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  1. #1

    Default Make Night Battles NIGHT battles!

    I was really annoyed in Shogun2 by the fact that "Night battles" are more like "Evening Battles". In Rome2, i think we should have really atmospheric night battles - it should be so dark it'd be hard to see ANYTHING.I also think units should have the ability to "drop torches" making them harder to see but reducing their line of sight even further. It should also have more effects on the troops:
    Significantly reduced distance at which you can spot enemy troops(and particularily hidden units)
    Greatly reduced accuray for missileunits
    Getting flanked or attacked from behind causes more confusion, and as such, heavier morale penalty

    The idea is that a Night Battle should play out very differently compared to one fought in daylight, and it should be a really tactical decision you can make.

    Also, i don't know if this is possible in other TW games, but make us able to have thunderstorms/rainstorms during Night battles.

  2. #2

    Default Re: Make Night Battles NIGHT battles!

    I'd like for night battles to actually be different from normal battles, in that you're attacking a camp of some sort, or a disorganized opponent, rather than an army that's all drawn up and ready for battle.
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  3. #3
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    Default Re: Make Night Battles NIGHT battles!

    Quote Originally Posted by The Juggernaut View Post
    I'd like for night battles to actually be different from normal battles, in that you're attacking a camp of some sort, or a disorganized opponent, rather than an army that's all drawn up and ready for battle.
    When you're attacking at night there should be a chance that you attack his camp, and then he'll have to scramble to organize his men. The percentage of this happening can perhaps be based on the general's skills and traits.

  4. #4

    Default Re: Make Night Battles NIGHT battles!

    Quote Originally Posted by The Juggernaut View Post
    I'd like for night battles to actually be different from normal battles, in that you're attacking a camp of some sort, or a disorganized opponent, rather than an army that's all drawn up and ready for battle.
    This is really what CA needs to focus on. I don't really want to be blind in a night battle because that's no fun, but I would like the night battles to be an important gameplay feature that makes going for night battles important, because as they are now, they are just an annoying version of a daytime battle because everything is darker and harder to see.

    A major part of the night battles in real life was disorganization, and having your opponent be disorganized would be a nice thing to include.
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  5. #5

    Default Re: Make Night Battles NIGHT battles!

    Quote Originally Posted by HappyGoodVibes View Post
    This is really what CA needs to focus on. I don't really want to be blind in a night battle because that's no fun, but I would like the night battles to be an important gameplay feature that makes going for night battles important, because as they are now, they are just an annoying version of a daytime battle because everything is darker and harder to see.

    A major part of the night battles in real life was disorganization, and having your opponent be disorganized would be a nice thing to include.
    Wasn't the whole point of Night Battles in TW earlier is that it denies an enemy reinforcements (and yourself), plus the general doing the Night battle gets at least +1 command?

  6. #6

    Default Re: Make Night Battles NIGHT battles!

    Quote Originally Posted by krisslanza View Post
    Wasn't the whole point of Night Battles in TW earlier is that it denies an enemy reinforcements (and yourself), plus the general doing the Night battle gets at least +1 command?
    I guess the point I was trying to make was that the +1 command usually didn't matter all that much and the fact that the enemy can't reinforce it's army is insignificant. I don't think the AI makes a conscious effort to keep multiple stacks grouped together to reinforce each other, so it's really just luck when that comes into play. Night battles perhaps does not need to be changed significantly, but it needs to feel more significant to the player I think.

    Quote Originally Posted by akkakk View Post
    what? fog of war on the battle map?

    hell no.
    Fog of war would be a wonderful feature for night battles. Part of the risk of a night battle is you could easily lose as many soldiers as your enemy simply because of the inability for the army to function as well as it does during the daytime. Night battles often had opposing groups of soldiers that would *bump* into each other in the darkness and realize that there was a fight. This even caused soldiers on the same side to start fighting each other accidentally. I also doubt that archers would have had free rein to shoot in the darkness, considering they would have been hitting anything and everything on the battlefield, including their own army. Fog of war would actually reflect what it would be like to fight in the dark relatively well. It certainly would be better than the current system of *it's a day battle, just a little darker.* CA would have to make sure the AI behaves properly in the fog though.

    I for one think it's a great idea, and perhaps even mix in some disorganized enemy camp feature to balance out the added "pain" of having to deal with fog.
    Last edited by HappyGoodVibes; August 03, 2012 at 07:00 AM.
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  7. #7

    Default Re: Make Night Battles NIGHT battles!

    In S2TW night battles looked more like Mornings, but the sky was covered with a Hijab, if you know What I'm saying

    It was possible to see almost everything

  8. #8
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    Default Re: Make Night Battles NIGHT battles!

    Also, i don't know if this is possible in other TW games, but make us able to have thunderstorms/rainstorms during Night battles.
    Sigh.

    Here.

    Do this. Play Hattori Hanzo of Hattori Clan, he can fight night battles since turn one. If you dont have Hattori then aim to have a general with night battles ability..

    Now then fight a night battle in AUTUMN. AUTUMN. Where clouds are grey and covering the sky. With luck you might even have a foggy night battle in autumn WITH RAIN AND THUNDER.

    (Its clickable by the way....An S2 overhaul mod.)

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  9. #9

    Default Re: Make Night Battles NIGHT battles!

    Quote Originally Posted by Erwin Rommel View Post
    Sigh.

    Here.

    Do this. Play Hattori Hanzo of Hattori Clan, he can fight night battles since turn one. If you dont have Hattori then aim to have a general with night battles ability..

    Now then fight a night battle in AUTUMN. AUTUMN. Where clouds are grey and covering the sky. With luck you might even have a foggy night battle in autumn WITH RAIN AND THUNDER.
    No need to get angry just because someone doesn't know about a certain game feature.

    To be more in line with the original post: realistic night battles could be really cool. Especially catching the enemy off guard and attacking a camp. But I don't know how well it would work in terms of gameplay to reduce visibility that much.

  10. #10
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    Default Re: Make Night Battles NIGHT battles!

    Quote Originally Posted by DarthRuanek View Post
    No need to get angry just because someone doesn't know about a certain game feature.

    To be more in line with the original post: realistic night battles could be really cool. Especially catching the enemy off guard and attacking a camp. But I don't know how well it would work in terms of gameplay to reduce visibility that much.
    Point is, night battles aren't realistic. Besides the un-realism of night battles, i personally do not like them, in result i'm against them, as for me CA can let them out (and as modder, i'll try to get rid of them if they are content in RII).
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  11. #11

    Default Re: Make Night Battles NIGHT battles!

    Quote Originally Posted by DaVinci View Post
    Point is, night battles aren't realistic. Besides the un-realism of night battles, i personally do not like them, in result i'm against them, as for me CA can let them out (and as modder, i'll try to get rid of them if they are content in RII).
    There are historical examples of night battles. Aside from them being unrealistically represented, how are they unrealistic?

  12. #12

    Default Re: Make Night Battles NIGHT battles!

    Quote Originally Posted by Lockcaps View Post
    I was really annoyed in Shogun2 by the fact that "Night battles" are more like "Evening Battles". In Rome2, i think we should have really atmospheric night battles - it should be so dark it'd be hard to see ANYTHING.I also think units should have the ability to "drop torches" making them harder to see but reducing their line of sight even further. It should also have more effects on the troops:
    Significantly reduced distance at which you can spot enemy troops(and particularily hidden units)
    Greatly reduced accuray for missileunits
    Getting flanked or attacked from behind causes more confusion, and as such, heavier morale penalty

    The idea is that a Night Battle should play out very differently compared to one fought in daylight, and it should be a really tactical decision you can make.

    Also, i don't know if this is possible in other TW games, but make us able to have thunderstorms/rainstorms during Night battles.
    So if I get up in the morning and start playing and the sun comes through the window and shines on my computer...now I cant see a thing! I have enough trouble as it is seeing what is going on as it is with the constant thunder-storms in Napoleon. I would rather be able to know what the heck is going on rather than MEGA REALISM NO SIGHT 4 U!

  13. #13
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    Default Re: Make Night Battles NIGHT battles!

    Quote Originally Posted by RagingCroppy View Post
    So if I get up in the morning and start playing and the sun comes through the window and shines on my computer...now I cant see a thing! I have enough trouble as it is seeing what is going on as it is with the constant thunder-storms in Napoleon. I would rather be able to know what the heck is going on rather than MEGA REALISM NO SIGHT 4 U!

    so true

  14. #14

    Default Re: Make Night Battles NIGHT battles!

    I think it would be an interesting addition if sight range could be decreased or some kind of progressive fog of war was implemented so you can't see exactly what the unit is instantly (but then again MASS rush armies ... ... but apparently we're getting bigger maps in Rome?). I do remember playing a few night battles in Shogun where it was stupidly dark ... couldn't see a thing, absolutely loved it Guess my monitor could have been slightly uncallibrated or something environmental could have caused it to be really dark but I seriously liked it. So from my point of view the night battles are pretty good in terms of making you try and figure out what the hell is going on, but I never bothered to play many of them in shogun. For competitive games daylight was always best but for a laugh nights were fun too.

  15. #15

    Default Re: Make Night Battles NIGHT battles!

    Quote Originally Posted by Lockcaps View Post
    I was really annoyed in Shogun2 by the fact that "Night battles" are more like "Evening Battles". In Rome2, i think we should have really atmospheric night battles - it should be so dark it'd be hard to see ANYTHING.
    If you want to experience that just wait untill it is a sunny day outside (and i mean in real life here), open the curtains, have the sun shine on the monitor and try to play a night battle. I have no experience with newer games, but in M2TW you will have a really hard time to see anything, ive almost lost many battles with even odds like this(i dont do this for the challenge, i just forgot my curtains are open lol), where i would normally lose half as much as i did in a night battle.

  16. #16

    Default Re: Make Night Battles NIGHT battles!

    i actually have no problems with night battles i use them in ambushes when im attacking a bigger force like my stack against two or three of my enemy and its a good feature to have if your in said predicament but like other people said i would like to see night battles done differently like a mini siege since your enemy is suppose to be asleep not fully equipped and ready to fight so i would like to see like a unit patrolling around some encampment and then once that unit spots you the enemies army slowly gathers ready for battle but this should be more in your favor rather than his so you can possibly destroy his whole army while they still sleep....or something like this

  17. #17

    Default Re: Make Night Battles NIGHT battles!

    Quote Originally Posted by Lockcaps View Post
    I was really annoyed in Shogun2 by the fact that "Night battles" are more like "Evening Battles". In Rome2, i think we should have really atmospheric night battles - it should be so dark it'd be hard to see ANYTHING.
    Umm yep... no thanks. I want to be able to see what's going on, so I can play the game properly. It's like night time scenes in films - would you want them so dark you could barely see the expressions on faces? Same principle for a game. Definitely no.
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  18. #18

    Default Re: Make Night Battles NIGHT battles!

    Quote Originally Posted by SonOfCrusader76 View Post
    Umm yep... no thanks. I want to be able to see what's going on, so I can play the game properly. It's like night time scenes in films - would you want them so dark you could barely see the expressions on faces? Same principle for a game. Definitely no.
    That's why your soldiers would carry torches. Having some fog of war for once would be really nice.

  19. #19

    Default Re: Make Night Battles NIGHT battles!

    it would be damn near impossible to command anything if they made night battles realistic, The only game I saw that represented Night in a realistic way was Arma and they can get away with it since you have NVGs. There are no NVGs in the ancient world so it would be like the Night mod For skyrim where you can't see anything that's not within sword thrust distance and players will never use it cause its so frustrating. As it is now its really only used to even the odds if the enemy has allot of reinforcements, but I could see if they add it that your attacking a camp then it would be even cooler. But I wouldn't want a pitch black night battle to command.

    Quote Originally Posted by DarthRuanek View Post
    That's why your soldiers would carry torches. Having some fog of war for once would be really nice.
    Having fog of war would make battles last for freaking ever, I remember once I was playing a Naval battle with all the realism settings on so there was no map and restricted camera. It was two on two boat attack and I killed one of them but the other was no where in sight and there was a heavy fog on the field. So I had to sail all over the map just looking for this ship i could barely see. long story short it made the battle allot longer then it needed to be.
    Last edited by The True Roman; August 02, 2012 at 01:41 PM.
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  20. #20

    Default Re: Make Night Battles NIGHT battles!

    Quote Originally Posted by The True Roman View Post
    it would be damn near impossible to command anything if they made night battles realistic, The only game I saw that represented Night in a realistic way was Arma and they can get away with it since you have NVGs. There are no NVGs in the ancient world so it would be like the Night mod For skyrim where you can't see anything that's not within sword thrust distance and players will never use it cause its so frustrating. As it is now its really only used to even the odds if the enemy has allot of reinforcements, but I could see if they add it that your attacking a camp then it would be even cooler. But I wouldn't want a pitch black night battle to command.



    Having fog of war would make battles last for freaking ever, I remember once I was playing a Naval battle with all the realism settings on so there was no map and restricted camera. It was two on two boat attack and I killed one of them but the other was no where in sight and there was a heavy fog on the field. So I had to sail all over the map just looking for this ship i could barely see. long story short it made the battle allot longer then it needed to be.
    People aren't asking for total realism. Just for night battles to actually be a bit... dark. You shouldn't be able to see the entire map about as easily as you can in daytime.

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