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  1. #1
    The Stig's Avatar Protector Domesticus
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    Default Commerce and Trade

    Spoiler for The System

    Note: This is a work in progress and is probably going to turn out rather flawed. It will be updated and any problems that arise will be dealt with as the game goes on.

    Alright, so what I'm thinking is that the goods merchants can trade will be based on the regions they operate in. Italians will get olive oil, Dutch guys will get textiles and so on. These goods will each be assigned a different roll of the die Some will be risky and others might not have any factors of chance at all. So one might be 2D6, but another would just flat out give you 6. Those won't be the actual numbers of course. That would be pretty stupid. Anyways, I'll post the various regions in this thread and I'll keep things tidy enough. This probably very unclear, so feel free to ask me any questions you might have.



    Income of a good = (Intelligence/10) * (Base value * Profit of the Good)







    • Base value for Local Merchant – 500
    • Base value for Merchant – 1,000
    • Base value for Tradesman – 1,500
    • Base value for Trading Enterprise – 2,000


    Northern Italy
    Weaponry=1D6+2
    Glass=1D10
    Olive Oil=1D8+1
    Wine=6

    Low Countries
    Textiles=1D12-2
    Fish=1D10-1
    Grain=7
    Salt=1D8

    The Alps
    Timber=4
    Stone=1D6
    Cattle=1D4+1

    Rhinelands
    Grain=7
    Metals=1D8-1
    Cattle=1D4+1

    Eastern Marches
    Metals=1D8-1
    Timber=4
    Game=1D6-1

    Baltic Coast
    Fish=1D10-1
    Salt=1D8
    Weaponry=1D6+2
    Timber=4

    North German Plain
    Coal=1D6
    Timber=4
    Grain=7

    Southern Germany
    Cattle=1D4+1
    Timber=4
    Beer=1D6
    Last edited by The Stig; August 06, 2012 at 02:34 PM.
    Quote Originally Posted by Ancient Aliens
    Yes. The Stig is Jesus.
    People's Republic of Cascadia

  2. #2

    Default Re: Commerce and Trade

    ?? Weapons from Governate of Genoa to Governate of Montferrato....

    This is a very unclear formula presented, are we required to have merchant vessels/caravans, etc, etc. Its too basic to make sense

  3. #3
    The Stig's Avatar Protector Domesticus
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    Default Re: Commerce and Trade

    2+2=4*500=2,000*.9=1800 Reichmarks

    If anyone has any suggestions, feel free to shoot me a PM
    Quote Originally Posted by Ancient Aliens
    Yes. The Stig is Jesus.
    People's Republic of Cascadia

  4. #4

    Default Re: Commerce and Trade

    Wine to Pisa


    INT 7 - Tradesman (base: 1,500)
    Formula:
    (7/10) * (1500 * Profit of the Good)....
    Last edited by Dance the older; August 22, 2012 at 03:25 PM.

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