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Thread: In reality, how much can Rome 2 support?

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  1. #1

    Default In reality, how much can Rome 2 support?

    All of us here talk about all the features we would like to add or have in the new Rome game. In reality, how many features can be added to the game? How much will the game be able to handle? Adding all the features that have been brought up a possibility? I know some of you here are really good with modding and have a good idea of what's possible or not.

    Thanks
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  2. #2

    Default Re: In reality, how much can Rome 2 support?

    The beauty of PC games is technically they can add as much as they want. But it's not just about adding things. Certain things need to be improved upon. Certain things should prolly be changed all together. Some things may be removed.

    The biggest thing I want in Rome 2 is much larger battles. Both in terms of size of the battlefields and size of the armies.

  3. #3
    Petroniu's Avatar Domesticus
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    Default Re: In reality, how much can Rome 2 support?

    I think the question here is, how much can our configurations can handle if they would theoretically add everything and make it suit the size we want?
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  4. #4
    West3634's Avatar Libertus
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    Default Re: In reality, how much can Rome 2 support?

    I think what would be good to know is how much can the average computer handle. I cant see every TW player upgrading PC's, i know i will but it needs to be done anyway, i assume CA will be catering for those with average computers.

  5. #5

    Default Re: In reality, how much can Rome 2 support?

    Quote Originally Posted by West3634 View Post
    I think what would be good to know is how much can the average computer handle. I cant see every TW player upgrading PC's, i know i will but it needs to be done anyway, i assume CA will be catering for those with average computers.
    Yea, I will be upgrading my PC. Part of it is because it needs to anyway. I remember back when I played EB on my old PC, I was able to enjoy it because I had a decent PC at the time. After that PC gave out, I was not able to play the Mod because it lag too much on the current pc. I have heard people here talk about how the Specs for Rome 2 will be for the average modern PC. With that said, I wonder how much will be available for average.
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  6. #6
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: In reality, how much can Rome 2 support?

    Quote Originally Posted by West3634 View Post
    I think what would be good to know is how much can the average computer handle. I cant see every TW player upgrading PC's, i know i will but it needs to be done anyway, i assume CA will be catering for those with average computers.
    Yes. That's why if you browse through the support and technical forums most of the problems encountered during early releases are those who most if not all the times have high end rigs that surpass the max recomendation. Seldom problems encountered for those with mainstream pc set up.


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  7. #7
    Arbitrary Crusader's Avatar Praefectus
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    Default Re: In reality, how much can Rome 2 support?

    Not sure, although, Im sure that the ing huge disc space is gonna burn my thru my HDD space considering Rome 2 predecessors

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  8. #8
    Libertus
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    Default Re: In reality, how much can Rome 2 support?

    The developers are only bound by their budget, expertise of their programmers and the amount of time they have to develop the game in terms of transferring an idea into a working feature. Games like Civilization have proven that there can be a lot of features and details in the game that can work pretty well together to add depth to the game. Of course there is the matter of computing power and trying to keep those minimal and recommended specs as broad as possible so that the greater number of people can play the game. And there is also the fact that the Total War series tends to focus more on the war aspect and the RTS battles than on having an extensive variety of campaign features. So we'll just have to wait and see how much more focus is being put into the campaign game with the increased budget and desired focus on story and betrayal and such.

  9. #9

    Default Re: In reality, how much can Rome 2 support?

    I think how long it will take them to make the game and make it run WELL, is more important than how much. There's also the issue that adding more features to an already large and complicated game would also require extensive testing just to make sure the added features work well, and that existing features don't have issues with the new feature's presence.

    Personally, considering CA's track record in regards to bugs, buglists and how long they take to fix bugs, I won't like the idea of making games so big. Big and complex games have shown CA needs more work on technical refinement and committing towards making the game work right, rather than just making a game and rushing it out the door. Eventually after making enough buggy game releases your brand will become more associated with bugs than for making awesome games. Much like Call of Duty.

  10. #10

    Default Re: In reality, how much can Rome 2 support?

    Quote Originally Posted by Centurion1981 View Post
    All of us here talk about all the features we would like to add or have in the new Rome game. In reality, how many features can be added to the game? How much will the game be able to handle? Adding all the features that have been brought up a possibility? I know some of you here are really good with modding and have a good idea of what's possible or not.

    Thanks
    If I am not mistaken they will use completly new engine and they said the game should be managed to be run on todays computer even on laptops, so by adding 2 and 2, you will get the best value and gameplay without have to have super computer, so CA will put the best effort to have good graphics and great gameplay rather then poor gameplay and just that it looks nice and shiny
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  11. #11
    Krieglord's Avatar Primicerius
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    Default Re: In reality, how much can Rome 2 support?

    Quote Originally Posted by zg0301zg View Post
    If I am not mistaken they will use completly new engine and they said the game should be managed to be run on todays computer even on laptops, so by adding 2 and 2, you will get the best value and gameplay without have to have super computer, so CA will put the best effort to have good graphics and great gameplay rather then poor gameplay and just that it looks nice and shiny
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  12. #12

    Default Re: In reality, how much can Rome 2 support?

    All of us here talk about all the features we would like to add or have in the new Rome game. In reality, how many features can be added to the game? How much will the game be able to handle? Adding all the features that have been brought up a possibility? I know some of you here are really good with modding and have a good idea of what's possible or not.
    As much as they want. It is all about space.

    If Max Payne 3 can have 36 GB, then Rome two can have even more.

    Most of the space is graphics though. They use a system of poligons to make a tree or a unit or anything other. So the more poligons they use the more space they will take. That is about it.

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