An Interesting Concept..."Storyline-Missions" Dilemmas woven into the Grand Campaign
As entertaining as the battles are, without context they’re just hollow conflict. Luckily, Creative Assembly is planning on adding context in spades. “We’re broadening the scope of the map; it’s a bigger map than the first Rome. It’s an ideal setting for us to push the human angle because of the importance of individuals, how their personal decisions remade and forged new empires.”
The team is achieving this though a reworking and expansion of one of the features that made Shogun 2’s DLC, Fall of the Samurai, so impressive. In Fall of the Samurai you’d occasionally have decisions pop up, moral choices that you’d deal with and get a temporary buff or debuff, depending on whether you’d appeased or aggravated the populace.
Here, though, Creative Assembly is aiming for something far more ambitious: “We want to really push the dilemma system so we have proper chain dilemmas. It’s almost interactive storytelling in a way. We want chain dilemmas so that this choice will take you down this path, and that will create different choices as a result of that. It’s human level drama woven into the campaign map.”
So... will CA integrate Dilemmas to make some kind of "Choose Your Own Adventure" Storyline Arc...?
In Shogun 2, Dilemmas are random or player-action-triggered events with choices that have different repercussions. Something like this:
There are some Dilemmas with obvious effects (such as: "Pay Tribute to The Shogun"; "Western Advisor - Infantry or Artillery Instructor";"Realm Divide - Restore The Emperor, Support The Shogunate, or Declare a New Republic")
But some are less so ("Urban Migration"; Foreigner Murder - Pay Reparation or Expel them; Usurper General Rumors - Order Seppuku or Not; "Sword Hunt - Ban Weapons"). The Effects and Repercussions of your choices are a bit randomized. The effect could be different the other time you take the same choice...
For now those dillemas are just as random as events, but I see CA planning to take this feature to new heights- Political Maneuvering, Social Upheaval, Scandals, Intrigues, Casus Belli, and so on... and string it into a Storyline!
Different Arcs for Different Factions...Of Course (or I Hope)
A bit scripted than Grand Campaigns most of us used to...but it would really helps the immersion...
What "Storyline Mission Arcs" Dilemma Chain do you expect, or dreamed, be included R2TW Grand Campaign?
How far would those Dilemma Chains affect gameplay? How integral would it be?
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