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  1. #1
    cenkiss's Avatar Domesticus
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    Default Fairy power versus darknuts

    Today i made a custom match,i put 1 unit of simplest fairies against most powerful darknut leader,and my fairies won.I think that having only 16 but very powerful troops does not do any justice to darknuts because they get easily killed because they are slow and unreasonably few.How about increasing their numbers?

  2. #2

    Default Re: Fairy power versus darknuts

    The biggest problem is that they just get ganged up by more numerous armies. They dont get the chance to attack and have to go in defence. I dont know how other people feel, but i think it feels unreal to increase their numbers so there should be a other solution. However in siege battles they are outstanding, because they got the chance to not be surrounded.

  3. #3

    Default Re: Fairy power versus darknuts

    Perhaps it would be best to increase their attack speed. In my experience they get caught in a stunlock due to their slow animation compared to the other races. It may be realistic, but in game mechanics it makes them easy to kill.

    Either that, or they need their stats jacked up way high, or they need some sort of "trample" effect where all the units are able to toss surrounding enemies into the air to clear a path.

  4. #4
    cenkiss's Avatar Domesticus
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    Default Re: Fairy power versus darknuts

    Trampling and throwing them away seems like a good choice if it is not done to the extreme.

  5. #5

    Default Re: Fairy power versus darknuts

    Quote Originally Posted by cenkiss View Post
    Trampling and throwing them away seems like a good choice if it is not done to the extreme.
    The danger is that the stunlock is reversed, and then Darknuts are able to stunlock everyone by tossing them everywhere.

  6. #6

    Default Re: Fairy power versus darknuts

    Quote Originally Posted by blackmage62 View Post
    The danger is that the stunlock is reversed, and then Darknuts are able to stunlock everyone by tossing them everywhere.
    So, we either have a faction that is embarrassingly weak, or unstoppable, invincible war gods of doom. It's going to be difficult to find a middle ground. Also, their low numbers make it impossible to maintain public order, so their settlements always rebel. Going to point that out.

  7. #7

    Default Re: Fairy power versus darknuts

    Quote Originally Posted by DiddlyDark View Post
    So, we either have a faction that is embarrassingly weak, or unstoppable, invincible war gods of doom. It's going to be difficult to find a middle ground. Also, their low numbers make it impossible to maintain public order, so their settlements always rebel. Going to point that out.
    That's a very good point, I didn't think about that.

    Obviously exterminating every settlement isn't a viable option, and raising their numbers would go against their faction lore *and* make them even more powerful.

    Is it possible to give them a perk along the lines of the "Garrison policing bonus" in Napoleon and Empire? Does that exist in Medieval?

  8. #8
    Wakerz140's Avatar Ducenarius
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    Default Re: Fairy power versus darknuts

    There's a fairly simple fix to this I've found but it relies on having at least 4 or 5 units together or have comparable unit numbers to the enemy, you have to treat all your units as one big unit keeping them real close together where they can cover each other, I've used this to great effect against every faction except Labrynna/Wizzrobes/Gorons.

  9. #9

    Default Re: Fairy power versus darknuts

    Don't you mean fairy simple?

    *Is promptly shot*

  10. #10
    UndyingNephalim's Avatar Primicerius
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    Default Re: Fairy power versus darknuts

    The problem is that Darknuts stagger whenever they are hit by enemies so they rarely get a chance to actually counter attack before being hit again despite their vastly superior stats. I've gotten rid of the staggering animations for them since the last version and it should help a lot.

  11. #11

    Default Re: Fairy power versus darknuts

    Quote Originally Posted by UndyingNephalim View Post
    The problem is that Darknuts stagger whenever they are hit by enemies so they rarely get a chance to actually counter attack before being hit again despite their vastly superior stats. I've gotten rid of the staggering animations for them since the last version and it should help a lot.
    and do not forget Nephalim, because of their slow movement speed, that by the time they run out of stamina they have covered a lot less ground than the other factions. couple this with all the fighting they have to do. And they're in trouble.


    I think they need a lot higher stamina, almost as high as the Kokiri, if they are going to move so slowly.

  12. #12

    Default Re: Fairy power versus darknuts

    Quote Originally Posted by Scar86 View Post
    and do not forget Nephalim, because of their slow movement speed, that by the time they run out of stamina they have covered a lot less ground than the other factions. couple this with all the fighting they have to do. And they're in trouble.


    I think they need a lot higher stamina, almost as high as the Kokiri, if they are going to move so slowly.
    Stamina is determined by a single attribute in the export_descr_unit, IIRC, the highest they can get is very_hardy, which is what they gave to all of the undead units in Call of Warhammer.Naturally, that level of stamina is ridiculous, but it would work. Also, I checked the unit stats for Kokiri, for some reason, they have both hardy and very_hardy, which I assume is an error, unless they actually stack. This may serve to reinforce the fact that Kokiri need to beat with the nerf stick. As I doubt a child has a higher physical endurance than a professionally trained soldier.
    Last edited by DiddlyDark; August 03, 2012 at 04:54 PM.

  13. #13
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Fairy power versus darknuts

    Quote Originally Posted by DiddlyDark View Post
    Stamina is determined by a single attribute in the export_descr_unit, IIRC, the highest they can get is very_hardy, which is what they gave to all of the undead units in Call of Warhammer.Naturally, that level of stamina is ridiculous, but it would work. Also, I checked the unit stats for Kokiri, for some reason, they have both hardy and very_hardy, which I assume is an error, unless they actually stack. This may serve to reinforce the fact that Kokiri need to beat with the nerf stick. As I doubt a child has a higher physical endurance than a professionally trained soldier.
    The Kokiri's high amount of stamina was made to manifest the idea of Kokiri being well-supplied. Therefore; Kokiri may cover large tracts of land without tiring. This was a positive trait to counter their negative "low morale" racial trait. Kokiri do tire, but they can back out of the fight and recuperate faster than units of other factions... except for the Mudmen of Faron who seem to regenerate their fatigue meter far slower than other Kokiri. Don't worry, the Kokiri still exhaust themselves in a fight; it's not really overpowered.

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
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  14. #14

    Default Re: Fairy power versus darknuts

    Quote Originally Posted by Duke Serkol View Post
    Don't you mean fairy simple?

    *Is summarily executed by the local Commissar*
    Fixed.

  15. #15

    Default Re: Fairy power versus darknuts

    Stalfos, v Sylvania. make it happen people.

    but i agree that the Kokiri should work like the Goblins in Third Age. weak, but numerous. though they should not be like the Goblins/Night Goblins in COW. nothing should be that pathetic, not even the Kokiri or Deku.

  16. #16

    Default Re: Fairy power versus darknuts

    Quote Originally Posted by Mjolnr839 View Post
    Stalfos, v Sylvania. make it happen people.

    but i agree that the Kokiri should work like the Goblins in Third Age. weak, but numerous. though they should not be like the Goblins/Night Goblins in COW. nothing should be that pathetic, not even the Kokiri or Deku.
    Funny thing is, Kokiri Minutemen have stats roughly equal to Goblins in Call of Warhammer, so in Warhammer terms, the Kokiri are pathetic. Heck, a single horde of Chaos Warriors would be more than enough to dominate most of Hyrule.

  17. #17
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Fairy power versus darknuts

    Quote Originally Posted by DiddlyDark View Post
    Funny thing is, Kokiri Minutemen have stats roughly equal to Goblins in Call of Warhammer, so in Warhammer terms, the Kokiri are pathetic. Heck, a single horde of Chaos Warriors would be more than enough to dominate most of Hyrule.
    You underestimate the power (and annoyance) of ME IIs religion system. Attempting to do that will cause insane amounts of religious unrest, making the citizens riot and kill your soldiers when they are not even in battle!

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  18. #18

    Default Re: Fairy power versus darknuts

    Quote Originally Posted by Avatar of the Ice Wolf View Post
    You underestimate the power (and annoyance) of ME IIs religion system. Attempting to do that will cause insane amounts of religious unrest, making the citizens riot and kill your soldiers when they are not even in battle!
    Who ever said they were going to let the citizens live?

  19. #19
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Fairy power versus darknuts

    Quote Originally Posted by DiddlyDark View Post
    Who ever said they were going to let the citizens live?
    No matter how many times you click the Massacre button, the game forces you to keep enough civilians alive to kill off your soldiers. It is saddening actually. I had a time where the "Massacre population" button would have killed 1 person. Yet, there was STILL rioting. GAH!

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  20. #20

    Default Re: Fairy power versus darknuts

    I like how the Kokiri and the Gohma are both using the strategies "swarm 'em with weak units" even though the Gohma have the better morale, higher speed, and biologically more numbers possible.

    Makes you wonder how high a body count these guys would rack up on their own.

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