View Poll Results: How many turns per year should Rome II have.

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  • 2 turn are fine.

    10 13.33%
  • I want 4 turns!

    63 84.00%
  • I don't care about the turns.

    2 2.67%
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Thread: About Turn per Year, Campaign Movement and Travelling.

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  1. #1

    Default About Turn per Year, Campaign Movement and Travelling.

    Hey guys. I was thinking about one thing that bothered me many times in Rome 1. Like in Medieval 2 we had 2 Turn per Year which was terrible in my eyes. 2 Turn per Year were logical in the first place, because CA wanted that we reached the End of the Campaign 14 AD. But in this case we lack identification with our Generals, because they die after ca. 100 Turns. I beleave in MedII we had also the problem that the aging was really strange, because we had 2 Turn, but the chars were agings 1 year in 1 turn if i remember correctly

    Independent how many turns we have, we should look at the campaign movement. I my eyes it can't be that if i send a General from Rome to Alexandria he need 10 years for traveling. Also the difference between travelling per Ship and marching should be bigger. In the traveling season it was common to travel between Messina and Alexandria per Ship in 6-7 days. By Lucan it could be for traveling back also need 70 days, i beleave that has to do with the winds. Also there should be a zone in the middle of the ocean where ships got a malus on attrition like it is outside the coast regions in Shogun 2.

    However CA did finally i would like to see a good relation between Turns and Movement per Turn, so that my young General is not a old man when he arrives the boarders of the empire.

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  2. #2
    Petroniu's Avatar Domesticus
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    Default Re: About Turn per Year, Campaign Movement and Travelling.

    Correct me if I am wrong, but wasn't 2 years per 1 turn how things were in Med2? 1 year per 2 turns was how it was in Rome only. Anyways, I hope they maintain the 4 turns per year because it's the one that makes more sense and it adds to gameplay.
    Last edited by Petroniu; July 31, 2012 at 06:33 AM.
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  3. #3

    Default Re: About Turn per Year, Campaign Movement and Travelling.

    Quote Originally Posted by Petroniu View Post
    Correct me if I am wrong, but wasn't 2 years per 1 turn how things were in Med2? 1 year per 2 turns was how it was in Rome only. Anyways, I hope they maintain the 4 turns per year because it's the one that makes more sense and it adds to gameplay.
    Offcourse. You be right. I wasn't rember correctly. Even if i played the vanilla i used a 4 turns per year mod. 2 years per 1 Turn was horrible.

    I know its a big timeline, but than they just should increase the time for create buildings like in EB.

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  4. #4

    Default Re: About Turn per Year, Campaign Movement and Travelling.

    I'ld rather 6 or 12 with the winter turns being servearly hampered, so build times go up at half rate and movement is a fraction of the summer/spring etc
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  5. #5
    Petroniu's Avatar Domesticus
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    Default Re: About Turn per Year, Campaign Movement and Travelling.

    Quote Originally Posted by Marcus Licinius View Post
    I'ld rather 6 or 12 with the winter turns being servearly hampered, so build times go up at half rate and movement is a fraction of the summer/spring etc
    No way, that's way too long man. I think 4 turns is the most balanced decision because it emulates each season of the year but it doesn't linger in them. I don't want a game where I have to constantly press the end turn button because there is nothing to do.
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  6. #6
    Tiro
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    Default Re: About Turn per Year, Campaign Movement and Travelling.

    Quote Originally Posted by Marcus Licinius View Post
    I'ld rather 6 or 12 with the winter turns being servearly hampered, so build times go up at half rate and movement is a fraction of the summer/spring etc

    That many turns are fine for short time periods like FOTS and Napoleon, but i believe Rome is going to span over 200-400 years, and then we got 2400-4800 turns for a single game, and that's just too many.

    4 is quite fine.

  7. #7

    Default Re: About Turn per Year, Campaign Movement and Travelling.

    No way, that's way too long man. I think 4 turns is the most balanced decision because it emulates each season of the year but it doesn't linger in them.
    I agree.

    Four turns are enough.

  8. #8

    Default Re: About Turn per Year, Campaign Movement and Travelling.

    Definately more than 4 turns - but only with different starting years.
    If this is not possible than at least 4 turns.

    Just imagine you can have a general like Julius Caesar in your roman game and he dies of old age before he arrived in Egypt from Gaul via Rome.
    A bit lame, don't you think?

  9. #9
    Petroniu's Avatar Domesticus
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    Default Re: About Turn per Year, Campaign Movement and Travelling.

    Yeah, I recon that they did take a weird approach on the number of turns in Med2, but I hope that they have more experience about it and will do it properly now.
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  10. #10
    Domesticus
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    Default Re: About Turn per Year, Campaign Movement and Travelling.

    Real time.

  11. #11
    Lord Baal's Avatar Praefectus
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    Default Re: About Turn per Year, Campaign Movement and Travelling.

    Where's my 12 turns per year? That's right I DON'T fear a 7000 turns game.
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  12. #12

    Default Re: About Turn per Year, Campaign Movement and Travelling.

    i voted 4 turns per year, but i agree that more would be better...
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  13. #13
    Muizer's Avatar member 3519
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    Default Re: About Turn per Year, Campaign Movement and Travelling.

    To justify more turns per year, the strategic map has to pose challenges that fit that timescale. So, I would like to see more turns per year, but unless the strategic game becomes more intricate there's not much point.
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  14. #14

    Default Re: About Turn per Year, Campaign Movement and Travelling.

    I did'nt put more than 4 turns in the poll because they will never made more than four in a campaign over 200 years. Its enough to show it in a post that you want more. More than 4 is something that maybe modding could bring.

    By the way the thread is also about campaign movement

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  15. #15
    Lord Baal's Avatar Praefectus
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    Default Re: About Turn per Year, Campaign Movement and Travelling.

    Campaign movement needs to be scaled appropriately. It's silly to spend two years from Rome to Cartage on ship and the sort.
    PROUD TO BE A PESANT. And for the dimwitted, I know how to spell peasant. <== This blue things are links, you click them and magical things (like not ending up like a fool) happens.
    Visit my utterly wall of doom here.
    Do you wanna play SS 6.4 and take your time while at it? Play with my 12 turns per year here.
    Y también quieres jugar Stainless Steel 100% en español? Mira por aca.

  16. #16

    Default Re: About Turn per Year, Campaign Movement and Travelling.

    Quote Originally Posted by Lord Baal View Post
    Campaign movement needs to be scaled appropriately. It's silly to spend two years from Rome to Cartage on ship and the sort.
    Yeah would be less than 3 days with good wind

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  17. #17
    Petroniu's Avatar Domesticus
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    Default Re: About Turn per Year, Campaign Movement and Travelling.

    Quote Originally Posted by Marcus Aemilius Lepidus View Post
    Yeah would be less than 3 days with good wind
    Nah, that was back in the old days when you had only a trireme at your disposal. Nowadays, with the much improved quinquireme and a strong slave rowers crew of the gaulish or germanic stock, you can make it in 1 day and a half! Needless to say about how comfortable it is to sail on a quinquireme than a trireme.
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  18. #18
    Lord Baal's Avatar Praefectus
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    Default Re: About Turn per Year, Campaign Movement and Travelling.

    Really?
    PROUD TO BE A PESANT. And for the dimwitted, I know how to spell peasant. <== This blue things are links, you click them and magical things (like not ending up like a fool) happens.
    Visit my utterly wall of doom here.
    Do you wanna play SS 6.4 and take your time while at it? Play with my 12 turns per year here.
    Y también quieres jugar Stainless Steel 100% en español? Mira por aca.

  19. #19

    Default Re: About Turn per Year, Campaign Movement and Travelling.

    Quote Originally Posted by Lord Baal View Post
    Really?
    Thas why i wrote less than 3 days. Its difficult for the travel dates on ship because we have to reconsider the dates of mostly poets ect. Lucan (or Lucian) give us travel dates, Cicero too (he needed weeks from rome to naples, with a lot of stops in the civil wars ).

    Roman traveling per Ship was also very troublefull because the navigation was not that good and the ships werent that good in maneuvers. For example Napoli-Messina-Alexandria had 2 Travelroutes. The Northroute from Messina to Krete to Rhodos to south Türkey to Cypress to Palestina to Alexandria. The other way was from Sicily to North Africa. Interesting is that on the way back even the north route makes a jump from crete, greek to Malta. I guess it has to do with the lack of navigation and the winds.

    Proud to be a real Prussian.

  20. #20

    Default Re: About Turn per Year, Campaign Movement and Travelling.

    I would like 4 turns a year (one turn for each season). Would IMO be perfect.

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