Re: Ideas for TATW HS Patch

Originally Posted by
The Norseman
Patch for TATW
Hey guys, I think I might try to release a Hotseat patch for the next release of TATW. For TATW 3.3 or 3.4
and I would like to hear what you guys think of the following ideas. Please comment if you think other things should be done as well. Note that these points are just the first things I can think of at the moment.
You might be waiting a long time until 3.3.
We don't even know if there will be a 3.3 or if KK will release another large update as 4.0.
Dale:
- Araw should be able to build a market. The region borders to SEVEN other regions and can potentially trade with all of them. Such an important key region should thus be able to recruit a market.
Is it possible to give a market line building to castle, forts, etc...?
Rhun:
- Rhun generals have way more movementpoints than other generals in the campaign. I believe their bonus movementpoints should be removed or lowered quite a bit. They already have an economical advantage as well as they receive the most generals after Harad.
- The Rhun general in Rhomen can in turn 1 capture the city of Kugaovd, thus receiving a city without having to fight a single battle. The general must start in another city so he is not able to reach the city in the first turn.
Giving dale some population/economy buffs is probably a good idea, but I wouldn't recommend nerfing Rhun any. Having movement points and a good economy are the two main bonuses they get. Their starting troops are not that great and generally suck as autoresolve compared to Dale.
Eriador:
- The Breeland Militia should have their stats improved. Their attack is 6 and their defence 8. Their defence is alright, but their attack should be minimum 7 or 8 as not only does OOTMM have double their size in one unit, but their units can also beat Eriador easily.
Small stat adjustments for Eriador seems appropriate, but not too much, they have other advantages. They have have a good economy and their starting position means their usually not an immediate target for attack. After a few turns they can churn out a lot of units too.
- Eriador must wait 5 turns to recruit units for some reason. It should be changed so that they may recruit at the first turn such as all other factions can do.
I think this has something to do with the way the script works with changing Eriador to Arnor.

Originally Posted by
Emperor of Hell
Stats in general aren't really fair for good factions, especially elves, cavalry and archers. Perhaps RC stats would help for balance. Maybe we should try that, a RC hotseat.
I don't think its a good idea to mess with stats too much. As I said before every faction has certain advantages and disadvantages.

Originally Posted by
edse
Should the overall population growth be increased? In a hs you neither have time nor money to grow your cities.
Things like population growth and corruption reduction for all factions would be a good idea.

Originally Posted by
The Norseman
Yeah that is why I am going to initiate some "Skip a Few" hotseats once the existing ones have ended. It basically means I let the AI play against eachother until turn 40 - 60 before turning all human. We then continue to play from then.

It will allow the different settlements to grow! Making war more constant and easier to begin and continue.
I'm not sure if that's exactly fair. By turn 60 OoG could have Eriador almost defeated, Isengard could have Rohan almost defeated, and Mordor could have assembles 3-4 full stacks.

Originally Posted by
Gimli10
- And one thing that bothers me, is that Rivendell always gets captured by OOTMM, High Elves cant even defend themselves..Rivendell should start off with a 5 unit garrison, and be able to recruit 4-6 units to make it a half stack, so it has a chance to defend from OOTMM.
Rivendell could get a few extra units, but that could put extra strain on the HE economy.

Originally Posted by
*Ranger*
Also maybe decrease the cost of watchtowers, spending thousands of gold to just be able to see whats going on especially as Eriador had Rangers patroling the borders, so its lore accurate.
Wouldn't something like watchtower cost be hardcoded?