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    m_1512's Avatar Quomodo vales?
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    Default Complete Player Guide

    Basic Guide
    This guide covers the basics applicable to all paths and characters. For specific paths, character specifics guides are below.

    The Character
    First stop is to create your character in the registration thread. You can open the thread with your character’s name. Also, please edit the thread’s name to the name of the heir when your original character dies. In the case of clergy, the protégée occupies the place instead of heirs (clergy’s cannot marry). Below is the basic’s the thread should cover.

    Name: The name of the character.

    Age: Self-explanatory. Also, make sure you update your character’s age every week. This way, you save them a load of work.

    Appearance: How does your character look like? What is the physique? I do not need to explain much here. Be creative in this regard.

    Origin: Essentially means from where your character hails from. Does not need long essays, a single sentence would do. This is especially important as your origin would influence your relations with that place. My advice would be to confine this area within Europe as it was extremely unlikely that your character could be from elsewhere, say Japan.
    Examples of origin could be -> English, French, Spanish, Polish etc…

    Family/House: A description about your character’s roots. Every character in the game is allowed a shield to highlight his house/family. This section should contain details about the character’s house or roots. You need not be historic with this, be creative to make your character interesting.
    For example, the house of Brent claims descent from the old Frankish lords of Charlemagne.
    The one line was just an example; the creativity is up to you. A colorful paragraph about the house would make a splendid read.

    Background Story: This should sum up a brief, yet rich history of your character. What your character did before and where he/she came from. Make a nice narrative, and let your creativity flow naturally.


    Personal Effects: In the very first of a kind, this game allows new players to possess 5 items as their personal effects. You can choose from a list of items which will be given in the Registration forum. My advice would be to choose such items which would not only be useful for your character, but suit them a bit as well. The items available are given in the list below.
    • Chainmail Armor,
    • Crossbow,
    • Dagger,
    • Dagger with Carved Cross and Sheath,
    • Journal Book,
    • Leather Gauntlets,
    • Lockbox,
    • Quill,
    • Shield,
    • Shield Rounded,
    • Sieben Flanged Mace,
    • Signet Ring,
    • Silver Crucifix Chain,
    • Silver Crucifix Ring,
    • Sword – Crusader,
    • Sword – Short and Leather Scabbard,
    • Sword – Zweihänder,
    • The Holy Bible,
    • Wooden Crosier Staff.

    You can replace those items by purchasing new ones from player-merchants or from NPC sellers controlled by moderators.
    Another important function of this feature is that it tells moderators what your character is having on them at any given point of time. This saves you the trouble of mentioning the items in each and every place you role-play. It is equally important that you keep this list updated. Each Male Character can carry 6 items, and Female can carry 5 items.

    The Residence
    Well, now that your character’s ready, he/she needs a place. So, the next stop is The Residences forum. Here you have to create a thread for your character’s home. It’s very simple, name the thread as what you would like to call your abode. For example,
    The Black Manor, Regensburg.
    You can situate the residence anywhere within the realm. It is possible to own many personal estates and manors, but you have to confine those in the main residence thread itself. My suggestion, use a list. The main residence could have a brief description to bring a feel about the residence. A picture would only make a nice addition. In this regards, any picture would do, I would go far to say that a picture of even Hogwarts castle would look nice.

    As the name suggests, the residence is an excellent place for maintaining records which you could not elsewhere. You can store the list of all your character’s possessions in this thread. This place is also ideal for you to post the details of the character’s family, and family trees if you like to do things rather in depth.

    Lastly, the residence is the place where people would come and role-play with you too. For instance, they might come with just the usual banters or maybe sometimes with sinister plans of conspiracy.

    Coat of Arms
    Every player is allowed a basic shield. But it does not end there. As your character goes up in ranks and standings, you can ask additions from Major Darling. The additions would be like supporters, crowns etc. which would better highlight your character’s position. For example, lion supporters are a mark of kingship. When you character is awarded kingship, you can ask MD to add lion supporters to your shield, thus making it into a Coat of Arms. Also note that you can start off from the first step only, which is from the basic/starting positions. There is no jumping the steps here.


    Incomes
    By now, you would know about registration and residences. After that the next stop is the incomes thread. It will be a stickied thread, so no problems in finding it. However, here is the link to that thread.
    There, make a post with the name of the character family. Keep the post updated weekly (yearly in-game) with the incomes, deductions, and balances.

    Now we reach the end of this basic player guide. Give a look into the Path specific guides for more details about each path and distinctions between the paths.


  2. #2
    m_1512's Avatar Quomodo vales?
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    Default Re: Complete Player Guide

    Path of Church Guide
    This path is unique in the regard that it includes both spirituality and power. If you choose this path, you can know that you will play a role that rivals the royals. But there is a distinction here, that for most part you power comes from outside. Yes, players of this path derive their power from the Papacy. So, how do you go about it?

    You can start as a Theological academic (a student of Christianity). From here you have to seek a promotion. There are always two ways in this path. Either you write to Rome (moderators) and ask for advancement or you go about your way delivering sermons and speeches until you are noticed and advancement conferred. Which way you choose is up to you.


    Should you gain advancement, you become a priest, responsible for a parish. Now, open a thread in the Reich forum as your office. From there, you can carry on your work and other role-plays. The next promotions would be bishop and then archbishop. Please note that you cannot ask for Tithe until after you become a bishop. Tithe is a form of religious tax you can ask from other players. You can ask for the amount in fractions, i.e. a fifth of earnings, or a tenth of earnings etc. Theoretically, the money is to be used for religious purposes, but what you do with your character is your game. After archbishop, you will come across two routes.
    • Step into the sordid world of imperial politics by becoming a price-archbishop. You can ask someone to solicit for you to be conferred one, or accept one when you are indeed offered.
    • Continue in divine path by remaining loyal towards the church.

    When you become the Prince-Archbishop of a state, you gain the right to levy taxes upon your subjects. While this is an efficient way to make riches, it is also necessary to remember that people would expect you to be benevolent. Given below is the formula to calculate the production of each province.
    Production = Base value + (D20 * Tier value)
    You don’t have to worry about this as the moderators will do the math at beginning of each game year. You just have to sum up the values of your provinces. And then you can levy tax accordingly (1/5 or 1/3 or 1/6 etc.), but don’t be too benevolent, as you’ll have to pay the imperial tax to the emperor as you have become an Ecclesiastic Prince.

    If you choose the second option you can strive on to become a cardinal, and then eventually the pope. With the exception of Prince-Archbishops, all clergymen are exempt from imperial tax. As a clergyman, you can also denounce, excommunicate, and reconcile other players from the church provided you have the authority to do so. Also, as players in other paths have heirs to continue your legacy, you cannot have one as clergymen were celibate. However, you can have protégées who can continue your legacy in that path or maybe stray into other paths.


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    Default Re: Complete Player Guide

    Path of Gold Guide
    This is the path of gold, the thing that drives the world. This is the most unique path in this game, in a way quite distinct from others. How is it distinct?
    Here, the rise of your character is in your hands. Indeed, all promotions come from no one, but that you get them for your character. Instead of promotions, you have here charters. Charters are nothing but Letters of Permission given out by royals governing the provinces. You can obtain these by any method you wish; there is nothing ethically right or wrong here. So, let us get on with this guide step by step.

    Local Merchant
    You start as a local merchant and setting up your shop thread in the Reich forum. You then select which goods to trade in. A fair note, you can only trade the goods available in that region, which you can get by asking the moderators.

    Merchant
    You can then rise to the level of a full merchant, one who has trade rights across regions. For this you must get letters of permission to trade in that region.
    For example, you are a merchant in Saxony. To get the right to trade in Austria, you must ask for a charter from the royal governing that region. Similarly, you can get charters to trade across many regions in the empire.
    You must however include a list of charters in your thread.

    Tradesman
    As always, you cannot be expected to remain content in the same position. You would naturally wish to trade outside the borders too. Why? Simple, as it will have added bonus of being able to trade different products which would not be available in the empire. You can receive this charter from an Elector only.

    Merchant Guilds
    Any group of two or more merchant players may form a merchant guild at any time. A guild may only sell one type of good per year; however the profit from that trade is multiplied by 1.25 per guild member. If the guild chooses to sell a good, members may not sell the same. The guild may use the roll of any member it chooses. For example, if a Tradesman and a Merchant formed a guild, it would be more profitable to use the Tradesman’s roll. Guild members are responsible for setting their own rules and regulations concerning in-game activities, but if active membership in a guild drops below two players, the remaining player may not use the 1.25 bonus the guild provides.

    Trade League
    Trade routes may be established between any two territories, inside or outside the HRE, by any Merchant for 30,000 Reichmarks. To calculate income for the trade route, find the sum of the tiers of the two territories it connects. Use the table below to determine exact income.
    2: 1,000
    3: 1,750
    4: 2,500
    5: 3,250
    6: 4,000


    Trading Enterprise

    This is a concept which will come much later in the game. And it is then that it shall be explained in detail.

    Specials Items
    Merchants may sell special items. Special items include those which are not usually purchased regularly by public, for example, swords, armor etc. For such items, the player shall get only character sales, and no NPC sales. Also, guilds may not trade in these items.

    NPC Income
    In addition to their base (main incomes), Merchants can also claim NPC income. NPC income is claimed product-wise (good) and by the formula given below.
    Income of a good = (Intelligence/10) * (Base value * Profit of the Good)
    To start trading a good, the merchant must pay the starting amount for it. A register of goods and prices will be maintained by the moderators.


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    Default Re: Complete Player Guide

    Path of Quill Guide
    This is another path which is very much like the merchant one. Here too, the rise is more or less up to you. You start as an academic, a pursuer of books and scrolls and intellectual musings. First, you open a thread in the Reich forum as your study. From here you carry out your work and other role-plays. To give you a fair note, this is also one of the challenging paths, and hence quite interesting too. Now how do you get a rise?

    Simple, get noticed by a prominent person, who will give you a letter of recognition. And this is not so simple. You have to have several papers under your belt before you advance each time, and if not papers, several services to the empire. But, the rise is not the entire thing here. There are three paths within this path itself.
    • of Science,
    • of Law,
    • And of Politics.

    To rise through the science path, you must start perusing any stream of science. Be it alchemy, or the study of metals, they all come in handy. The more papers you give, the more you rise. And you make take up research quests which shall be explained below.
    The path of law is a beneficial one. This path can lead to you to a place above all royals. The higher you climb the more power you get. After magistrate, you can go on to join the Court Council of the Empire. This body is so high that it is only subject to the emperor.
    In politics, you go by the way of diplomacy. Here, you can become an imperial diplomat, who can ratify treaties and alliances. Or you can go forth to become a governor of imperial cities, and enter the world of royals.


    There is not much to explain in the guide here. Hence, you can be creative in this regard. As for the researches and advances, I will give a short note here. Researches and advancements could be anything. Can it be scientific discovery or military technology or doctrine? It can be anything as long as it stands feasible to the time period. No use starting a SETI program. There will be a roll each week for the research completed and by the rp between the player and moderator. To start this, a player must start a quest in a thread.


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    Default Re: Complete Player Guide

    Path of Royals Guide - By Shankbot12
    Taking this path will throw you in at the deep end, but if you can swim the rewards will be great. You have the greatest hold over the Empire - and the chance to create the biggest impact. You will play a game of shadows, deceit, and lies. For that is what it takes to survive in the Imperial Court. Assassinations will defiantly be the order of the day, and rising high enough, to quickly may well see you on the receiving end.

    You will start may start off as minor noble, or even an Elector - but eventually all roads will lead to Rome, and becoming the King of them. Fortune, wealth, and power are there for the taking, you just need the determination and ruthlessness to seize it.

    We suggest you make friends in high places, secure connections, and make plans in the shadows - remember it is not who you know but how you know them. However, trust no-one. Everyone is after the samething as you are, the Imperial throne; and they'll do anything to get it. To this end we suggest you take points in Assassination and the like, anything to improve your chance of survival. Rising up will entail gaining the eye of a high ranking official, and have them be your patron in the big wide world. Proving your has little to do with it, if you take into account what has been said above you'll be sitting next to the Emperor in no time. Of course failure to do so will result in worse men getting the title and all the perks that come with it.

    Despite this if you can master surviving this path will offer some of the greatest rewards, and can be one of the most enjoyable Paths to play due to the sheer amount of back-stabbing politics going on. So if you're a fan of such environments this is defiantly the right choice for you.

    • Start off by signing up your character, and for this Path a good, detailed history/ground is a must - it will help shape and define your character and what decisions he will make when the lust for power effects him, which it does to everyone.
    • Next you want to get your home thread set up. Make it suitable to your character, it may well end where your plan to seize the throne begins. Location-wise where you are based would be the best option. There is no point living in Munich when you are the Elector of Hamburg, is there? However, you can also change the address later on.
    • Then get your finances in order, this is important as you may end up with a lot of money flowing into your coffers, sure to bring you under the scrutiny of the Emperor.
    • Once you've done all that get going, Emperor...



  6. #6
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    Default Re: Complete Player Guide

    Path of Warrior -> By Shankbot12
    This path offers one of the most divers role players in terms of choices available to you. You start off as a Ritter, a basic Knight, hacking your slashing at the nearest enemy you can get your hands on, but with skill and a bit of luck you will find yourself open to becoming one of the most powerful person in the Empire - and whether that is achieved through marching on land or sailing the seven seas is entirely up to you.

    We suggest taking points in skills that better improve your martial prowess and your tactical intuition, anything that will help you in combat, ranging from a one on one sword fight to leading a campaign that will save the Empire. The choice is yours. This is the beauty of this path, you have a lot of choices. Want to stay away from imperial politics? The go on to become a Reichsritter. Or if you'd rather try your hand at the the throne then with some worth you may become an Elector, the possibilities are endless - and everyone needs soldiers so you'll always have something to do.

    There really is no need for a guide for this path as everything is up to you. Having a good personality description when you sign up is very important for this path, and it will effect how certain people interact with you, and maybe even your chances of promotion...


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