It seems every TW battle since ETW is over in 10-20 minutes (vast majority of them are- really all except sieges vs starforts or when large reinforcing/allied armies are fighting).
Then there are 15-25 minutes of guiding the cavalry around not to hit stakes or get trapped by an AI unit that rallied. So often the pursuit takes as long or longer than the battle if you don't want to let many enemy escape.
This is crying for something simple where however many operational cavalry are on the field can chase down 2x their unit numbers onto routing enemy units of the retreating army- maybe focused on the best infantry of the enemy(since cavalry can fleet quicker the pursuit cavalry would focus on the men with the best chance to have good loot or be worth a ransom).
So if you kept 2 full units of 45 size cavalry alive they could pursue and slay/capture 180 enemy selected from surviving enemy men. If there were two 15 size damaged cavalry alive as well that would be a further 60 for a total of 240. Generals wouldn't count in this auto pursuit for cavalry figure.
Further it might also be cool feature to chose between slay or capture for additional income from captured to sell as slaves. The trade off is more captured lowers total numbers of eliminated enemy. For example orders to slay would be 2x cavalry numbers while to capture would only be 1x so 50% more enemy would escape to fight again if cavalry are trying to capture not kill.
It would also be nice if those numbers could be changed slightly with traits so up to 3x enemy slain with "excellent cavalry commander" or 66% could be captured if general has "slave marketeer" trait/skill. So if a general had both skills/traits in the scenario above that would result in 360 enemy eliminated with 238 captured as slaves and 122 killed in the pursuit.
If players think they could do better than the auto pursuit(I counted 10 battles from NTW and Shogun2, 5 each- were each cavalry man averaged about 3.4 killed in pursuit so base of 2x most people could probably do a bit better) there is still the chance to manually control the pursuit but with reports of "huge battle" maps I just have the feeling it will take 40 minutes to pursue on those and be incredibly boring and desperately in need of a fix.
Also it would be a great factor to make in the generals skill paths as the pursuit and hot hotly it was given often distinguished good generals from great generals. Also with the option to pursue to kill vs capture slaves to sell could have other diplomatic and/or strategic considerations.




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