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Thread: Will Rome 2 have Area of Recruitment Features?

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  1. #1

    Icon14 Will Rome 2 have Area of Recruitment Features?

    For Craig or Other CA staff,will you feature AoR System in Rome 2?,it's impossible to recruit some Elite unit from some Region (Example:Thracian Peltast can be recruited in Antioch after the city is conquered by Thracian faction,WTF)
    will you feature it like most awesome mods?

  2. #2

    Default Re: Will Rome 2 have Area of Recruitment Features?

    Ive always preached that it would be very cool to be able to customize your army and AOR recruit based off how many victories your army has (long time wishful thinker of TW moving to Armies rather than grouping a bunch of individually created units and clumping them together).


    So after say five victories in Gaul, you can then customize the accessories worn by your legionaries or even recruit legions from Gaul for THAT specific Army after say...destroying over 50,000 enemies in Gaul. Not only does that specific Army become unique amongst its brother legions fighting in whatever different theater, but it also adds more of a story to your armies like what you have during the first 30 turns in every TW game of the past when you cared deeply for the survival of every man, unit and horse. But once the old TW style goes on and on and you now own...7 Armies, they become less special.

    TW knows how to record stats well such as experience gained for each unit, growth and financial system, etc etc. I dont think it would be tough for them to add in a NEW category on each Army in your faction that displays all their heroic triumphs and defeats.


    Either way, Im just SO glad they are moving to individual Armies now instead of individual units. Granted Ill play any TW game regardless if they did it or not, but just so happens one of my TW wishes came true this time.

  3. #3

    Default Re: Will Rome 2 have Area of Recruitment Features?

    Quote Originally Posted by Switz View Post
    Ive always preached that it would be very cool to be able to customize your army and AOR recruit based off how many victories your army has (long time wishful thinker of TW moving to Armies rather than grouping a bunch of individually created units and clumping them together).


    So after say five victories in Gaul, you can then customize the accessories worn by your legionaries or even recruit legions from Gaul for THAT specific Army after say...destroying over 50,000 enemies in Gaul. Not only does that specific Army become unique amongst its brother legions fighting in whatever different theater, but it also adds more of a story to your armies like what you have during the first 30 turns in every TW game of the past when you cared deeply for the survival of every man, unit and horse. But once the old TW style goes on and on and you now own...7 Armies, they become less special.

    TW knows how to record stats well such as experience gained for each unit, growth and financial system, etc etc. I dont think it would be tough for them to add in a NEW category on each Army in your faction that displays all their heroic triumphs and defeats.


    Either way, Im just SO glad they are moving to individual Armies now instead of individual units. Granted Ill play any TW game regardless if they did it or not, but just so happens one of my TW wishes came true this time.
    Would be great to upgrade you legionary equipment with gaul stuff as it was in history. Would work great with other cultures well. Also nice would be the possibily to create Haduean Auxil Cav or Ubian Germanix Cav. For the Carthagian it work easely to and factions like the seleucids has also a multi ethonological army. Would be just a litte bit tricky to balance faction who didn't use foreign units.

    Proud to be a real Prussian.

  4. #4

    Default Re: Will Rome 2 have Area of Recruitment Features?

    Quote Originally Posted by Marcus Aemilius Lepidus View Post
    Would be great to upgrade you legionary equipment with gaul stuff as it was in history. Would work great with other cultures well. Also nice would be the possibily to create Haduean Auxil Cav or Ubian Germanix Cav. For the Carthagian it work easely to and factions like the seleucids has also a multi ethonological army. Would be just a litte bit tricky to balance faction who didn't use foreign units.
    I think it's plausible that any faction, if it gets large or prominent enough, would use some foreign soldiers. It was fairly common in the time period.

  5. #5

    Default Re: Will Rome 2 have Area of Recruitment Features?

    I've always enjoyed recruiting specific units from different provinces, so I'd be glad if they include this feature. In my opinion it makes your increase your efforts to conquer specific regions for the units they provide.

  6. #6
    Adreno's Avatar Senator
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    Default Re: Will Rome 2 have Area of Recruitment Features?

    im sure they will, empire and ntw had this stuff aswell

  7. #7
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    Default Re: Will Rome 2 have Area of Recruitment Features?

    Quote Originally Posted by Adreno View Post
    im sure they will, empire and ntw had this stuff aswell
    Indeed they did, and thanks to the replenishment system it made AOR units a fun addition, and necessary too to represent colonial troops. The problem with it in Med II mods was the annoying fact of having to march half your units all the way across the map when they get blooded. Luckily we don't have to deal with that anymore

  8. #8

    Default Re: Will Rome 2 have Area of Recruitment Features?

    Thats probably gonna be the new mercenary system. But please dont make me go all the way back to rome to retrain my armies >_>

  9. #9

    Default Re: Will Rome 2 have Area of Recruitment Features?

    Maybe this features will be good
    1.in order for player to recruit factional army in conquered region,they must first assimilate the city into their culture (by upgrading the city of course)
    2.also,player can recruit Regional specified troops in AoR Regions (ex:Seleucids conquered Galatia region,they can't make their Phalanx Unit.but instead they can recruit Galatian Infantry)
    3.after the city has been upgraded,the Regional troops can still recruited

  10. #10

    Default Re: Will Rome 2 have Area of Recruitment Features?

    You could base a legion around the Ist Century of the 1st Cohort who has an Eagle standard; lose the standard, you lose all bonuses the legion accumulated as an entity.
    Eats, shoots, and leaves.

  11. #11

    Default Re: Will Rome 2 have Area of Recruitment Features?

    Quote Originally Posted by Condottiere 40K View Post
    You could base a legion around the Ist Century of the 1st Cohort who has an Eagle standard; lose the standard, you lose all bonuses the legion accumulated as an entity.
    The 1st Cohort unit from RTW had a somewhat similar effect. If it was lost in battle that would lower morale (somewhat like being a general, maybe). I think losing everything permanently would be kind of harsh.

  12. #12

    Default Re: Will Rome 2 have Area of Recruitment Features?

    Losing an Eagle was a great dishonour, and the tendency was to retire the numbers of the Legions that did so.
    Eats, shoots, and leaves.

  13. #13

    Default Re: Will Rome 2 have Area of Recruitment Features?

    Quote Originally Posted by Condottiere 40K View Post
    Losing an Eagle was a great dishonour, and the tendency was to retire the numbers of the Legions that did so.
    Perhaps, but it's still pretty harsh to just completely remove something a player has been building and personalizing themselves for a while.

  14. #14

    Default Re: Will Rome 2 have Area of Recruitment Features?

    If i remember correct you was able to reconquer an eagle in the vanilla version? I loose a first cohort in Carnuntum and as i reconquered it, i got the eagle back.

    Proud to be a real Prussian.

  15. #15

    Default Re: Will Rome 2 have Area of Recruitment Features?

    Perhaps if you lose an eagle you have a certain number of turns to get it back before something bad happens?

    Also, I love the idea of customizing and AoR recruitment.

    An army in Northern Europe will be equipped much differently than an army in Northern Africa. Perhaps when customizing the equipment will provide a bonus in some climate/terrain, but also a penalty elsewhere?
    In regards to AoR, well if a certain people are skilled in a certain tactic what self respecting general wouldn't use that to their advantage?
    Last edited by joshko; August 05, 2012 at 05:06 PM.

  16. #16
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: Will Rome 2 have Area of Recruitment Features?

    Quote Originally Posted by joshko View Post
    Perhaps if you lose an eagle you have a certain number of turns to get it back before something bad happens?
    If you lost the eagle the game mode turns to Mound & Blade style where you have to go into town/village retrieving the eagle.

    Anyway, loosing the eagle will cause the legion's moral will be severely reduced, if it still exist anyway. The lost of legionary eagles are usually due to heavy defeats of the Romans.


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  17. #17

    Default Re: Will Rome 2 have Area of Recruitment Features?

    yes man,different climates,different equipment

  18. #18

    Default Re: Will Rome 2 have Area of Recruitment Features?

    The Examples are the battles of Carhae,where roman lost their eagle to the parthian

  19. #19

    Default Re: Will Rome 2 have Area of Recruitment Features?

    I posted in a thread on the same topic, but oh well: using the same MTW2 Brittania system where culture percentage allowed you to train certain units in certain provinces. Spawned militia defences could also have a local flavour- hoplites for Greek provinces, for instance.

    As for legionary eagles, losing them should give you a morale and influence penalty until it is recovered. Agent missions and diplomacy could also secure lost eagles as an alternative to military action.

  20. #20

    Default Re: Will Rome 2 have Area of Recruitment Features?

    I like that only certain units can be recruited in certain areas, I dont want to be able to recruit Germanic units in africa.

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