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  1. #1
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    Default How Rome Internal Political System Works?

    How would Rome 2 simulate Internal Politics?
    One of the thing that quickly pop in mind is that Rome would be an unified entity, unlike in ol' RTW.
    To Fellow members of the Forum who have deeper knowledge, I also want to ask the Real Workings of Roman Republican System ...

    How about other factions? Carthage? Successor Kingdoms? Barbarian Tribes?
    Last edited by weirdoascensor; August 05, 2012 at 10:58 AM.

  2. #2
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    Default Re: "Storyline-Missions" Dilemmas woven into the Grand Campaign

    An Interesting Concept..."Storyline-Missions" Dilemmas woven into the Grand Campaign

    As entertaining as the battles are, without context they’re just hollow conflict. Luckily, Creative Assembly is planning on adding context in spades. “We’re broadening the scope of the map; it’s a bigger map than the first Rome. It’s an ideal setting for us to push the human angle because of the importance of individuals, how their personal decisions remade and forged new empires.”

    The team is achieving this though a reworking and expansion of one of the features that made Shogun 2’s DLC, Fall of the Samurai, so impressive. In Fall of the Samurai you’d occasionally have decisions pop up, moral choices that you’d deal with and get a temporary buff or debuff, depending on whether you’d appeased or aggravated the populace. Here, though, Creative Assembly is aiming for something far more ambitious: “We want to really push the dilemma system so we have proper chain dilemmas. It’s almost interactive storytelling in a way. We want chain dilemmas so that this choice will take you down this path, and that will create different choices as a result of that. It’s human level drama woven into the campaign map.”
    So... will CA integrate Dilemmas to make some kind of "Choose Your Own Adventure" Storyline Arc...?

    In Shogun 2, Dilemmas are random or player-action-triggered events with choices that have different repercussions. Something like this:
    Spoiler Alert, click show to read: 



    There are some Dilemmas with obvious effects (such as: "Pay Tribute to The Shogun"; "Western Advisor - Infantry or Artillery Instructor";"Realm Divide - Restore The Emperor, Support The Shogunate, or Declare a New Republic")
    But some are less so ("Urban Migration"; Foreigner Murder - Pay Reparation or Expel them; Usurper General Rumors - Order Seppuku or Not; "Sword Hunt - Ban Weapons"). The Effects and Repercussions of your choices are a bit randomized. The effect could be different the other time you take the same choice...

    For now those dillemas are just as random as events, but I see CA planning to take this feature to new heights- Political Maneuvering, Social Upheaval, Scandals, Intrigues, Casus Belli, and so on... and string it into a Storyline!
    Different Arcs for Different Factions...Of Course (or I Hope)

    A bit scripted than Grand Campaigns most of us used to...but it would really helps the immersion...

    What "Storyline Mission Arcs" Dilemma Chain do you expect, or dreamed, be included R2TW Grand Campaign?
    How far would those Dilemma Chains affect gameplay? How integral would it be?

    ...
    ...
    ..80+ views and no reply?

    Nobody discussing?
    Last edited by weirdoascensor; August 05, 2012 at 10:48 AM.

  3. #3

    Default Re: "Storyline-Missions" Dilemmas woven into the Grand Campaign

    Well, I don't have that much to say really. Putting these dilemmas in Shogun was a great idea for sure. I very much hope CA will add it to Rome II as well. It would be even better if the game had even more dilemmas. It adds depth to the campaign.

    I'm actually pretty sure the campaign will be a (small) revolution. CA has already said they will be adding a lot of things to the campaign, so players have much more "to do" on the campaign map.

  4. #4
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    Default Re: "Storyline-Missions" Dilemmas woven into the Grand Campaign

    Quote Originally Posted by weirdoascensor View Post
    ...
    ...
    ..80+ views and no reply?

    Nobody discussing?

    Everybody's a spectator nowadays.


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    Default Re: "Storyline-Missions" Dilemmas woven into the Grand Campaign

    This system should work together with Internal Politics, Diplomacy, Laws, General Traits, Technology, Unit Upgrades, and other widely debated integral aspects of the game...

    I'm not someone with deep knowledge about Roman Sociopolitics...and Roman Alternate History...since this is about what if choices...

    Quote Originally Posted by Lord of the Drunk Penguin View Post
    Everybody's a spectator nowadays.
    Sigh.

    ..Its a sad fact...I do not understand why people care more about things like Pigs barbequed alive than most more important aspects of the game...

  6. #6

    Default Re: "Storyline-Missions" Dilemmas woven into the Grand Campaign

    You know, that's not a bad idea at all, and I think that's what they were talking about in one of the reviews. I seem to recall them saying that different events in the course of gameplay would trigger events that led you down one path or another depending on your choice, and I wouldn't mind, like you suggested, multi-part dilemmas, where one choice leads to another choice, rather than just a bonus or event.
    If you rep me, leave your name. I'll look more kindly on your future transgressions.

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    Default Re: How Rome Internal Political System Works?

    Recycle Thread...Hope it get more useful Posts this time...

  8. #8
    NikeBG's Avatar Sampsis
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    Default Re: How Rome Internal Political System Works?

    Has anyone played the good, old "King of Dragon Pass"? The main reason why that game was so great were exactly these C&C (choice and consequence) random events, which would often become multi-tiered. If CA manages to capture that feeling, it would be just great!

  9. #9

    Default Re: How Rome Internal Political System Works?

    I can repeat the same crap I wrote before in similar threads.

    Imagine every faction can be split into seperate factions like the germanic tribes or be united like Rome. It doesn't matter what you call the sub group: families for civilized factions or tribes for barbaric factions.

    There may be two different ways to unite and play a faction. Either as a republic or an empire. Barbaric factions like the aforementioned germanic tribes may value military strength, success and the like highest and when your prestige ranking reaches a certain treshold another germanic tribe joins your faction until you eventually have united all tribes.
    The alternative is simply smiting the other tribes.

    An advantage given to the republic is a bigger family member pool to choose from, so your general, governors and ministers are of higher quality. A disadvantage is some sort of senate comprised of all the family members. Granting titles to only your family will cause unrest among other families until they rebel and you got a civil war. The senate might also vote against certain actions like waging war.

    An empire allows for more direct control, but limits freedom so maybe the trade income is lower, or unrest generally higher or whatever.

    CA has to come up with some way to strenghten small factions like individual tribes and a common threat that unites tribes is one way. You also got some smart triggers for a civil war. This is THE feature I am most interested in, because I want to see something genuinely new in total war instead of boring improved graphics.

  10. #10
    Rhaegar1's Avatar Campidoctor
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    Default Re: How Rome Internal Political System Works?

    I thought that in one article the inner faction politics where discribed as taking place on a third layer of the campaign map or something like that. I guess the other two levels meant are the battle map and campaign map.

    Ideally for me in TW:R2 this means that managing inner faction politics and dilema's are as important to running a republic or empire then the other two parts.

    I also hope that CA won't push to much to letting real history happen, I'd rather have a system where switching between republic and monarchy/empire can happen at any time, with any faction as long as certain requirements are met. I think that the politics will have something to do with different families trying to grap influence and important jobs in the government, if one family gets enough influence and it's chief does something awesome like conquering gaul he might try to grab the throne for himself.

    If you run an empire or kingdom the system is probably different so that changing to a republic is also possible. I also hope that all factions have these kind of possible changes, Carthage should just as wel be able to become an empire, while If I want sparta to be a republic the possibility should also be there. For barbarian tribes the system would also work with a confederacy of tribes instead of a republic of powerfull families. I only don't know if a seleucid republic would really fit, bit I'm really anxious to see with what CA comes up.

    At least, I hope we'll see something like that
    'I'll be damned ' Marcellus Wallis


  11. #11
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    Default Re: How Rome Internal Political System Works?

    oops, double post
    'I'll be damned ' Marcellus Wallis


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