I don't mind the movement of army speeds in any TW games as it is quite a task to move thousands of men and their supplies but the fact agents and generals are stuck moving at the same speed has always seemed weird. I figured it was due to pathfinding AI issues but seeing how increased movement ranges work in even older MTW2 mods I am not quite so sure that is the reason.
Allowing generals to move from receiving a new office in Rome back to command a front in 1 or 2 turns would be awesome for roleplay and immersion. Losing bad on 1 front, send a new commander! It happened historically many times and also a single man or a small staff could move rapidly quite far changing horses and using only a fast ship. It could have a cost attached where now you can enlist a new general in NTW who is presumably dispatched to the current army instantly except if the list allowed you to pick from generals currently serving who would appear on the next turn- or a suitable time later depending on how many turns per year. So instead of enlisting a new general for 1500 you can send a general from another front for 500.
Senate for a Roman general might also set some restrictions on which fronts a general could move to based on rank- IE a consul could move just about anywhere while a legate might be able to move only throughout the eastern Mediterranean or something.




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