Balancing

    This mod sounds great. You've made most of the changes I'd have made (if I knew how). Tired of seeing Saruman constantly getting himself whacked by turn 30 for one! He should have been made a more stationary character in vanilla imo.

    Maybe it's me, but when I click on the download link it brings me back to this thread for some reason. Am I missing something?? (probably). I'd like to give it a try asap.

    Thanks

  2. #2
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    Default Re: Third Age TW 3.2 Realism+ 1.5 | Gameplay Tweaks plus Good vs Evil Balancing

    Quote Originally Posted by Aringtoit View Post
    This mod sounds great. You've made most of the changes I'd have made (if I knew how). Tired of seeing Saruman constantly getting himself whacked by turn 30 for one! He should have been made a more stationary character in vanilla imo.

    Maybe it's me, but when I click on the download link it brings me back to this thread for some reason. Am I missing something?? (probably). I'd like to give it a try asap.

    Thanks
    Hello, did you try the 'Download'-button or the 'Thread'-link from the dl-page? Check it out again
    Edit: TWC download-button, click on it, a windows-box must open, which offers 'Open' and 'Save' file, the 'Save' function is relevant. I'll add this info to the 1st post DL line, as obviously TWC's dl-server is not that often known/used by members.
    Last edited by DaVinci; September 01, 2012 at 02:59 PM.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  3. #3

    Default Re: Third Age TW 3.2 Realism+ 1.5 | Gameplay Tweaks plus Good vs Evil Balancing

    Got it DaVinci. Thanks! Going to check it out now.

  4. #4
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    Default Re: Third Age TW 3.2 Realism+ 1.6 | Gameplay Tweaks plus Good vs Evil Balancing

    ^Alright.

    ---

    Mod updated to v1.6, 1st post. This update comes again with significant balancing changes.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  5. #5

    Default Re: Third Age TW 3.2 Realism+ 1.6 | Gameplay Tweaks plus Good vs Evil Balancing

    I like this mod DaVinci. Just started a Silvan Elves campaign. Figured they'd take the biggest hit with the archer's stats change and very little cavalry. So far so good though. Saruman's not running around like a maniac with a death wish for one.

    One thing is there's no difference in archery stats between lower and higher tier archers that I can see. Want to see how that plays out.

  6. #6

    Default Re: Third Age TW 3.2 Realism+ 1.99.8 | Gameplay Tweaks plus Good vs Evil Balancing including a special ZoR/AoR

    Whats the difference between the THIRD AGE and FELLOWSHIP campigns??????????? What one more follows the flow of the movies?????????

    Thanks

  7. #7
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    Default Re: Third Age TW 3.2 Realism+ 1.99.8 | Gameplay Tweaks plus Good vs Evil Balancing including a special ZoR/AoR

    Quote Originally Posted by Wolskyj View Post
    Whats the difference between the THIRD AGE and FELLOWSHIP campigns??????????? What one more follows the flow of the movies?????????

    Thanks
    Wrong thread? Please check 1st post for the content of this TATW submod.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  8. #8

    Default Re: Third Age TW 3.2 Realism+ 1.75 | Gameplay Tweaks plus Good vs Evil Balancing including a special ZoR/AoR

    You have made all the changes I would make but wouldn't have the foggiest idea on how to make them!^^' I usually play MOS but I made a new installation just to play your submod and its absolutely perfect, every faction acts how you expect and the character changes are perfect:B I usually play silvian elves but this time I thought I'd be evil and played Mordor and its so fun currently on turn 81 and I toggled_fow to see how everyone was doing and its perfect I was just wondering though is possible or even imaginable to combine your great work with MOS? Because that would just blow my mind^^' Thanks for all your hard work

  9. #9
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    Default Re: Third Age TW 3.2 Realism+ 1.75 | Gameplay Tweaks plus Good vs Evil Balancing including a special ZoR/AoR

    Quote Originally Posted by Magpire View Post
    You have made all the changes I would make but wouldn't have the foggiest idea on how to make them!^^' I usually play MOS but I made a new installation just to play your submod and its absolutely perfect, every faction acts how you expect and the character changes are perfect:B I usually play silvian elves but this time I thought I'd be evil and played Mordor and its so fun currently on turn 81 and I toggled_fow to see how everyone was doing and its perfect I was just wondering though is possible or even imaginable to combine your great work with MOS? Because that would just blow my mind^^' Thanks for all your hard work
    Oh, you evil devil
    You shall play a good side faction with this submod, lol. Actually with Mordor as player, you'll get lots of bonusses, but yes, it is also here "lore-true" that you can run out troops en masse vs good side factions all around.

    As for combinations, i'm not responsible, i'll solely do this submod along my pace using only TATW's original vanilla, aka release stuff (i know TATW vanilla is using also submod stuff, implemented).
    Last edited by DaVinci; August 20, 2012 at 10:37 AM.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  10. #10
    DaVinci's Avatar TW Modder 2005-2016
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    Default Re: Third Age TW 3.2 Realism+ 1.8 | Gameplay Tweaks plus Good vs Evil Balancing including a special ZoR/AoR

    V 1.8 uploaded.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  11. #11

    Default Re: Third Age TW 3.2 Realism+ 1.8 | Gameplay Tweaks plus Good vs Evil Balancing including a special ZoR/AoR

    Every time I start a campaign, you come out with an update! My Silvan Elves are saying "WTF??".

    Just kidding. Keep em coming. It's really added to the Lore and the challenge. I'm getting attacked by the OoMM and Mordor now (at about turn 30.). The battles are tougher and more realistic imo even with the slight range increases I added and you have to use your head on the Strat map.

    Only one question--the High Elves rarely make a move against the OoMM. Could that be due to Elrond being stationary? Isengard's moving all over the map with Saruman stationary, so it might just be the way it's playing out for the HE in this campaign. They were aggravating in vanilla too.

    Anyway, really like what you've done. Thanks.

  12. #12

    Default Re: Third Age TW 3.2 Realism+ 1.8 | Gameplay Tweaks plus Good vs Evil Balancing including a special ZoR/AoR

    Hey DaVinci, your changes, reblalancing and tweaks are really looking interesting and well concieved, but I am "unfortunately" playing MOS and I do think that MOS could profit from some of your love as well. Any chances that you might look into it in the future once you got vanilla TATW up to your likings or would the relatively quick update cycle of MOS be a problem for you?


    MfG

    Muuuu

  13. #13
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    Default Re: Third Age TW 3.2 Realism+ 1.8 | Gameplay Tweaks plus Good vs Evil Balancing including a special ZoR/AoR

    Yes! This mod with MOS would be heaven!

  14. #14

    Default Re: Third Age TW 3.2 Realism+ 1.8 | Gameplay Tweaks plus Good vs Evil Balancing including a special ZoR/AoR

    Having played this mod with OoG and Isengard (VH/VH) it is clear that this mod is only meant to be played as the good guys. In both of my campaigns all good factions were steamrolled to oblivion by turn 85, leaving Gondor and Rohan with 1-3 provinces. In both campaigns Gondor lost Minas Tirith by turn 50. All in all, the good factions don't stand a chance unless they are controlled by the player.

  15. #15
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    Default Re: Third Age TW 3.2 Realism+ 1.85 | Gameplay Tweaks plus Good vs Evil Balancing including a special ZoR/AoR

    Version 1.85 uploaded. Many balancing items again and one very new feature (option: Ents alliance expanded).
    1st post changelog 1.85 added, and general submod description changed accordingly (also in response to Paul Atreides comment above ie. "Faction recommendation ...").

    ---

    As for MOS and other submod items ... quoting myself
    As for combinations, i'm not responsible, i'll solely do this submod along my pace using only TATW's original vanilla, aka release stuff ... .
    Last edited by DaVinci; August 22, 2012 at 02:18 PM.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  16. #16

    Default Re: Third Age TW 3.2 Realism+ 1.8 | Gameplay Tweaks plus Good vs Evil Balancing including a special ZoR/AoR

    Quote Originally Posted by Paul Atreides View Post
    Having played this mod with OoG and Isengard (VH/VH) it is clear that this mod is only meant to be played as the good guys. In both of my campaigns all good factions were steamrolled to oblivion by turn 85, leaving Gondor and Rohan with 1-3 provinces. In both campaigns Gondor lost Minas Tirith by turn 50. All in all, the good factions don't stand a chance unless they are controlled by the player.
    Ya it can be seen with the HP increase alone. Orcs outnumber 2 to 1 in every fight and the hp increase devastates good guys. Unfortunately, its not all relevant as if you have more units, it becomes exponentially harder to win fights in which your outnumbered as opposed to it being 'more realistic'. Elves rely on their archers and HP owns archers

  17. #17
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    Default Re: Third Age TW 3.2 Realism+ 1.8 | Gameplay Tweaks plus Good vs Evil Balancing including a special ZoR/AoR

    Quote Originally Posted by Rickilicious View Post
    Ya it can be seen with the HP increase alone. Orcs outnumber 2 to 1 in every fight and the hp increase devastates good guys. Unfortunately, its not all relevant as if you have more units, it becomes exponentially harder to win fights in which your outnumbered as opposed to it being 'more realistic'. Elves rely on their archers and HP owns archers
    You have quoted a comment which goes solely about campaign-outcome, while you are talking about real battles (outplayed) in your comment, right?

    I have the impression that you have not played the submod but commenting though, because if you did, you would know that Elves with their bows inflict still high losses, as well as other quality archers.

    This said
    Ya it can be seen with the HP increase alone.
    Wrong. Many parameters make up a battle outcome, in real battles anyway and especially also for autocalced battles.
    HP = hitpoints ... how many hits a unit can take before death (the conditions for 1 hp and the lethality-resistence are multiple).
    Now i reveal something what is unknown for non-modders at least: In TATW vanilla, the HP for all units (except just the special units) have been 2 already for the autocalc-battles, that was 1, 2 values, first value is battle human:AI, 2nd is AI:AI (which is also human:AI autocalced). Now it is 2, 3 values, that's all ... the hp ratio for autocalced battles didn't change, so far my answer to "it's all about the increased hp", it is not.
    That arrows are much less lethal in this submod is just a design/balance decision.
    And ie. for real battles, the Snagas and also some other evil side units are nerfed down a lot in the last versions, ie. with 3 or 4 crappy Bandits units (450-600 men) i can kill 1500 or more Snagas, but mostly they run away before such results happen, lol.

    Orcs outnumber 2 to 1 in every fight ...
    Right. And even more. Did you read Tolkien 'The Lord of the Rings'?
    I as player win those battles, also if it is 4 to 1 or much more, i inflict 10x higher losses at the evil AI as long they don't field an army of quality units, what can happen, but also those i win. Good side AI of course has trouble ... but again, did you read Tolkien 'The Lord of the Rings', and the submod description 1st post?

    ...and the hp increase devastates good guys.
    Wrong. At least not when the human player fights vs the Orcs, or you are a too weak player

    This submod is not meant for players who seek a mere neutrally balanced total war gameplay with Middle-earth background but for players who look after lore-immersion aka 'The Lord of the Rings' for the campaign-play (not the "real" RPG experience though, for this you have the Fellowship camp), means for this submod, playing a good side faction as described in the 1st post. However, players of this mod can choose a faction as they want, of course, but might experience something that is not according to the design, that's all, but still can have a lot of fun, especially if an evil side player just wants to bring Middle-earth into a dark era, lol.

    People, please understand, i share here my personal TATW submod. I appreciate player experiences a lot as they help to get overview (version number would be nice per experience-report), but please not just (imo. plein) claims.

    And btw., i'm working on the balance still, the slider has been pushed far high for the evil side, with intention for the campaign-play ... now i slide it back, a bit, but not too much ...example: The submod is not balanced/meant and won't be (in the end/final version) to see an option for a resurrected huge Elvish Middle-earth empire, although also in this mod, the Elves still field pretty much the best foot units and even their noble melee horse is one of the best.
    Last edited by DaVinci; August 23, 2012 at 09:04 AM.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  18. #18

    Default Re: Third Age TW 3.2 Realism+ 1.85 | Gameplay Tweaks plus Good vs Evil Balancing including a special ZoR/AoR

    The mod is very good and the battles remember Roma Surrectum a little . I am playing with Eriador now,- Rohan is dead, Gondor battered, as are the Silvans. It seems that I should clear half of the Middle Earth of Mordor + destroying the Orks! Sounds fun

    Playing version 1.8 on hard/hard by the way
    Last edited by AQUILIFIER; August 23, 2012 at 06:45 AM.

  19. #19
    DaVinci's Avatar TW Modder 2005-2016
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    Default Re: Third Age TW 3.2 Realism+ 1.85 | Gameplay Tweaks plus Good vs Evil Balancing including a special ZoR/AoR

    Ok, thanks ... a turn number is also interesting for such short summeries.

    And remind you, every updated version changes also (at least always slightly, sometimes significantly) the balancing, pretty sure 1.85 is different to 1.8.

    I'll probably release 1.9 still today, which rounds up the current version. Edit: ...not today, but tomorrow is certain.
    Last edited by DaVinci; August 23, 2012 at 11:16 AM.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  20. #20

    Default Re: Third Age TW 3.2 Realism+ 1.85 | Gameplay Tweaks plus Good vs Evil Balancing including a special ZoR/AoR

    Turn number 61. It seems that Dale will be the next dead, followed by the Silvans. The Dwarves and High Elves are solid for now with military ranking close to mine; and I have about 2.5-3 stacks. I don't want to use "toggle_fow" so thats everything I know about the other factions. I am figuring a way to take Isengard and stop their mass elite unit production, and my other goal is to restore Arnor as soon as possible.

    Well I know that every new version changes the AI development, but its too late to change stuff now. Next campaigh-new version

    pp. I must admit that I changed dwarves stats before starting Eriador. Added about 2 armour for every unit- it just didn't feel fine for me thad Dwarven Warrions had seme armour as Dale Swordsmen

    ...keep up the good work Friend!

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