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Thread: EB2 Graphic Enhancement mod

  1. #61
    Hoplite of Ilis's Avatar Domesticus
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    Default Re: EB2 Graphic Enhancement side-mod(Open Beta)

    What the hell??? Is this a mod for skyrim?

  2. #62

    Default Re: EB2 Graphic Enhancement side-mod(Open Beta)

    Well it's ENB series so you can apply it to Skyrim too.

  3. #63
    Menestheus's Avatar Libertus
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    Default Re: EB2 Graphic Enhancement side-mod(Open Beta)

    Hey all, great work on the graphics enhancement side mod, haven't had a chance to try it out yet as my computer is not currently available but the results looks promising indeed. I had a question regarding a thread I made a while ago that I thought it would be better not to revive. Will there be any way to release the unit/settlement textures in a higher resolution as another side mod/graphical enhancement. My thinking being that you probably have high resolution textures that would be used for renders and such. This is assuming that this is the case and that the M2TW engine is capable of handling it? Anyway, just thought it would be a great way to show off the little details you guys have made so much effort to include for those whose PC's would be capable of handling the load.

  4. #64
    alin's Avatar Campidoctor
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    Default Re: EB2 Graphic Enhancement side-mod(Open Beta)

    This isn't the right place to ask about this as we have a FAQ but yes, for some units we will try to release a pack with higher res textures.

  5. #65
    clone's Avatar Primicerius
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    Default Re: EB2 Graphic Enhancement side-mod(Open Beta)

    can i set numbers in half. for example instead of 6 or 7 have 6,5
    When a nation forgets her skill in war, when her religion becomes a mockery, when the whole nation becomes a nation of money-grabbers, then the wild tribes, the barbarians drive in... Who will our invaders be? From whence will they come?”
    Robert E. Howard



  6. #66
    alin's Avatar Campidoctor
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    Default Re: EB2 Graphic Enhancement side-mod(Open Beta)

    IIRC you can for some settings. Usually the smaller ones but I fail to see too much of an impact...

  7. #67
    Ganossa's Avatar 최정장군
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    Default Re: EB2 Graphic Enhancement side-mod(Open Beta)

    Giving you folks some idea of what is possible:

  8. #68
    CanOmer's Avatar Centenarius
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    Default Re: EB2 Graphic Enhancement side-mod(Open Beta)

    Wow, great.
    My Submods For Europa Barbarorum II Clean Campaign Mini Map for EB 2.3 ;

  9. #69
    Stath's's Avatar Protector Domesticus
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    Default Re: EB2 Graphic Enhancement side-mod(Open Beta)

    Damn!!


  10. #70
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: EB2 Graphic Enhancement side-mod(Open Beta)

    I highly recommend trying this out, have been using this for a long time, and it works perfectly (with all mods since it is on automatically, and can be turned off with hotkey)

  11. #71

    Default Re: EB2 Graphic Enhancement side-mod(Open Beta)

    Quote Originally Posted by alin View Post
    Yes it, vegetation, can be changed. No, we haven't planned changing it.
    But PLEASE consider it for the future. Please. This would be the best thing to grace M2TW since the Third Age custom settlements.
    The whole modern world has divided itself into Conservatives and Progressives. The business of Progressives is to go on making mistakes. The business of the Conservatives is to prevent the mistakes from being corrected. - G.K. CHESTERTON

  12. #72
    Ganossa's Avatar 최정장군
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    Default Re: EB2 Graphic Enhancement side-mod(Open Beta)

    I am sorry but I didnt try out the files posted here, those are my own tweaks but with similar idea. Got it to a final stage now that I can like When you are ready with your mod I will try it out and if it suits well like on SS6.4 I can provide it to you!


  13. #73
    Ganossa's Avatar 최정장군
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    Default Re: EB2 Graphic Enhancement side-mod(Open Beta)

    Here you can find the final mod:
    http://www.twcenter.net/forums/showt...1#post13006880
    Enjoy

  14. #74

    Default Re: EB2 Graphic Enhancement side-mod(Open Beta)

    Okay, allow me to go slightly off topic here: Did anybody notice something funny in these this screen shot?

    Spoiler Alert, click show to read: 



    The answer should be the fact that nearly all those units have 300 guys! To those who don't know, the hardcode limit for this was supposed to be 250, but that screen clearly speaks for itself. EB TEAM, PLEASE TELL US HOW YOU DID THAT!

  15. #75
    alin's Avatar Campidoctor
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    Default Re: EB2 Graphic Enhancement side-mod(Open Beta)

    Quote Originally Posted by warman222 View Post
    Okay, allow me to go slightly off topic here: Did anybody notice something funny in these this screen shot?

    Spoiler Alert, click show to read: 



    The answer should be the fact that nearly all those units have 300 guys! To those who don't know, the hardcode limit for this was supposed to be 250, but that screen clearly speaks for itself. EB TEAM, PLEASE TELL US HOW YOU DID THAT!
    I can't, we aren't allowed to talk these on the forums, or even PM.
    These are the forum rules here and we can't touch the .exe or discuss how to do that.

    We will try and ask permission to do so when we'll have the release ready.

  16. #76
    bobbyr's Avatar Semisalis
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    Default Re: EB2 Graphic Enhancement side-mod(Open Beta)

    Both things are absolutely stunning, the graphics and the 300-men-units!

    I'm actually a bit shocked (in a very positive way) by the graphical improvements possible with the 'old' MTW2-engine. If those aren't post-rendered images, but actual ingame graphics I'm in aww.

    And with regard to the 300-men units:

  17. #77

    Default Re: EB2 Graphic Enhancement side-mod(Open Beta)

    I hope they get permission so I can do an bridge battle with 300 Spartans as soon as EB2 is released.
    炸鸡

  18. #78
    khazukan Kazak's Avatar Foederatus
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    Default Re: EB2 Graphic Enhancement side-mod(Open Beta)

    This seems very beautiful mod I must say but it griefs me that I can't use this mod because it gives terrible lag in menu screen and campaign map. But in battle itself mod works smoothly with no lag. Is this my graphic card problem or what is it?

  19. #79
    alin's Avatar Campidoctor
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    Default Re: EB2 Graphic Enhancement side-mod(Open Beta)

    Quote Originally Posted by khazukan Kazak View Post
    This seems very beautiful mod I must say but it griefs me that I can't use this mod because it gives terrible lag in menu screen and campaign map. But in battle itself mod works smoothly with no lag. Is this my graphic card problem or what is it?
    Pretty much yes since it's not optimized and it does this by bypassing some some things in DirectX.

    But you can disable the effects in the menu or campaign map or any time you wish via Shift+F12.

  20. #80
    khazukan Kazak's Avatar Foederatus
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    Default Re: EB2 Graphic Enhancement side-mod(Open Beta)

    Alas. That is another problem, when I disable it, lag stays there and gameplay isin't smooth at all. I gues I need unnistall this mod. But thanks for answering!

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