Like Catholics declare crusades and Muslims declare jihad,
Like Catholics declare crusades and Muslims declare jihad,
No, and I think this is hardcoded.
since a crusade is 'officially' commanded by his Holiness the Pope, only catholics can join a crusade, similar for the Muslim Mufti's calling Jihads.
Pagans usually were not organised and one-minded enough for such an operation, but they also don't have to answer to anyone which such authority
What about Warpath from Kingdoms? - trade for Pagan campaign?
If you play as a pagan faction, you can do whatever you like and call it whatever you wish.
As for making it "official" or accessible to the AI, theoretically, I would imagine you could essentially copy the functionality from the Muslims and use it for the pagans but I am not certain. Seems logical there would be a value defined somewhere that allows an imam to call a jihad. Crusades are probably a lot more involved as they interact with the Pope / Papal States.
Never really researched this but you should check out one of the modding sub-forums for more info.
In the end Pagan nations in Medieval times didn't go on holy journeys to capture faraway cities and such, although the Golden Horde did something like that there was NOTHING HOLY about killing countless civilisations to expand their shaky empire.
however the least they can do I give the Pagan an option where if a faction calls a Crusade on them they can make an amry with a General with at least 8 units take part in defending their lands from the crusades and gain access to special units who are destined to repel any Crusading army and you can make those armies have free upkeep for the time being til the Crusade ends, that would be great as you can stock up on a pile of money so you can generate more units and retrain others. However there would have to be a limit where you can only make these types of army stack as one stack for every joining Christian faction partaking in the Crusade. So if only 5 faction were to take part, you can make only 5 of these Crusade repellers and the Crusaders could still make more armies but you'd be stuck with only as much defending armies as there are Christian faction in the Crusade.
In my opinon that would be a great way for either the Cumans or the Lithuanian Kingdom to survive for longer in the campaign map
Freeing people from the prison that is urbanized civilization, returning them to the true and honest ways of nomadic lifestyle (or something).
A very good idea imo, but maybe a bit too specific. Lithuania did succeed in repelling several invasions, so some kind of counteraction should take place in the game.
A very good idea imo, but maybe a bit too specific. Lithuania did succeed in repelling several invasions, so some kind of counteraction should take place in the game.[/QUOTE]
good to know i'm not the only one with this mind-set, although i don't favour Lithuania over the Teutons i feel they are generally the "punching bags" of the Baltic region in this game, their early troops can't survive for long and will soon they will crumble, something like i described would surely even the playing field for a while
perhaps, in the interest of realism, modders can add a trait to target region so that when captured, it is a very rebellious place and lots of rebel armies spawn in it.
I see you point for the Lithuanians being pretty much on their own and taking a lot of hits, but nevertheless they were a rather loose gathering of tribes that pretty much survived by constant rebellion, raids and difficult terrain.
Giving them armies for a combined cause is a good idea, especially for people who play as Lithuania, but from what I read, it was harder for the crusaders to maintain power than to achieve it![]()
I see from the america one, never played it, lol, I thought it is something in the pagan factions and I've never seen it before...
anyways putting a warpath function wouldn't not only be an inaccurate feature historically speaking as the Pagans were more prone to defending their homelands than to using a crusade styled feature to expand outwards cause what stopped Christian kingdoms from expanding their homelands were generally OTHER