Page 1 of 4 1234 LastLast
Results 1 to 20 of 73

Thread: Mercenaries

  1. #1
    UndyingNephalim's Avatar Primicerius
    Patrician Artifex

    Join Date
    Jan 2011
    Posts
    3,967

    Default Mercenaries

    Mercenaries

    Scum, Thieves, Rogues, or groups of individuals that simply don't affiliate themselves with a single government, mercenaries come in all manner of shapes, sizes, and abilities. All mercenaries operate on their own, but can be hired by certain factions for either a fixed price or monthly payments for their services. Mercenaries can be invaluable in that they generally are able to fill soldier roles that your faction may be weak in, such as Zuna Crossbowmen filling the Darknut gap in archers.


    Mercenary Unit Roster

    Standard Units

    Rogue Hylian Soldiers
    Gerudo Pirates
    Forest Thieves
    Tokay Hunters
    Subrosian Excavators
    Zuna Merchantmen
    Zuna Crossbowmen
    Yook Smashers
    Geru Macemen
    Keaton Highwaymen
    Daira Marauders
    Deku Monkeys
    Goriya Watchmen
    Hinox Bombers
    Mogma Diggers
    Wosu Knights
    Zazakku
    Minish Combat Golem
    Bounty Hunters

    Defensive Emplacements
    Zuna Ziggurats

    Command Units
    Tokay One-With-Shirt
    Tokay Sleeved One
    Subrosian Coodinator
    Zuna Guild Master

    Special/Other Units:
    Volvagians

    Heroes/Bosses:
    Malon
    Blind the Thief
    Ashei
    Vaati
    Liyer


    Rogue Hylian Soldiers:



    Once promising individuals in the Hylian army, these soldiers took their professional training and decided to provide their loyalties to others whom would pay a price in rupees. While nowhere near as skilled as most of Hyrule's infantry, these rogue's generally can fight much better then the common thug.

    Rogue Hylian Soldiers tend to work for all factions except for the Kingdom of Hyrule.

    Gerudo Pirates:



    Coming from all manner of roles, these Gerudo have abandoned their empire in search of other pursuits. Rupees and treasure are their main motivation, though Hylian slave mates can sometimes buy their loyalty to a cause.

    Gerudo Pirates tend to work for all factions except for the Gerudo.

    Forest Thieves:



    Kokiri that left the influence of the Great Deku Tree, Forest Thieves have resumed aging and inheriting the culture of the original Kokiri Bandits. Ruthless and without mercy, Forest Thieves are more then willing to steal from anyone, and even more then willing to kill anyone if they are paid up front.

    Forest Thieves tend to work for all factions except for the Kokiri.

    Zuna Merchantmen:



    A race of traders, businessmen, and merchants, the reptilian Zuna are old inhabitants of the Gerudo Desert, perhaps even older then the Gerudo. While they themselves are a peaceful and pacifist people, the Zuna are renown for their production and trade of fine crafted weaponry. Their iconic tridents have made them infamous further to the east, and trade with them is essentially banned in the Kingdom of Hyrule. Regardless, they are well respected amongst the desert folk for their signature pyramids and weapon crafting skills, and even the Darknut Legion are known to hire them to forge their sacred swords.

    Zuna Merchantmen tend to work for the Darknut Legion, though they may offer services to other factions.

    Zuna Crossbowmen:



    The Zuna are renown for their excruciatingly well crafted and ornate weaponry, but are infamous among many for their willingness to personally demonstrate their artwork against a buyer's target. Those cordial with the Zuna often hire scores of Crossbowmen to serve as guards at outposts and camps.

    Zuna Crossbowmen tend to work for the Darknut Legion, though they may offer services to other factions.

    Subrosian Excavators:



    The secrative Subrosian underworld was bound to be exposed to the surface dwellers in due time, and with war on their roof the Subrosians made sure they were ready. These hardened miners can be hired to fight with their pickaxes in battle.

    Subrosian Excavators rarely offer their services to any faction, though they have been known to cooperate with Gorons.

    Tokay Hunters:



    A primitive people who only recently discovered the world outside their island, the Tokay were quick to embrace new methods of hunting, and eventually the thrill of the fight overtook them. These eager mercenaries can be hired to use their spears in battle alongside your armies.

    Tokay Hunters are more then willing to work for anyone for little pay.

    Yook Smashers:



    Usually hiding in underground caves during the summer, Yooks only ever surface during the winter, and even then are a rare sight on high mountain tops. While reclusive, Yooks enjoy money as much as the next race with language, and are more then willing to earn them by smashing the head of someone's enemy.

    Yook Smashers tend to work for more warlike factions such as the Moblins, though they may offer services to other factions.

    Geru Macemen:



    Once part of the Lizalfos race, Gerus migrated north and east instead of to the south with most of their brethren. Their physical differences are very minor, though their culture is very different. Geru do not live in villages and do not build empires, rather then roam the lands in groups and earn their living fighting in wars for others.

    Geru Macemen are more then willing to work for anyone as long as there is pay.

    Keaton Highwaymen:



    A reclusive race of fox like creatures, Keatons are infamous and notorious for their skill at theft and deception. Keatons can be found all over Hyrule, though their most concentrated locations are the border between the Gerudo desert and the Plains of Ordona.

    Keaton Highwaymen are more then willing to work for anyone as long as there is pay, though they tend to avoid more civilized factions such as the Kingdom of Hyrule and the Zora Dominion.

    Daira Marauders:



    A particularly feral group of people, Dairas are believed to be relatives to modern Lizalfos. While most Lizalfos migrated south into the Kokiri Forest from the Death Mountain Ranges, the Daira migrated west into the Misery Mire and other swamplands of Hyrule. They are one of the few races to have survived against the native Gohma, and are often hired as guides for travelers intending to pass through the Misery Mire. In recent times the Daira have begun to migrate south into the Gerudo Desert, where both the Gerudo and Darknuts have made uneasy pacts with them.

    Daira Marauders tend to work for the Gerudo and occasionally the Darknut Legion, though they may offer services to other factions.

    Deku Monkeys:



    Though intelligent, the vicious Deku Monkeys have had trouble getting past their violent tendancies and forming a cohesive society. They are always at war with something, usually a tribe of Deku Scrubs that set up camp near their dens. The more intelligent Deku Monkeys know the value of a good rupee, and are more then willing to do some bloody work for price.

    Deku Monkeys are more then willing to work for anyone as long as there is pay, though they avoid the Deku Tribes as much as possible.

    Goriya Watchmen:
    Found as members of many bandit and thief guilds across all of Hyrule, Goriya watchmen are universally hired to guard dens and other bases of operations on account of their uncanny ability to catch infiltrators.

    Goriya Watchmen are more then willing to work for anyone as long as there is pay, though they tend to avoid more civilized factions such as the Kingdom of Hyrule and the Zora Dominion.

    Hinox Bombers:
    Giant creatures that are beleived to have migrated to Hyrule from the south, Hinox are deadly warriors in melee. In addition, they are infamous for employing crude but effective bombs. Hinox Bombers don't particularly care who they are fighting, but they certainly will take orders from most people if enough rupees are part of the deal.

    Hinox Bombers tend to work for more warlike factions such as the Moblins, though they may offer services to other factions.

    Mogma Diggers:
    While not particularly bright, the nearly extinct Mogma have made livings serving anyone who will hire them for their digging and mining skills. While not the best example of a fighter, a group of Mogma can dig right under the nose of an enemy formation and unleash a surprise attack.

    Mogma Diggers are more then willing to work for anyone as long as there is pay.

    Wosu Knights:
    Believed to be ancestors of the Darknuts whom did not abide by the formation of the Legion, Wosu are canine beasts that lack all the honor and code their civilized descendants display. Wosu seem to only care about profit and bloodshed.and are often called Tinsuits by their employers for their straightforward and defensive style of fighting.

    Wosu Knights are more then willing to work for anyone as long as there is pay, though they tend to avoid the Darknut Legion.

    Zazakku:
    Their origins unknown, Zazakku are rare reptilian creatures that often end up in service of theives and bandits. They are most commonly found in the Gerudo Desert under the employment of Blind the Thief, though they have surfaced as far east as Labrynna.

    Zazakku tend to work for the Gerudo, though they may offer services to other factions.

    Minish Combat Golems:
    An animated statue operated by an army of Minish, Combat Golems are often sold to the highest bidder and make wonderful front line assault troops. Though they pack a punch they do lack in durability, especially when outnumbered.

    Minish Combat Golems are more then willing to work for anyone as long as there is pay, though they tend to favor naturalistic factions such as the Kokiri, Deku Tribes, and Lizalfos.

    Bounty Hunters:
    Coming from all manner of races, Bounty Hunters are willing to take any job from any empire regardless of their history so long as they are paid for their services. They may not very numerous, but when the job calls for quality over quantity, there's no better mercenary to have in an army then a skilled Bounty Hunter who has lived a life of hunting and battle.

    Bounty Hunters are more then willing to work for anyone as long as there is pay.

    Zuna Ziggurat:



    Deep within the Gerudo Desert rest the all but impenetrable pyramids built and maintained by the Zuna. On a smaller scale the Zuna construct mobile platforms that can be moved by a contingent of Darknuts and deployed into a defensible position from which a legion of crossbowmen can unleash their firepower.

    Zuna Ziggurats tend to work for the Darknut Legion, though they may offer services to other factions.

    Tokay One-with-Shirt:



    In Tokay society, the more clothing you have the better you are. In reality, many of these commanders are no better then their lesser bretheren in a fight.

    Tokay Sleeved One:
    All hail the Tokay that had the fortune to find an outfit with sleeves. These revered figures amongst the Tokay are treated as borderline dieites. Silencing one in a fight is a sure way to scare their soliders off the battlefield.

    Subrosian Coordinator:
    Mining operations in the lava filled underworld is a complicated task, and these coordinators are highly skilled and commanding large groups of individuals to accomplish a task.

    Zuna Guild Master:
    These Zuna have spent their life crafted countless weapons and mastering combat forms with them. They are greatly respected in Zuna society and are natural candidates for leaders.

    Volvagians:



    Once proud tyrants that ruled from the peaks of the Death Mountain range, the Volvagians (or Barba in the Gerudo language) were driven out by the Gorons after years of revolt. Their numbers dwindled, the Volvagians fled to the Gerudo Desert and other few places in Hyrule that were remotely as hot as their native home. Armed with a metallic external skull, razor claws, and magma breath, a lone Volvagian is a match for any unprepared army.

    Volvagians tend to work for the Gerudo or Lizalfos, and generally avoid everyone else.

    Malon:



    A renowned horse breeder and rancher throughout Hyrule, Malon has sold countless horses to the Kingdom of Hyrule and the Ordonians from her farmland. She is perhaps the most skilled rider of her time and is deadly with a bow and arrow.

    Malon usually offers her services to only the Kingdom of Hyrule and Ordona Province, though she has been known to work for other governments.

    Blind the Thief:



    Perhaps one of the most infamous criminals currently alive, Blind the Thief is the member of a long lost and mysterious race. He claims to originate from the Gerudo Desert and that his race taught the Gerudo how to survive by theft from the greedy. His true form remains unknown, though Blind almost always assumes the guise of a young and innocent girl with abnormally large ears. Those that have survived encounters with Blind note that the movement of the large ears hypnotized and paralyzed them before they realized that the helpless child before them just stole their life's fortune.

    Blind the Thief usually offers his services to only the Gerudo, though he has been known to work for other governments.

    Ashei:



    Born to a modest blacksmith in Ordona Province, Ashei set out to explore the world at a young age. In her lifetime she has collected various armors and outfits from different cultures and combined them with various fighting styles that she learned from Hylians, Gorons, and even Labrynna far to the east. She may not be an expert, but Ashei's library of experience makes her a very unpredictable and versatile opponent.

    Ashei usually offers her services only to Ordona Province and Lanayru Province, though she has been known to work for other governments.

    Vaati:
    A Minish sorcerer with an affinity for the wind, Vaati is a mysterious individual who has serviced many armies in his life time. A manipulator at heart, Vaati is rumored to have tricked various empires into fighting wars with each other. He cannot be trusted, and enlisting his aid should be treated with great caution and a watchful eye.

    Vaati tends to work for anyone who can offer him a vast sum of rupees.

    Liyer:
    A Sheikah thief whom was raised amongst various criminals, Liyer has managed to evade indoctrination into the Cadre. A self serving individual with a heart of gold, nothing means more to Liyer then taking a prized possession or a wallet of rupees from an unaware civilian.

    Liyer tends to work for many factions, particularly barbaric ones, though she avoids the Kingdom of Hyrule and the Sheikah as much as possible.


    Last edited by UndyingNephalim; October 12, 2012 at 12:35 AM.

  2. #2
    Mattwensley's Avatar Primicerius
    Join Date
    Dec 2011
    Location
    Scotland, UK
    Posts
    3,402

    Default Re: Mercenaries

    These make me a happy Matty! Especially Blind the thief, how are the two forms going to affect gameplay?
    ~~Knowledge is power, and I do not like the feeling of weakness~~
    ~~If it's a million to one shot, I'll make sure I'm the one~~

  3. #3
    VGF254's Avatar Civis
    Join Date
    Aug 2011
    Location
    Ky, USA
    Posts
    155

    Default Re: Mercenaries

    yay mercs!!

  4. #4

    Default Re: Mercenaries

    It's good to see that you are making such a large variety of Zelda's lesser known races into Mercenary units. I take it that we'll see some of these acting as garrisons for some settlements as well?

  5. #5

    Default Re: Mercenaries

    question: does "tend to avoid" mean say i play Hyrule, does that mean i will never get Liyer, or Volvagians for instance, or that i simply have a reduced chance of getting them?

    also, while all the other avoidences mostly make sense to me, why have the Gerudo Pirates avoid working for the Gerudo? i'd think the pirates would be a vital way for the Gerudo get resources?

  6. #6
    UndyingNephalim's Avatar Primicerius
    Patrician Artifex

    Join Date
    Jan 2011
    Posts
    3,967

    Default Re: Mercenaries

    Quote Originally Posted by Mattwensley View Post
    These make me a happy Matty! Especially Blind the thief, how are the two forms going to affect gameplay?
    Not entirely sure yet. I'm thinking little girl Blind might act as an agent and can somehow revert to the other form for combat.

    Quote Originally Posted by PaulH View Post
    It's good to see that you are making such a large variety of Zelda's lesser known races into Mercenary units. I take it that we'll see some of these acting as garrisons for some settlements as well?
    Indeed, many of these mercs can show up as rebels.

    Quote Originally Posted by Mjolnr839 View Post
    question: does "tend to avoid" mean say i play Hyrule, does that mean i will never get Liyer, or Volvagians for instance, or that i simply have a reduced chance of getting them?
    The only way those factions can get said mercenary units is through events or otherwise extraneous conditions other then having rupees to pay them with.

    Quote Originally Posted by Mjolnr839 View Post
    also, while all the other avoidences mostly make sense to me, why have the Gerudo Pirates avoid working for the Gerudo? i'd think the pirates would be a vital way for the Gerudo get resources?
    The Gerudo Pirates work outside of the Gerudo government because they feel it's poorly run. Gerudo under Ganondorf are not paid, can only have children with him, and otherwise utterly serve him and only him. Gerudo Pirates ditched all of that because they wanted profit and to make out with whoever happens to be in their path. They don't want to serve a dying race that represses them.

  7. #7

    Default Re: Mercenaries

    ah, so then they work like Merc Captains in Call of Warhammer, they just show up one turn and offer their services for X amount of money.

    hopefully they show up more often than the Merc captains in COW do.


    Edit: we're not gonna see weirdness where say, Malon ends up working for Horon, or Blind for the Tokay are we? or the Gohma hiring Zuna, or other such craziness.
    Last edited by Mjolnr839; August 04, 2012 at 07:52 PM.

  8. #8

    Default Re: Mercenaries

    OMG. SO. MUCH. AWESOME

    Ok, let's go in order...

    First off Gerudo Pirates. Reaction:

    Wait no...

    That's the right one.

    Quote Originally Posted by UndyingNephalim View Post
    Forest Thieves:
    Spoiler Alert, click show to read: 



    Kokiri that left the influence of the Great Deku Tree, Forest Thieves have resumed aging and inheriting the culture of the original Kokiri Bandits. Ruthless and without mercy, Forest Thieves are more then willing to steal from anyone, and even more then willing to kill anyone if they are paid up front.

    Forest Thieves tend to work for all factions except for the Kokiri.

    I'm really glad they're in, but all the more so since they renounced their Kokiri roots (get it? Kokiri, roots...) wouldn't it be better to make them dress a little different?
    In fact, would it be possible to make them (the males at least) look a bit more like...
    Spoiler Alert, click show to read: 

    These guys? (hinting at some mixed Gerudo heritage would be great too)


    Onward to... the Yook.
    Reaction:

    Quote Originally Posted by UndyingNephalim View Post
    Yook Smashers:
    Spoiler Alert, click show to read: 

    Usually hiding in underground caves during the summer, Yooks only ever surface during the winter, and even then are a rare sight on high mountain tops. While reclusive, Yooks enjoy money as much as the next race with language, and are more then willing to earn them by smashing the head of someone's enemy.
    So do tell, how does this work? Do they only move and fight in winter turns? Disappearing back into their caves in the other ones? Or is that merely the only time they can be contracted, but once you've got them they stay for the long haul?

    The model is great btw, only thing that leaves me wondering is... why no nostrils?

    Quote Originally Posted by UndyingNephalim View Post
    Geru Macemen:
    Spoiler Alert, click show to read: 


    Once part of the Lizalfos race, Gerus migrated north and east instead of to the south with most of their brethren. Their physical differences are very minor, though their culture is very different. Geru do not live in villages and do not build empires, rather then roam the lands in groups and earn their living fighting in wars for others.
    Ah, good to finally see these guys
    They seem pretty much perfect, only advice I can offer is: how about giving their skin either a reddish or blueish tint, both in reference to their appearence in AoL and to show how far they've gotten from their origins as Lizalfos?

    What's this... Keatons? I don't remember these ever being announced... well whether they were or not, to me they're a lovely surprise!

    These are mammals too, so you won't hear me complaining about their mammaries

    Ah, finally we've got a background description for the monkeys...

    Quote Originally Posted by UndyingNephalim View Post
    Deku Monkeys:
    Though intelligent, the vicious Deku Monkeys have had trouble getting past their violent tendancies and forming a cohesive society. They are always at war with something, usually a tribe of Deku Scrubs that set up camp near their dens. The more intelligent Deku Monkeys know the value of a good rupee, and are more then willing to do some bloody work for price.

    Deku Monkeys are more then willing to work for anyone as long as there is pay, though they avoid the Deku Tribes as much as possible.
    Mh... no connection to Majora yet.

    You can't fool me Neph, I know you want to confirm one
    Spoiler Alert, click show to read: 

    Just look at the shape of the fur around the eyes and the form of the skull then tell me it has nothing to do with this

    I double dog dare you


    Uh, Goriya as guards? That's unexpected... but not a problem. I'll just be happy to see them in the game.

    And another highly requested creature makes it in, the Hinox. That's bound to make lots of people happy

    And Mogmas too! Which makes me happy because of EPIC DIGGING EPICNESS.

    ...can't wait to see how you'll fix their looks too.

    Quote Originally Posted by UndyingNephalim View Post
    Wosu Knights:
    Believed to be ancestors of the Darknuts whom did not abide by the formation of the Legion, Wosu are canine beasts that lack all the honor and code their civilized descendants display. Wosu seem to only care about profit and bloodshed.and are often called Tinsuits by their employers for their straightforward and defensive style of fighting.

    Wosu Knights are more then willing to work for anyone as long as there is pay, though they tend to avoid the Darknut Legion.
    Mh, I'm happy to see the Wosu make it in (and I like how you implemented their fanon name Tinsuits too)... but I think a LOT of people wanted them to be cannon fodder for the Darknuts, not for them to specifically avoid the latter

    Also, you may want to reconsider the name knight. Anything that dies faster than this

    should not be called knight. Unless it's a joke.

    Quote Originally Posted by UndyingNephalim View Post
    Zazakku:
    Their origins unknown, Zazakku are rare reptilian creatures that often end up in service of theives and bandits. They are most commonly found in the Gerudo Desert under the employment of Blind the Thief, though they have surfaced as far east as Labrynna.

    Zazakku tend to work for the Gerudo, though they may offer services to other factions.
    That's all good... but do they breathe fire?


    Quote Originally Posted by UndyingNephalim View Post
    Minish Combat Golems:
    An animated statue operated by an army of Minish, Combat Golems are often sold to the highest bidder and make wonderful front line assault troops. Though they pack a punch they do lack in durability, especially when outnumbered.

    Minish Combat Golems are more then willing to work for anyone as long as there is pay, though they tend to favor naturalistic factions such as the Kokiri, Deku Tribes, and Lizalfos.
    Ah, great, the Minish make it in and with giant (for them) robots too!
    Excellent, though I do hope there's still the chance to see a magically resized Ezlo (or generic small band of Minish mages) casting magic for pay.

    I wonder what these golems will look like... I would have imagined they'd pilot specially made armos statues, but since you used the word golem, they'll probably be different? (Unless you simply thought "Minish Armos Pilots" didn't sound good)

    Quote Originally Posted by UndyingNephalim View Post
    Tokay Sleeved One:
    All hail the Tokay that had the fortune to find an outfit with sleeves. These revered figures amongst the Tokay are treated as borderline dieites. Silencing one in a fight is a sure way to scare their soliders off the battlefield.

    Oh, you silly reptiles... (red shirts don't work that way)

    Quote Originally Posted by UndyingNephalim View Post
    Vaati:
    A Minish sorcerer with an affinity for the wind, Vaati is a mysterious individual who has serviced many armies in his life time.
    ...
    Are you trying to make me post that Ghirahim gif again?


    Well this time all you get is this:

    ...and for the total awesomeness of it all this:



    Quote Originally Posted by Mjolnr839 View Post
    we're not gonna see weirdness where say, Malon ends up working for Horon
    How the heck would that be weird??
    Last edited by Duke Serkol; August 04, 2012 at 08:11 PM.

  9. #9

    Default Re: Mercenaries

    would a better example of weirdness being Malon working for the Gohma?

    that does not compute, and shouldn't happen.

  10. #10

    Default Re: Mercenaries

    Agreed. Not even just Moblins, if you ask me.

  11. #11
    UndyingNephalim's Avatar Primicerius
    Patrician Artifex

    Join Date
    Jan 2011
    Posts
    3,967

    Default Re: Mercenaries

    Alright, maybe this will help clear things up.

    Spoiler Alert, click show to read: 

    Rogue Hylian Soldiers - Can be hired by everyone at all times except Hylians

    Gerudo Pirates - Can be hired by everyone at all times except Gerudo

    Forest Thieves - Can be hired by everyone at all times except Kokiri

    Tokay Hunters - Can be hired by everyone at all times

    Subrosian Excavators - Can only be hired by the Gorons.

    Zuna Merchantmen - Always hirable for Darknuts. Gerudo must be allied with Zuna in order to hire. All other factions must be allied with both Darknuts and Zuna to hire.

    Zuna Crossbowmen - Always hirable for Darknuts. Gerudo must be allied with Zuna in order to hire. All other factions must be allied with both Darknuts and Zuna to hire.

    Yook Smashers - Always hirable for Moblins. Factions must be at war with a faction that controls a region where their caves are to hire.

    Geru Macemen - Can be hired by everyone at all times

    Keaton Highwaymen - Can be hired by everyone at all times except the Kingdom of Hyrule, Zora Dominion, Ordona Province, Lanayru Province, and Labrynna.

    Daira Marauders - Can be hired by the Gerudo and Darknut Legion at all times. Can be hired by everyone if they are allied with either the Gerudo or Darknuts

    Deku Monkeys - Can be hired by everyone at all times except the Deku Tribes as long as they are at war with the Deku Tribes

    Goriya Watchmen - Can be hired by everyone at all times except the Kingdom of Hyrule, Zora Dominion, Ordona Province, Lanayru Province, and Labrynna.

    Hinox Bombers - Always hirable for Moblins. Can be hired by everyone if they are allied with the Moblins.

    Mogma Diggers - Can be hired by everyone at all times

    Wosu Knights - Can be hired by everyone at all times except the Darknut Legion

    Zazakku - Always hirable for the Gerudo. All other factions must be at war with two or more factions to hire.

    Minish Combat Golem - Always hirable for the Kokiri. Can be hired by the Lizalfos, Deku Tribes, and Fairies of Tarm if they are not at war with another Naturalistic faction.

    Bounty Hunters - Can be hired by everyone at all times

    Zuna Ziggurats - Can only be hired by Darknuts.

    Volvagians - Only appear in an event for either Gerudo or Lizalfos

    Malon - Always hirable for the Kingdom of Hyrule and Ordona Province. Hirable for Gerudo, Gorons, and Lanayru Province if they are allied with either the Kingdom of Hyrule or Ordona Province. Hirable for everyone if both the Kingdom of Hyrule and Ordona Province are defeated and control Lon Lon Ranch.

    Blind the Thief - Always hirable for the Gerudo. Hirable for everyone if the Gerudo are defeated.

    Ashei - Always hirable for Ordona Province and Lanayru Province. Hirable for Kingdom of Hyrule if allied with either Ordona Province or Lanayru Province. Can be hired by Labrynna based on success of an event.

    Vaati - Can be hired by everyone at all times as long as they are at war with a faction.

    Liyer - Can be hired by everyone at all times except the Kingdom of Hyrule and the Sheikah. Can be hired by the Kingdom of Hyrule and the Sheikah based on the success of an event.

  12. #12

    Default Re: Mercenaries

    Ah, that makes everything a whole lot clearer. Thanks Neph.

    I assume it works like regular mercenaries then. Have you worked out where the Areas of Recruitment are yet? I assume Kokiri thieves in and around the Kokiri Forest, Zuna in and around the Gerudo desert etc.

  13. #13

    Default Re: Mercenaries

    Quote Originally Posted by UndyingNephalim View Post
    Deku Monkeys - Can be hired by everyone at all times except the Deku Tribes as long as they are at war with the Deku Tribes
    Oh? I thought the war was just backstory fluff... it actually occurs in-game? Cool.

    Quote Originally Posted by UndyingNephalim View Post
    Vaati - Can be hired by everyone at all times as long as they are at war with a faction
    ...and really, really desperate.


  14. #14
    VGF254's Avatar Civis
    Join Date
    Aug 2011
    Location
    Ky, USA
    Posts
    155

    Default Re: Mercenaries

    Will Liyer get her sage of time form as well?

    I noticed you removed Palaguard what happend?
    Last edited by VGF254; August 05, 2012 at 08:11 AM.

  15. #15
    Avatar of the Ice Wolf's Avatar Praeses
    Join Date
    Nov 2011
    Location
    Between the 3rd and 4th Dimensions
    Posts
    7,874

    Default Re: Mercenaries

    Quote Originally Posted by UndyingNephalim
    Deku Monkeys:
    Though intelligent, the vicious Deku Monkeys have had trouble getting past their violent tendancies and forming a cohesive society. They are always at war with something, usually a tribe of Deku Scrubs that set up camp near their dens. The more intelligent Deku Monkeys know the value of a good rupee, and are more then willing to do some bloody work for price.
    Viscious Deku Monkeys? Seriously? I cannot imagine these things being that good in a fight... at all. Not to mention that an army of monkeys hiring themselves out as mercenaries for anyone who wants to fight a race of nut-shooting plants seems wrong in every way imaginable. Unless of course their baboon leaders get into the fight. In that case we have a different story.
    Last edited by Avatar of the Ice Wolf; August 05, 2012 at 08:34 AM.

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
    East: Nerise - Kiril

  16. #16

    Default Re: Mercenaries

    Quote Originally Posted by Avatar of the Ice Wolf View Post
    an army of monkeys hiring themselves out as mercenaries for anyone who wants to fight a race of nut-shooting plants seems wrong in every way imaginable.
    Actually what I'd been wondering is... how are they able to come to an agreement? I mean, in TP you can only talk to them in wolf form.
    In ALttP the monkey was in the Dark World, so it was probably some guy that was transformed into a monkey. LA was a dream and Oracles... didn't really give enough of a crap to provide an explanation, though the manga says Link is able to talk to animals because of the mark on his hand.

    But bottom line, how are regular people able to hire monkeys out? Or even just understand how much they demand to be paid?

  17. #17

    Default Re: Mercenaries

    BANANAS!!!!

    Monkeys are paid in bananas. Even plant monkeys.

  18. #18
    Mattwensley's Avatar Primicerius
    Join Date
    Dec 2011
    Location
    Scotland, UK
    Posts
    3,402

    Default Re: Mercenaries

    You can talk to the monkeys in MM in human form, can't you?
    ~~Knowledge is power, and I do not like the feeling of weakness~~
    ~~If it's a million to one shot, I'll make sure I'm the one~~

  19. #19

    Default Re: Mercenaries

    I'm not sure, but that was Termina, this is Hyrule and an Hyrule mostly based (visually especially) on Twilight Princess, so...

    Though if Neph wants them to be able to talk, I suppose that's a minor deviation from canon so I'm certainly not going to make a fuss
    Last edited by Duke Serkol; August 05, 2012 at 10:03 AM.

  20. #20
    UndyingNephalim's Avatar Primicerius
    Patrician Artifex

    Join Date
    Jan 2011
    Posts
    3,967

    Default Re: Mercenaries

    Quote Originally Posted by Duke Serkol View Post
    'm really glad they're in, but all the more so since they renounced their Kokiri roots (get it? Kokiri, roots...) wouldn't it be better to make them dress a little different?
    In fact, would it be possible to make them (the males at least) look a bit more like...
    They were based off of those sprites. They always looked like women to me, what with having an eerily similar hair style and outfit to a Kokiri that later appeared in OoT.
    Spoiler Alert, click show to read: 


    Quote Originally Posted by Duke Serkol View Post
    So do tell, how does this work? Do they only move and fight in winter turns? Disappearing back into their caves in the other ones? Or is that merely the only time they can be contracted, but once you've got them they stay for the long haul?
    They can only be hired in winter at the moment.

    Quote Originally Posted by Duke Serkol View Post
    The model is great btw, only thing that leaves me wondering is... why no nostrils?
    They do have nostrils.

    Quote Originally Posted by Duke Serkol View Post
    That's all good... but do they breathe fire?
    Maybe.

    Quote Originally Posted by VGF254 View Post
    I noticed you removed Palaguard what happend?
    Not sure Palagard would offer services for cash, considering he's charged with guarding a ruin in the middle of the forest.

Page 1 of 4 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •