Well, thanks for that balance feedback (here with your alternative settings compared to dev settings), always interesting.
You are here little sarcastic, aren't you?
Be happy that I am honest with my settings. Other players very very often do not even mention their settings. But, you just gave me the idea how to behave for my future feedback posts.
Or even worse, you were NOT being sarcastic, in which case I feel obligatory to always report my anti-clockwise settings in my future feedback reports.
Comments:
- Aragorn has with turn 37 long time 16 hp or more (20? can't remember right now, would have to look into edct), if you loose him still, then it must have really bad circumstances, i never lost him since i overworked details (his bg and himself), same with his Dunedain-friend (just forgot the name) and Gandalf.
Or pure bad luck on statistic margin. Aragorn was involved 1vs1 against one heavily wounded unit of "peasant archers" class in melee vs melee without any spearmen in battle. Plus of those 50 horsemen he had by default in his unit, he died as 20th man, which means after his death 30 more men in his general unit left to continue fight. Usually general dies among last men in unit of general. Don't worry, he did not lose all of those 20 men before his death on that "peasant archers" unit, but in previous engagements (also with peasant archers and such). Aragorn unit could not charge though, cause it was in narrow town square on the hill. Plus it was "tired" or "very tired". As for the enemy peasant archer, I don't know if it was "fresh" or "tired" and such. It should be very exhausted though, because it was the end of losing and long battle for them.
- That battles with rebels are relative easy is balancing intention.
- Turn 37 says not so much, i'm even bit surprised about the results (relative much action). Tendencies which you describe can change with every other decade ( at least when according factions ie. have not substancially lost their main realm(s) ).
Possibly, but once again, at that turn 37 all evil factions were on the offensive (with OoG, OoMM and somewhat Rhun's decent number of full or half-full stacks in and out of their towns), except Harad on defensive. (Isengard too was in offensive, although visually and statistically (faction ranking) it seemed weaker than Rohan at that moment) But that is my preference and reason why I choose your mod (lore-realism and united good vs evil theme).
- Your challenge as Eriador is expand/secure, then or parallel, help allies who might need it and where it is possible for you, and finally trying to provide the Arnor requirements (as soon as possible), and as Arnor trying to "turn the tide", up to the final victory conditions (which is quite a big challenge again, if allies vanishing).
...And to keep Aragorn in the inn "Prancing Pony", at least until Arnor is reforged! 