Page 1 of 7 1234567 LastLast
Results 1 to 20 of 129

Thread: The Big List of Potential Ancillaries

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default The Big List of Potential Ancillaries

    LoZ

    Bait


    Boomerang


    Magical Boomerang


    Special Boomerang (from BSLoZ)


    Blue Candle


    Red Candle


    Magical Key


    Type: Tool
    Transferable: Yes
    Effect(s):
    - Subterfuge Bonus (+5)
    Cultural Restriction(s): None
    Excluded Ancillaries: None
    Availability: Very Rare
    Description: With this enchanted skeleton key in hand, no lock great or small will stand before its wielder, allowing for stealthy agents to sneak into even the most fortified fortifications with ease.

    Recorder


    Magical Rod


    Book of Magic


    White Sword


    Magical Sword


    Magical Shield


    Power Bracelet


    Blue Ring


    Red Ring


    Compass


    Heart Container


    Tomahawk (from the G&W)



    AoL

    Magic Container


    Goddess Trophy


    Healing Lady


    Magic Restoring Hag


    Wizard

    Last edited by Duke Serkol; October 29, 2012 at 05:27 PM.

  2. #2

    Default Re: The Big List of Potential Ancillaries

    ALttP

    Master Sword


    Tempered Master Sword


    Golden Master Sword


    Sharpened Sword (from AST)


    Tempered Sword
    (from AST)


    Golden Sword
    (from AST)


    Tempered Shield


    Mirror Shield (unaffiliated)


    Blue Mail


    a. hit points +2
    b. defence +2 (if this applies to defence stat and NOT command-while-defending)
    c. personal security + 1
    "Woven from silvery-blue threads of a strong material, the mystical Blue Mail increases its wearer's defense."
    It should obviously increase survivability. I would imagine since it is a mystical suit of mail, it would be something of a prestige item. Being a prestige item, I would imagine that its wearer would keep it on longer than just on the battlefield- he/she'd want to show it off and wear it as long/often as possible. As such, if an assassin came to knock this person off, he/she would be better protected than a person not wearing armor.
    Regarding the remaining concerns for the ancillary:
    f. type: armor
    g. transferrable
    h. cultural availability: all
    i. incompatibility: other armor
    j. unique: no, but rare. (decrease appearance rate or make requirements to gain it somewhat difficult).

    Red Mail


    a. hit points +4
    b. defence +4 (if this applies to defence stat and NOT command-while-defending)
    c. personal security + 1
    "Woven from crimson threads of an unbelievably strong material, the mystical Red Mail dramatically increases its wearer's defense."
    I would imagine since it is a mystical suit of mail, it would be something of a prestige item. Being a prestige item, I would imagine that its wearer would keep it on longer than just on the battlefield- he/she'd want to show it off and wear it as long/often as possible. As such, if an assassin came to knock this person off, he/she would be better protected than a person not wearing armor.
    Regarding the remaining concerns for the ancillary:
    f. type: armor
    g. transferrable
    h. cultural availability: all
    i. incompatibility: other armor
    j. unique: no, but very rare. (decrease appearance rate or make requirements to gain it quite difficult).


    Pegasus Boots



    a. +2 subterfuge
    As an entire army cannot be outfitted with Pegasus Boots (for the sake of argument), they should be available to single characters (agents). Particularly useful for stealthy agents, the Boots would enable to make daring entrances at unnatural speeds and hasty exits should they fail.
    Regarding the remaining concerns for the ancillary:
    a. type: tool
    b. transferrable
    c. cultural availability: all
    d. incompatibility: other boots
    e. unique: no, but rare. (decrease appearance rate or make requirements to gain it difficult).

    Power Glove


    Titan's Mitt


    Zora’s Flippers


    Bow and Silver Arrow


    Hookshot


    Magic Powder


    Fire Rod


    Ice Rod


    Bombos Medallion


    Ether Medallion


    Quake Medallion


    Magic Hammer


    Ocarina


    Book of Mudora


    a. Troop Morale bonus +2
    b. Law +2
    c. Piety +1
    The bonuses here represent my interpretation of the usefulness of the Book of Mudora based on its description, rather than its in-game functionality. It is described as a "green book. . . a chronological bibliography of the creation, history and legends of Hyrule. The book also contains prophecies and laws of Hyrule, along with translations for the ancient Hylian Language."
    The morale bonus would stem from a pre-battle reading or oration given to the army, by the holder of the Book of Mudora, based on the text. The law bonus is because of the laws of Hyrule contained therein; the piety bonus stems from the prophecies which the book also holds.
    Regarding the remaining concerns for the ancillary:
    a. type: holy relic
    b. transferrable
    c. cultural availability: should probably be a Hyrule-exclusive ancillary
    d. incompatibility: none at the time of this post
    e. unique: probably not? I would imagine that there are multiple copies, but it was only necessary to feature one in the game. Otherwise, I would imagine it would be harder to get to.

    Cane of Somaria


    Cane of Byrna


    Magic Cape


    Super Bomb


    Pendant of Courage


    Pendant of Power


    Pendant of Wisdom (yes, I switched them around intentionally)


    Medicine of Life/Red Potion


    Medicine of Magic/Green Potion


    Medicine of Life and Magic/Blue Potion


    Bottled Fairy


    Golden Bee


    Stal
    Cucco

    Getting mized up with the Stalfos can result in being cursed and haunted by these undead birds, that will decrease your farming and food production.
    Non transferable.

    Sahasrahla


    Aginah


    Repent Thief


    Dwarven Swordsmiths


    Bonus to units attack/defense (in the sense that they're building/improving weapons/armor) and mining bonus (they're refining the material mined out into useful products)

    Flute Boy


    Fortune Teller


    Thief


    Worn-out Glove (from AST)


    Gold Potion (from AST)

    Last edited by Duke Serkol; October 29, 2012 at 01:06 PM.

  3. #3

    Default Re: The Big List of Potential Ancillaries

    OoT

    Ocarina of Time


    Kokiri Sword


    Giant Knife-Biggoron Sword


    Deku Nuts


    Bomb Bag


    Fairy Bow


    Fire Arrows (magical)


    Ice Arrow


    Light Arrows


    Megaton Hammer


    Din’s Fire


    Farore’s Wind


    Nayru’s Love


    Lens of Truth


    Fairy Ocarina


    Hylian Shield


    Mirror Shield (Gerudo)


    Goron Tunic


    Zora Tunic


    Iron Boots


    Hover Boots


    Goron Bracelet


    Silver Gauntlets


    Golden Gauntlets


    Silver Zora Scale


    Golden Zora Scale


    Kokiri's Emerald


    Goron's Ruby


    Zora's Sapphire


    Light Medallion


    Forest Medallion


    Fire Medallion


    Water Medallion


    Spirit Medallion


    Shadow Medallion


    Keaton Mask


    Skull Mask


    Spooky Mask


    Bunny Hood


    Mask of Truth


    Stone of Agony


    Pocket Cucco

    These miniature birds are of great benefit to commerce as they can more easily be transported and sold.

    Mutoh


    Can work like a souped up version of the Engineer from Vanilla.

    Cucco Lady


    Bonus to food production

    Talon


    Ingo


    Guru-Guru


    Potions Granny


    Dampé


    Know-It-All Brothers


    Lakeside Scientist


    Sharp


    Flat


    Great Deku Tree Sprout


    The heir to the Great Deku Tree, imbued with all his knowledge.
    He provides a bonus to farming by increasing the fertility of the surrounding landscape, but his main task is to ward off evil (+ Public Order)
    Non Transferable.

    MM

    Razor Sword


    Gilded Sword


    Great Fairy Sword


    Hero's Shield


    Hero’s Bow


    All-Night Mask


    Blast Mask


    Stone Mask


    Bremen Mask


    Mask of Scents


    Shori (Hyrule counterpart to Shiro)

    This man was born with a "gift": he is so plain and boring he's practically invisible. He pretty much squandered this gift by enlisting as a soldier rather than becoming a spy... but typically, any general he serves under will eventually take note of his talent and employ him as such, thus obtaining extra intelligence.
    Last edited by Duke Serkol; October 29, 2012 at 12:56 PM.

  4. #4

    Default Re: The Big List of Potential Ancillaries

    Oracles

    Goronade

    Boosts Stamina

    Cuccodex

    Providing information on everything from hatching to breeding, this encyclopedic volume on all things cucco grants a bonus to farming and food production.

    Seed Shooter


    Bipin and Blossom


    Maple


    Syrup


    Subrosian Smelter


    Adlar


    Cheval


    Dr. Troy


    Patch


    Jeweler Vasu

    + to trade income

    Din


    Nayru


    Farore

    Last edited by Duke Serkol; October 29, 2012 at 12:41 PM.

  5. #5

    Default Re: The Big List of Potential Ancillaries

    TWW

    Hero’s Sword


    Mirror Shield (Hylian)


    Telescope


    Gossip Stone Fragment


    Grappling Hook


    Hero’s Charm


    Magic Armor


    Knight’s Crest


    Skull Necklace


    Postman Statue


    Exotic Flower

    These exotic flowers help beautify towns and reduce their squalor.

    Boko Stick


    Machete


    Darknut Sword


    Moblin Spear


    Stalfos Club


    Phantom Ganon's Sword

    Last edited by Duke Serkol; October 29, 2012 at 12:43 PM.

  6. #6

    Default Re: The Big List of Potential Ancillaries

    FS

    Armor Seed


    Pegasus Seed


    Razor Seed



    FSA

    Roc’s Feather


    Mage


    Iris



    TMC

    Four Sword


    Roc Cape


    Cane of Pacci


    Pycolite (blue, red, yellow...)


    Jabber Nut


    Earth Element


    Fire Element


    Water Element


    Wind Element


    Gramps Smith


    Minister Potho


    Gentari


    Festari


    Librari


    Melari


    Beedle


    Stockwell

    Last edited by Duke Serkol; July 31, 2012 at 07:45 PM.

  7. #7

    Default Re: The Big List of Potential Ancillaries

    TP

    Ball and Chain


    Dominion Rod


    Gale Boomerang


    Hawkeye


    Zora Armor


    Magic Armor


    Transferable
    Finance -6, Hit Points +3, Influence +3
    Only Hyrule can gain it (but if another race kills the wearer then it is transferred to the victor... don’t know if this is possible)
    Not compatible with other types of armor
    Only one is in existence
    The magic armor is said to have been a gift from the Goddesses to the Royal Family of Hyrule, it grants the wearer extra life during battle but the cost of this is the armor consuming rupees making it an expansive armor to wear.

    Great Fairy Tears


    Sheikah Idol


    Ancient Sky Book


    Ooccan Automatic Crossbow


    Prince Ralis


    Renado


    Telma


    Barnes


    Borville


    Postman


    Fanadi


    Jovani


    Gor Coron


    Gor Amoto


    Gor Ebizo


    Gor Liggs

    Last edited by Duke Serkol; October 22, 2012 at 10:43 AM.

  8. #8

    Default Re: The Big List of Potential Ancillaries

    PH

    Force



    Uh... maybe giving this game and ST their own post wasn't such a hot idea.
    Last edited by Duke Serkol; July 31, 2012 at 07:55 PM.

  9. #9

    Default Re: The Big List of Potential Ancillaries

    SWS

    Fortified Shield


    Divine Shield


    Beetle


    Digging Mitts


    Mogma Mitts


    Fireshield Earrings


    Gust Bellows


    Scattershot


    Whip


    Goddess’ Harp


    Heart Medal


    Rupee Medal


    Cursed Medal


    Small Wallet


    Medium Wallet


    Big Wallet


    Giant Wallet


    Life Tree Fruit


    Evil Crystal

    The pure, crystalized state of an ancient curse of malice, this powerful crystal will grant a boost in magic at the cost of reducing one's own purity (+dread -loyalty).
    Last edited by Duke Serkol; October 29, 2012 at 01:08 PM.

  10. #10

    Default Re: The Big List of Potential Ancillaries

    Welcome everybody to the big list of potential ancillaries!
    It is my hope that this will become a popular community project.

    As you can see, I've made a fairly big list of items and people from the Zelda series, not all items and certainly not all people, just the ones whom I thought could make good ancillaries.
    So what happens now? We go through the list and start pooling ideas as to what each ancillary could do exactly.

    For every ancillary we would like to see in the game, we will have to come up with the following data:
    a type (security, academic, entertainment etc.),
    whether it is or not transferable,
    up to five effects (usually the increase or decrease of some stat, like piety, troop morale, hit points, tax collection etc.),
    if any cultures can't gain the ancillary,
    if it is incompatible with any other ancillary (clearly no one's gonna wear both Zora and Magic Armor)
    and whether or not it is unique (that is, if only one of it can exist at a given time... there could be many compasses, but we can't have several Sahasrahlas going around, can we?)

    As we gather data, I will edit my list to add it next to each ancillary.

    A particularity concerning weapons and armors... Neph said he can make it so that upon acquiring one, the General's model changes to bring it onto the battlefield.
    Needless to say, you should not expect many weapons to make it in... but some probably will, so do feel free to contribute data for them!

    I think that should be about all. In closing let me add that this list is a tool, it is by no means intended to be restrictive. If you feel that some items or characters are missing, do feel free to suggest them (possibly with the necessary data).

    And lastly, since I've taken this task upon myself, I should give a forewarning that contributions I don't think fit may be rejected (like say, if you wanted to add the ancillary "green rupee"... that wouldn't make much sense. Or to stick to those already in the list, if you suggested a minus five charisma for the bearer of the Tempered Sword without a valid justification).
    Of course since it IS Neph's mod, anything he approves will make it in... and I will give in to popular demand as well

    Here is a list of the stats the can usually be modified by ancillaries, including the minimum and maximum amounts that can be altered for each of them.

    • Ambush Plus/Minus 5
    • ArtilleryCommand Plus/Minus 5
    • Assassination Plus/Minus 5
    • Attack Plus/Minus 5
    • Authority Plus/Minus 5
    • BattleSurgery Plus/Minus 10 Unkown Maximum
    • Bribery Plus/Minus 10 Unkown Maximum
    • BribeResistance Plus/Minus 5
    • CavalryCommand Plus/Minus 5
    • Charm Plus/Minus 5
    • Chivalry Plus/Minus 5
    • Combat_V_Faction_England Plus/Minus 5 You should be able to use any faction by replacing the faction name.
    • Combat_V_Religion_islam Plus/Minus 5 You should be able to use any religion by replacing the religion name.
    • Command Plus/Minus 6
    • Construction Plus/Minus 10 Unkown Maximum
    • Defence Plus/Minus 5
    • Farming Plus/Minus 5
    • Fertility Plus/Minus 5
    • Finance Plus/Minus 5
    • GunpowderCommand Plus/Minus 5
    • Health Plus/Minus 5
    • HeresyImmunity Plus/Minus 5
    • HitPoints Plus/Minus 5
    • InfantryCommand Plus/Minus 5
    • Influence Plus/Minus 5
    • Law Plus/Minus 5
    • LineOfSight Plus/Minus 5 True Maximum
    • LocalPopularity Plus/Minus 5
    • Looting Plus/Minus 10 Unkown Maximum
    • Loyalty Plus/Minus 5
    • Magic Plus/Minus 5
    • Mining Plus/Minus 5
    • MovementPoints Plus/Minus 100 Tested and Confirmed
    • NavalCommand Plus/Minus 5
    • PersonalSecurity Plus/Minus 5
    • Piety Plus/Minus 15 Unkown Maximum
    • Purity Plus/Minus 5
    • PublicSecurity Plus/Minus 5
    • Sabotage Plus/Minus 5
    • SeigeAttack Plus/Minus 5
    • SiegeDefense Plus/Minus 5
    • SeigeEngineering Plus/Minus 60 Unkown Maximum, adds Build Points for seige equipment
    • Squalor Plus/Minus2 5 Tested and Confirmed
    • Subterfuge Plus/Minus 5
    • TaxCollection Plus/Minus 100 Tested and Confirmed
    • Trading Plus/Minus 20 Unkown Maximum
    • TrainingAgents Plus/Minus 5
    • TrainingUnits Plus/Minus 5
    • TroopMorale Plus/Minus 6
    • Unorthodoxy Plus/Minus 5
    • Unrest Plus/Minus 5
    • Violence Plus/Minus 5


    So let's get started, shall we? Do have fun everyone!
    Last edited by Duke Serkol; August 01, 2012 at 06:06 PM.

  11. #11
    quenya's Avatar Biarchus
    Join Date
    May 2011
    Location
    Realm of Twilight
    Posts
    614

    Default Re: The Big List of Potential Ancillaries

    what about the seeds from the Oracle Games?
    Droma: :Rosa

  12. #12

    Default Re: The Big List of Potential Ancillaries

    Tell me what you'd have them do (and possibly the rest of the necessary information for ancillaries, as listed above) and I will likely add them

  13. #13
    quenya's Avatar Biarchus
    Join Date
    May 2011
    Location
    Realm of Twilight
    Posts
    614

    Default Re: The Big List of Potential Ancillaries

    Well here's my idea for the seeds:

    Gale Seeds: these could give the general the ability to retreat from every battle, even when all his movement is used up for the turn. (don't know if that's possible, but would be cool.)

    Ember Seeds: If the general's bodyguard are archers, it would enable them to have fire arrows. (obviously the Kokiri would not get this, as their archers already have fire arrows.)

    Scent Seeds: they could be for a spy, as a distraction tool.

    Pegusus Seeds: they could increase the general's movement distance each turn, like he could go farther.

    dunno, just a thought. like it or hate it as you will.

    i'll look at the others you suggested soon and try to think what they would do.
    Droma: :Rosa

  14. #14

    Default Re: The Big List of Potential Ancillaries

    Quote Originally Posted by quenya View Post
    Gale Seeds: these could give the general the ability to retreat from every battle, even when all his movement is used up for the turn. (don't know if that's possible, but would be cool.)
    Mh, so it would... we should investigate that.

    Quote Originally Posted by quenya View Post
    Ember Seeds: If the general's bodyguard are archers, it would enable them to have fire arrows. (obviously the Kokiri would not get this, as their archers already have fire arrows.)
    Sounds good too!

    Quote Originally Posted by quenya View Post
    Scent Seeds: they could be for a spy, as a distraction tool.
    So they'd raise a stat? Uhm, come to think of it, this thread could really use a comprehensive list of all stats in the game. I wonder where I could find one.

    Quote Originally Posted by quenya View Post
    Pegusus Seeds: they could increase the general's movement distance each turn, like he could go farther.
    Mh, yes... you could say that he has enough for himself and his men... whereas the Pegasus Boots would only raise his own speed in battle perhaps.

    Where's the Mystery Seeds?

    Quote Originally Posted by quenya View Post
    i'll look at the others you suggested soon and try to think what they would do.
    Have fun, but don't forget, we need more than just effects, there's also type, transferability, excluded cultures, incompatibilities and uniqueness

  15. #15

    Default Re: The Big List of Potential Ancillaries

    Quote Originally Posted by Duke Serkol View Post
    So they'd raise a stat? Uhm, come to think of it, this thread could really use a comprehensive list of all stats in the game. I wonder where I could find one.
    Well for Generals there's the main stats of:

    Command
    Chivalry/Dread
    Piety
    and Loyalty/Respect (for rulers)

    And then there are there bonuses to tax, happiness in a province, campaign speed, bonuses to command in certain situations, hit points, and religion modifiers.

    That's as much as I can think of currently, and I'm sure someone can come along later and put up a comprehensive list afterwards. But I think this good for a rough list at least.

    For Diplomats they have diplomacy, Merchants mercantile, Princesses loveliness, Spies and Assassin's have subterfuge.

    Admiral's only have command.

  16. #16

    Default Re: The Big List of Potential Ancillaries

    Quote Originally Posted by Wakerz140 View Post
    Mystery Seeds- Makes it harder for opponents to detect what units and buildings you have with the general.
    Perhaps... but those were never used to hide anything in the games, as far as I can remember. Rather they could reveal stuff (most notably Veran from hiding within people)

    Quote Originally Posted by DiddlyDark View Post
    By the way, the tempered sword/tempered master sword and golden sword/golden master sword are essentially the same weapons, no need to separate them.
    Hoho, someone questioning my knowledge of Zelda games? Challenge accepted!

    I will readily concede this, if you had started that sentence with the words "In ALttP" you would have been correct.
    In that game, we only have two swords, the basic one Link's uncle gives to you

    and the upgradable Master Sword, pictured here in all its glory:
    Quote Originally Posted by Duke Serkol View Post

    Spoiler Alert, click show to read: 
    Master Sword


    Tempered Master Sword


    Golden Master Sword

    But what you probably are not aware of, is that the situation is quite different in BS Zelda Ancient Stone Tablets.

    In that game,
    Spoiler Alert, click show to read: 
    we can have the initial sword sharpened by the smiths (I had actually forgotten about this passage)

    Then in a later dungeon we find a red Tempered Sword


    And once we have that, it becomes possible to rent a Golden Sword
    But none of those are the Master Sword, which we can only retrieve from its pedestal (still in its golden form) near the end of the game.
    They don't shoot beams, they lack the power to repel evil and can't pierce through magic barriers.

    I suppose you could object that I listed them under ALttP, not AST... but it didn't seem necessary to list AST when most of its items are the same as in ALttP (though then again I did list PH with just Force under it...)
    And granted, the artworks above were all made for A Link to the Past... but seeing as they don't look like the Master Sword, I figured I may as well use them for the swords in BSZelda AST.

    Quote Originally Posted by DiddlyDark View Post
    Oh, here's a better image for Farore.
    Thanks, I need to find better images for a lot of those. I just wanted to get the list out there first so thing could get moving

    Quote Originally Posted by Agent 51 View Post
    Well for Generals there's the main stats of:

    Command
    Chivalry/Dread
    Piety
    and Loyalty/Respect (for rulers)

    And then there are there bonuses to tax, happiness in a province, campaign speed, bonuses to command in certain situations, hit points, and religion modifiers.

    That's as much as I can think of currently, and I'm sure someone can come along later and put up a comprehensive list afterwards. But I think this good for a rough list at least.

    For Diplomats they have diplomacy, Merchants mercantile, Princesses loveliness, Spies and Assassin's have subterfuge.

    Admiral's only have command.
    Different agents have diferent stats then? Well this might be more complicate than I thought...
    Last edited by Duke Serkol; August 01, 2012 at 09:05 AM.

  17. #17

    Default Re: The Big List of Potential Ancillaries

    Hey Duke, perhaps if it's possible, could you gain the trait/ ancilliary by completeing events? Or capturing specific settlements? Like if you Capture the fire Temple, or Death mountain, your general who captured it acquires the Goron Tunic? Or if you capture Stone Tower Ruins you're general who captured it obtains the great fairy's sword?

  18. #18

    Default Re: The Big List of Potential Ancillaries

    Oh dear, I'm not nearly knowledgeable enough about this game to answer those questions. I only specialize in Zelda lore, hence the long list without a single attribute yet

    Hopefully Neph and/or Pilgrim will come to the rescue. Or someone else who's played enough M2:TW to know the answers.

  19. #19
    Avatar of the Ice Wolf's Avatar Praeses
    Join Date
    Nov 2011
    Location
    Between the 3rd and 4th Dimensions
    Posts
    7,874

    Default Re: The Big List of Potential Ancillaries

    Quote Originally Posted by DukeSerkol View Post
    Din


    Nayru


    Farore

    Ok, first off the golden trio actuall appeared in the flesh during Oracles!? Well, now that I got that out of my system, how in the great land of Hyrule do you expect a general to have one of the three goddesses in their retinue, aside of course from Link himself. He is the only one I think might be semi-worthy and even that is doubtful.

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
    East: Nerise - Kiril

  20. #20

    Default Re: The Big List of Potential Ancillaries



    Those are not just in Oracles, they ARE the titular Oracles, not the Goddesses they are oracles of.

Page 1 of 7 1234567 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •