I was thinking about tech trees and how far they should extend in TW: Rome 2.
History is a baseline from which TW is built, but it is not the limit. Your Roman Empire could be bigger than the real one, full conquering the Parthians, or it could be destroyed by the Achaean league in 150 B.C.
So, should technological advancements be limited to what was achieved in classical antiquity, or should it be possible to discover things never discovered then, but only rarely? (In most games you'll probably never get to the "beyond antiquity" techs.)
To clarify, I'm not talking about guns or railroads or anything. I'm talking about things that the Romans were maybe on the verge of being able to create, and which might already be present in China, and which were certainly invented at some point in the future, perhaps in the middle ages or renaissance.
Example: with either enough connections to China, or with enough indigenous inventiveness combined with settlement in wet northern areas like Britannia, a faction might develop mouldboard plows. This would enhance agriculture such climates. Discovering a "futuristic" technology like this should be rare, and not something that could be achieved in every campaign, but it might be possible.
What do you think? A good idea, or would it open a whole new can of worms regarding historical issues that would make it not worth it? I can see that this has a certain risk to it, that it might make things a bit less like a historical wargame and more like a Civilization-type 4x strategy game where the Roman empire is soon using stealth bombers to destroy the Aztecs' musketeers (or whatever), and I know no one wants that. (Or rather, when we do want it, we play a Civilization-type game.)




Reply With Quote











