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Thread: General and Daimyo Ancillaries Overhaul (Shogun 2)

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  1. #1

    Icon6 General and Daimyo Ancillaries Overhaul (Shogun 2)

    No more useless go-board or mistresses you would rather be without.

    This is part of the vragos campaign, but here it is as a stand-alone. It is for the original Shogun 2 campaign, not for ROTS or FOTS.

    I got rid of all the original ancillaries for generals and the daimyo, and created a brand new selection.
    I have reduced the number of ancillaries to 55 different kinds, but each of them will provide several useful bonuses.

    This is how I categorized them: (Unique means only one of that type is allowed per general)

    Daimyo only:
    Animals (Unique)
    Artifacts (Legendary armor, banners and weapons)
    Courtiers
    Craftsmen
    Monks
    Ninja
    Samurai Masters (Bonuses to swords, bows, spears or naginata for all under his command)
    Bodyguards (Unique, bonuses to the generals bodyguard and +25% bodyguard size)

    Generals only:
    Admirals (Navy bonuses)
    Artifacts (Rare armor, banners and weapons)
    Mistress (Unique)
    Monks
    Samurai Masters (Bonuses to swords, bows, spears or naginata for all under his command)
    Bodyguards (Unique, bonuses to the generals bodyguard and +25% bodyguard size)

    The mod is in movie format, just unzip it to the data folder.

  2. #2

    Default Re: General and Daimyo Ancillaries Overhaul (Shogun 2)

    Thanx!!! But i have a question. Is this mod compatible with radious mods by any chance ? Cause this is just what i needed, but i also am a long time radious mods player so, if it's not, mayeb u would be willing to make a compatible version with his ?


    And do you plan to make such things for ninjas, monks and metsuke in the future ?

  3. #3

    Default Re: General and Daimyo Ancillaries Overhaul (Shogun 2)

    It should be compatible with all Radious mods.

    I do intend on improving on agents skills and ancillaries eventually, I got quite a few other ideas I want to do first though

  4. #4

    Default Re: General and Daimyo Ancillaries Overhaul (Shogun 2)

    Awesome touch, really adds to gameplayability....

    The Gentle Touch Of A Woman's Hand Can Soothe The Tempest Of A Man's Heart Especially If They Cook Something Tasty
    =========================================================

  5. #5

    Default Re: General and Daimyo Ancillaries Overhaul (Shogun 2)

    Anyway update on agents skills on your mod?
    Last edited by draknar; August 30, 2012 at 05:46 PM.

  6. #6

    Default Re: General and Daimyo Ancillaries Overhaul (Shogun 2)

    Hi
    This is a really good idea. But I have a problem: I used it with Darthmod, and it does work, but the ancillaries have no name? Any way to fix this? (btw I run the spanish version, I don't know if it has something to do with it)

  7. #7

    Default Re: General and Daimyo Ancillaries Overhaul (Shogun 2)

    Love this, hope to see an agent version someday.

  8. #8

    Default Re: General and Daimyo Ancillaries Overhaul (Shogun 2)

    This is great and so inspiring vragos! TBH I increased the skillpoints for generals because i wanted as much as possible from your buffs Can't wait for the agents equivalent, if you need any assistance with minor modding so that you can have more time for the major ones I am at your service.

  9. #9

    Default Re: General and Daimyo Ancillaries Overhaul (Shogun 2)

    is there any posibility to make one for ROTS or FOTS?

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