It has been hinted that factions will be able to change their government types; what kind of government types should be included and what are 2 positive and 2 negative features of each.
My ideas...
1. Republic
+immune to dynastic turbulence, rise of pretenders
+higher amount of armed citizens rise in defense against invaders
-senate interferes with ministers/tax policy, gives nonsensical missions
-unable to make a large professional army as that undermines the authority of the Republic but limited professional units recruitable
2. Confederation (usually tribes)
+bonus in trade even with low infrastructure (other factions figure more chaotic less of a threat and less central authority means always someone to trade with)
+cheaper cost recruiting troops, a few professionals allowed
- higher cost of upkeep supplies
-unable to build some higher infrastructures with no central planning to marshal needed resources
3. Monarchy
+able to maintain large professional army but military still partially relies on non professionals
+less corruption/better diplomacy (diplomats speak with the will of the monarch and are less likely to seek a side deal)
-dynastic disputes and pretenders to the throne supported by enemies common
-low amount of armed citizens in defense against invaders
4. Democracy
+high amount of armed citizens similar to Republic
+trade bonus similar to confederation
-vulnerable to rise of tyrants/outbreaks of public unrest especially with unpopular measures like increases in taxes or maintaining too large an army
-no professional army other than mercenaries
5. Theocracy
+policy changes have very little unrest so high taxes can run for years without unrest though still affect growth
+professional army available
-losses in battle create unrest potentially changing government type/emergent factions
-lower trade as the priests don't negotiate very well
6. Imperium
+fully professional military
+cheaper upkeep/supplies so easier to maintain long distance rule
-vulnerable to civil wars/pretenders/rise of other forms of government/revolts of emergent factions
-low amount of armed citizens as trust in the professional army to protect them and laws against armed groups not loyal to the Imperium




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