View Poll Results: How many turns?

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165. You may not vote on this poll
  • 1

    10 6.06%
  • 2

    21 12.73%
  • 4

    88 53.33%
  • 6

    5 3.03%
  • 8

    12 7.27%
  • 10

    0 0%
  • 12

    19 11.52%
  • 1 turn per day,so you can even decide when your leader takes a

    10 6.06%
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Thread: How many Turns Per Year would you like in Rome II?

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  1. #1

    Default How many Turns Per Year would you like in Rome II?

    Since there wasn't a thread like that,or maybe it was,anyway...

  2. #2
    Senator
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    Default Re: How many Turns Per Year would you like in Rome II?

    I like FOTS' system a lot, with the different clan-wide effects in the seasons. Though I hate attrition.

  3. #3
    Libertus
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    Default Re: How many Turns Per Year would you like in Rome II?


  4. #4

    Default Re: How many Turns Per Year would you like in Rome II?

    Rikx,mine has more options...
    Last edited by Waiting for Rome 2 -_-; July 31, 2012 at 06:19 PM. Reason: editing

  5. #5

    Default Re: How many Turns Per Year would you like in Rome II?

    I voted the last option because I'd like to see a real time campaign. No turns. If it must be turn-based, I'd like to see as many turns as possible, with everything (especially army movement) optimized around the sense of time.
    The whole modern world has divided itself into Conservatives and Progressives. The business of Progressives is to go on making mistakes. The business of the Conservatives is to prevent the mistakes from being corrected. - G.K. CHESTERTON

  6. #6

    Default Re: How many Turns Per Year would you like in Rome II?

    Quote Originally Posted by atheniandp View Post
    I voted the last option because I'd like to see a real time campaign. No turns. If it must be turn-based, I'd like to see as many turns as possible, with everything (especially army movement) optimized around the sense of time.
    I also want as many turns as possible,but a real time campaign would not be TW anymore.

  7. #7
    Anna_Gein's Avatar Primicerius
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    Default Re: How many Turns Per Year would you like in Rome II?

    Quote Originally Posted by Waiting for Rome 2 -_- View Post
    I also want as many turns as possible,but a real time campaign would not be TW anymore.
    In the first two games the campaign map was divided into province.
    There was no real army movement like "Should I defend this bridge or wait the enemy in my city ?"
    A series should be able to evolve even in it's core mechanic or it will become very annoying to always play the same game.

    I voted 12 turn though 4 could be enough.
    It would be cool if CA provided a tool to easily change the setting.
    Real time could be interesting.

    Someone had try the game called "Hegemony Gold : Wars of Ancient Greece" ?
    That might give us an idea about what real time on total war would seems.

    (real time with the separation campaign map/battle map of course)

  8. #8

    Default Re: How many Turns Per Year would you like in Rome II?

    Quote Originally Posted by atheniandp View Post
    I voted the last option because I'd like to see a real time campaign. No turns. If it must be turn-based, I'd like to see as many turns as possible, with everything (especially army movement) optimized around the sense of time.
    That would be basically a Paradox game, which only really works because none of the combat is actually controlled. I think in a TW game, it'd be a horrid mess - because, ideally, time should keep flowing while in battle, but then what happens if an army meets another army while you're in a battle already?

  9. #9

    Default Re: How many Turns Per Year would you like in Rome II?

    Quote Originally Posted by krisslanza View Post
    That would be basically a Paradox game, which only really works because none of the combat is actually controlled. I think in a TW game, it'd be a horrid mess - because, ideally, time should keep flowing while in battle, but then what happens if an army meets another army while you're in a battle already?
    I think the way this could work is if you have 2 (or more) ways the time flows. Campaign-map time, where you build, move armies manage everything etc. and battle time, when two armies are close to each-other.

    Campaign-map-time could be something like 1 hour/year or whatever, battle time is actually real time. The chances of two battles happening at the same time at the same day are slim, and some very easy mechanics could be used to delay one of the two, without any great impact on the larger scale of things.

    I would love to play this kind of game.

  10. #10

    Default Re: How many Turns Per Year would you like in Rome II?

    Quote Originally Posted by atheniandp View Post
    I voted the last option because I'd like to see a real time campaign. No turns. If it must be turn-based, I'd like to see as many turns as possible, with everything (especially army movement) optimized around the sense of time.
    No.

    A real-time campaign is something I will not stand for.

  11. #11

    Default Re: How many Turns Per Year would you like in Rome II?

    4 turns best for me.

  12. #12

    Default Re: How many Turns Per Year would you like in Rome II?

    Quote Originally Posted by Asgaroth View Post
    4 turns best for me.
    Don't know what you base your answer on, but this works for as well.

    Personally I would like to see all four seasons (Turn per Season). If this is the case, I would like them to incorporate elements such as weather to the overall length of travel per turn. In example, Winter=harsh weather= less travel and so on. I'm fine with one turn a season or any other number of turns it might be. If I had it my way, "4".

  13. #13
    Wodeson's Avatar Tiro
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    Default Re: How many Turns Per Year would you like in Rome II?

    If it's similar to the original Rome in growth rates, then 2 years per turn would work better.
    When in doubt, attack.

  14. #14

    Default Re: How many Turns Per Year would you like in Rome II?

    2 turns per year but generals and agents need longer range so they can make it across map in less than 10 years.

  15. #15

    Default Re: How many Turns Per Year would you like in Rome II?

    Quote Originally Posted by Ichon View Post
    2 turns per year but generals and agents need longer range so they can make it across map in less than 10 years.
    At least it's better then M2TW where every 2 years, an agent/general ages half a year...

  16. #16

    Default Re: How many Turns Per Year would you like in Rome II?

    1 turn=9 months would be best in my opinion. It's like 2 turns per year, but allows for a representation of all 4 seasons.

    (as opposed to the option of 4 turns per year, which would result in too long a campaign assuming the game runs for a fair few hundred years)
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  17. #17
    Rhaegar1's Avatar Campidoctor
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    Default Re: How many Turns Per Year would you like in Rome II?

    Quote Originally Posted by a tw player View Post
    1 turn=9 months would be best in my opinion. It's like 2 turns per year, but allows for a representation of all 4 seasons.

    (as opposed to the option of 4 turns per year, which would result in too long a campaign assuming the game runs for a fair few hundred years)
    that way the seasons would go backwards wouldn't they? Better make it 15 months I think
    'I'll be damned ' Marcellus Wallis


  18. #18

    Default Re: How many Turns Per Year would you like in Rome II?

    4 is best in my opinion.
    "Everyone believes in something. I believe I'll have another drink."

    "Wise was he who created god."

  19. #19

    Default Re: How many Turns Per Year would you like in Rome II?

    i would want option to change the tpy

  20. #20
    JOZI's Avatar Libertus
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    Default Re: How many Turns Per Year would you like in Rome II?

    I kinda like the Fots system of four turns a season that way we could get a lot of units out there in a a few season and since the game is going to be LOOOONG anyway

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