Strongly recommend reading this article:
http://l-clausewitz.livejournal.com/263863.html
Mass, Economy of Force and Maneuver explained. I know creating good AI is problematic. Thing is, results never will be fulfilling, as AI wont match Human (right now). Thing is, there is a way out of this, with much better results - instead of trying to create AI that will respond to any possibilities, why not just to create VI (Virtual Intelligence) that would simulate the human behavior well documented in similar conditions? Instead of having AI that reacts to any human move (sometimes even immediately when human makes the move, which results in strange behavior like formation shuffling we had in ETW), AI should choose the battle plan at the begining, and stick to it entire battle..
Every Military school will tell you that good plan that you stick with it, is much better than perfect plans you switch every few minutes.. Don't try to make AI fully independent, it will never work. Battle where AI knows to use refused flank, and Economy of force, would be much harder to play than battle where AI switches between plans every now and then after each move human player makes...





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