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Thread: CA - no 'Realm Divide' style mechanism please!

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  1. #1

    Default CA - no 'Realm Divide' style mechanism please!

    I know the mid-late game of TW can turn into a bit of an inevitable grind towards victory, but having everyone - and I mean everyone - declare war on you is not the way to go! I was having a great campaign with the Mori - until Realm Divide kicked in, and I'm using Darthmod, so it isn't vanilla Realm Divide! Within a few turns of Realm Divide, the whole thing had gone to .

    I have no qualms with a mechanism that makes the mid-late game more of a challenge, but not something that has everyone gang up on you, especially when there are more powerful clans around!
    OPEN BATTLEFIELD CAPTURE POINTS AND IMPACT PUFFS HAVE GOT TO GO!
    REVERT INFANTRY THROWING PILAE TO ROME TW'S SYSTEM AS IT WAS PERFECT!

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  2. #2
    The Useless Member's Avatar Primicerius
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    Default Re: CA - no 'Realm Divide' style mechanism please!

    I modded realm divide in S2.

    You need to capture like 9999 provinces to get realm divive in my game.

  3. #3

    Default Re: CA - no 'Realm Divide' style mechanism please!

    In hindsight, it was my own stupid fault: everything was ticking away nicely - the Shoni had begged for peace, the Ouchi had got themselves badly cut off in my lands, the only thing bothering me was a settlement in the middle of my lands - only a one settlement faction, they weren't doing anything - just sitting there. But I decided to attack them. Hey presto - Realm Divide!

    How did you mod Realm Divide - which file did you have to change? (See how good sliders might be in TW games? )
    Last edited by SonOfCrusader76; August 03, 2012 at 09:03 AM.
    OPEN BATTLEFIELD CAPTURE POINTS AND IMPACT PUFFS HAVE GOT TO GO!
    REVERT INFANTRY THROWING PILAE TO ROME TW'S SYSTEM AS IT WAS PERFECT!

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    Anna_Gein's Avatar Primicerius
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    Default Re: CA - no 'Realm Divide' style mechanism please!

    Just how have you done this ?

  5. #5

    Default Re: CA - no 'Realm Divide' style mechanism please!

    How about eliminate that "inevitable grind towards victory" is the first place? In the case of Rome it is forgivable to conquer an enormous portion of the map. But in the case of other factions or other Total War game settings altogether it just comes off as silly. It should be much more difficult to maintain and consolidate numerous provinces as one imperial entity, and the other factions should put up fierce resistance: especially the battle AI.
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  6. #6

    Default Re: CA - no 'Realm Divide' style mechanism please!

    Quote Originally Posted by atheniandp View Post
    How about eliminate that "inevitable grind towards victory" is the first place? In the case of Rome it is forgivable to conquer an enormous portion of the map. But in the case of other factions or other Total War game settings altogether it just comes off as silly. It should be much more difficult to maintain and consolidate numerous provinces as one imperial entity, and the other factions should put up fierce resistance: especially the battle AI.
    Yes, they need a mechanism like squalor in RTW, but not quite so annoying. In Barbarian invasion playing the western empire even in the late game you had to worry about excessively populous regions rebelling from you because of squalor. While everyone hated that mechanic it was actually pretty good at showing how it got progressively harder to keep your grip on far flung territories, especially when they started being a drain on your economy. Maybe some sort of creeping inflation coupled with an administration malus when your empire starts getting too large.

  7. #7

    Default Re: CA - no 'Realm Divide' style mechanism please!

    Quote Originally Posted by MrOuija View Post
    Yes, they need a mechanism like squalor in RTW, but not quite so annoying. In Barbarian invasion playing the western empire even in the late game you had to worry about excessively populous regions rebelling from you because of squalor. While everyone hated that mechanic it was actually pretty good at showing how it got progressively harder to keep your grip on far flung territories, especially when they started being a drain on your economy. Maybe some sort of creeping inflation coupled with an administration malus when your empire starts getting too large.
    Yes, squalor was both a good and bad mechanism. What the game did not offer adequately was a means to control and pacify squalor effectively through administrative measures (which mods later did fix). It was indeed annoying though and the player was forced to commit acts of genocide out of ease.

    I'd like to see some kind of new mechanics introduced to make world conquest a much more difficult and rare option towards victory. I'd also like to see an overhauled diplomatic system that extensively utilizes the protectorate system as a means of territorial acquisition. Rome wasn't built merely upon conquest.
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  8. #8

    Default Re: CA - no 'Realm Divide' style mechanism please!

    Quote Originally Posted by atheniandp View Post
    How about eliminate that "inevitable grind towards victory" is the first place? In the case of Rome it is forgivable to conquer an enormous portion of the map. But in the case of other factions or other Total War game settings altogether it just comes off as silly. It should be much more difficult to maintain and consolidate numerous provinces as one imperial entity, and the other factions should put up fierce resistance: especially the battle AI.
    Yep - I'm definitely for that as well. I mentioned a while back in another thread that I want to see TW evolve beyond the 'landgrab'.

    I'm not entirely sure what CA were thinking of when they put in Realm Divide - it makes playing a faction in the centre of Japan an extremely tricky prospect once it hits! I'm going to go Date this time, because you start right in the corner - there's no one to stab you in the back!
    Last edited by SonOfCrusader76; August 03, 2012 at 09:04 AM.
    OPEN BATTLEFIELD CAPTURE POINTS AND IMPACT PUFFS HAVE GOT TO GO!
    REVERT INFANTRY THROWING PILAE TO ROME TW'S SYSTEM AS IT WAS PERFECT!

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  9. #9

    Default Re: CA - no 'Realm Divide' style mechanism please!

    Quote Originally Posted by SonOfCrusader76 View Post
    Yep - I'm definitely for that as well. I mentioned a while back in another thread that I want to see TW evolve beyond the 'landgrab'.

    I'm not entirely sure what CA were thinking of when they put in Realm Divide - it makes playing a faction in the centre of Japan an extremely tricky prospect once it hits! I'm going to go Date this time, because you start right in the corner - there's no one to stab you in the back!
    If you use vassals as buffers, RD isn't too hard to overcome as a central faction as compared to a corner faction.
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  10. #10

    Default Re: CA - no 'Realm Divide' style mechanism please!

    Quote Originally Posted by Drtad View Post
    If you use vassals as buffers, RD isn't too hard to overcome as a central faction as compared to a corner faction.
    I tried that with the Date - but every time I made someone a vassal, they were attacked by someone who had about five allies - so if I wanted to get involved with that, then I get involved in a five way war which usually means bye bye, trade lines!
    OPEN BATTLEFIELD CAPTURE POINTS AND IMPACT PUFFS HAVE GOT TO GO!
    REVERT INFANTRY THROWING PILAE TO ROME TW'S SYSTEM AS IT WAS PERFECT!

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  11. #11
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    Default Re: CA - no 'Realm Divide' style mechanism please!

    Quote Originally Posted by atheniandp View Post
    How about eliminate that "inevitable grind towards victory" is the first place? In the case of Rome it is forgivable to conquer an enormous portion of the map. But in the case of other factions or other Total War game settings altogether it just comes off as silly. It should be much more difficult to maintain and consolidate numerous provinces as one imperial entity, and the other factions should put up fierce resistance: especially the battle AI.

    Oh i would love that.
    It's one of the thing i hate in the older games like RTW and ME2TW. Why do i have to conquer 40% or so of the world, plus Rome, Jerusalem or Constantinople. I can see the idea of capturing every piece of Japan, but Europe? No.

    Would be much cooler, if it was something like, Unite the Iberian Peninsula(And maybe grab a little piece of France and Northern Africa). Then of couse there should be big ones too, like getting the Roman Empire at it's biggest extent or the British Empire in a future Colonial/Empire Total War, but for many factions smaller goals would be preferable(Achieve dominium maris baltici for Scandinavian countries, Prussia, Poland-Lithuania would also be cool)

  12. #12
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    Default Re: CA - no 'Realm Divide' style mechanism please!

    If after certain point the whole world form an alliance to stop my legions from conquering them I will trust my hand into my skull at the speed of sound.
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    Anna_Gein's Avatar Primicerius
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    Default Re: CA - no 'Realm Divide' style mechanism please!

    It would be far better if we had a real system of governor.
    Each region would have one governor. Every governor might betray you, try to became independent or join a civil war against you.
    As your empire growth you would have more governor to deal with thus becoming more and more difficult to administrate efficiently your empire.
    Something quite similar to Crusader King 2 with various change to reflect the adequate era. Some implement by CA would be welcome too.

  14. #14

    Default Re: CA - no 'Realm Divide' style mechanism please!

    Quote Originally Posted by Anna_Gein View Post
    It would be far better if we had a real system of governor.
    Each region would have one governor. Every governor might betray you, try to became independent or join a civil war against you.
    As your empire growth you would have more governor to deal with thus becoming more and more difficult to administrate efficiently your empire.
    Something quite similar to Crusader King 2 with various change to reflect the adequate era. Some implement by CA would be welcome too.

    I liked the way they did in Europa Universalis Rome too. After a Gouvernor loses loyalti if you be of a different faction you have the possibility to give him free hand to increase loyality. He becomes rich, but instead the gouvernour the People in the Province would not like Rome

    But there is a gouvernour system i would like to have not the opportunity to choose who becomes gouvernour, because specially in the late republic the senators had to go to rule a province after consulship ect. Specially Cicero did'nt liked it

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  15. #15

    Default Re: CA - no 'Realm Divide' style mechanism please!

    I don't mind the idea of civil wars, I thought Rome Total War's system worked well - just as long as it isn't something that makes it almost impossible to actually win!
    OPEN BATTLEFIELD CAPTURE POINTS AND IMPACT PUFFS HAVE GOT TO GO!
    REVERT INFANTRY THROWING PILAE TO ROME TW'S SYSTEM AS IT WAS PERFECT!

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  16. #16

    Default Re: CA - no 'Realm Divide' style mechanism please!

    Quote Originally Posted by Anna_Gein View Post
    It would be far better if we had a real system of governor.
    Each region would have one governor. Every governor might betray you, try to became independent or join a civil war against you.
    As your empire growth you would have more governor to deal with thus becoming more and more difficult to administrate efficiently your empire.
    Something quite similar to Crusader King 2 with various change to reflect the adequate era. Some implement by CA would be welcome too.
    Yes, this is the ideal. I would like CA to introduce much more realistic power structure and politically independent (but not necessarily autonomous) characters. This would be a must for Medieval 3 for sure; just about everyone who has played Crusader Kings agrees this is what Total War needs.
    The whole modern world has divided itself into Conservatives and Progressives. The business of Progressives is to go on making mistakes. The business of the Conservatives is to prevent the mistakes from being corrected. - G.K. CHESTERTON

  17. #17

    Default Re: CA - no 'Realm Divide' style mechanism please!

    Quote Originally Posted by atheniandp View Post
    Yes, this is the ideal. I would like CA to introduce much more realistic power structure and politically independent (but not necessarily autonomous) characters. This would be a must for Medieval 3 for sure; just about everyone who has played Crusader Kings agrees this is what Total War needs.

    Hell yeah i agree as well it fits so much if they make Medieval 3. but than again so does modding fit both games
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  18. #18
    alexanderswift's Avatar Senator
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    Default Re: CA - no 'Realm Divide' style mechanism please!

    Quote Originally Posted by Anna_Gein View Post
    It would be far better if we had a real system of governor.
    Each region would have one governor. Every governor might betray you, try to became independent or join a civil war against you.
    As your empire growth you would have more governor to deal with thus becoming more and more difficult to administrate efficiently your empire.
    Something quite similar to Crusader King 2 with various change to reflect the adequate era. Some implement by CA would be welcome too.
    Might be going a bit far, something more like RS2 where there's just more unrest and maybe having a better rebellion system would suffice. CK2 is a good game but I can't imagine a mechanic like that being anything but obnoxious in Total War.
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    Anna_Gein's Avatar Primicerius
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    Default Re: CA - no 'Realm Divide' style mechanism please!

    Quote Originally Posted by alexanderswift View Post
    Might be going a bit far, something more like RS2 where there's just more unrest and maybe having a better rebellion system would suffice. CK2 is a good game but I can't imagine a mechanic like that being anything but obnoxious in Total War.

    Why ?
    This system could provide some real civil war in TW instead of the usual rebel army.
    Maybe Europa Universalis Rome is a better example.
    (Now I just look like a paradox ubber-fan ... )

    The governor idea would not only provide better rebellion but also better civil war.

  20. #20
    alexanderswift's Avatar Senator
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    Default Re: CA - no 'Realm Divide' style mechanism please!

    Quote Originally Posted by Anna_Gein View Post
    Why ?
    This system could provide some real civil war in TW instead of the usual rebel army.
    Maybe Europa Universalis Rome is a better example.
    (Now I just look like a paradox ubber-fan ... )

    The governor idea would not only provide better rebellion but also better civil war.
    There are other alternatives that wouldn't over complicate it so, but as I said I just don't feel it could be implemented without being a flawed feature that causes everyone lots of anguish.

    Edit: Well it could work but I'd just personally not like to see it in, seems unneeded.
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