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  1. #1
    West3634's Avatar Libertus
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    Default Faction Specialities

    By this such as in STW2 i thought it would be cool to show off the strengths of different nations, romans have good heavy infantry yet poor cavalry. Parthia have cataphracts ?, maybe gauls would have a specialty to be able to train poor level troops at a very fast rate.

    Would you guys like to see something like this, to highlight the strengths and possibly the weaknesses between nations ?

    Also what examples can you come up with ?

  2. #2
    Evalation's Avatar Centenarius
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    Default Re: Faction Specialities

    i think this is already been done. In RTW1 the romans had superior infantry the Seleucids and Armenians had cataphracts and the Parthians had their horse archers.

    I dont really understand what your suggesting

  3. #3

    Default Re: Faction Specialities

    Quote Originally Posted by Evalation View Post
    i think this is already been done. In RTW1 the romans had superior infantry the Seleucids and Armenians had cataphracts and the Parthians had their horse archers.

    I dont really understand what your suggesting
    And in Medieval II each faction had military specialties (France having great variety of heavy cavalry for example).

    I think what he's trying to say is that in Shogun, each clan has multiple specialties / traits, such as Shimazu having increased loyalty for generals, reduced recruitment costs and upkeep for Katana Samurai, and recruiting superior Katana units (Heroes etc).

    So Rome for example, could have bonuses for siege-craft, reduced recruitment costs and upkeep for Legions, as well as having superior sword-based heavy infantry. Sparta (or Greek Cities) could have superior spear-based units and heroes, as well as increased morale, and +2 experience to all infantry units at the start.

    As a concept, I think this will definitely carry over and evolve. I liked it in Shogun.
    Last edited by Durendalv2; July 29, 2012 at 04:32 AM.
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  4. #4
    West3634's Avatar Libertus
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    Default Re: Faction Specialities

    Pretty much the same, yet expanded abit more. Maybe horse archers could be superior for parthia than for other nations. Romans were good at engineering, why not have some sort of discount on certain buildings ? I suppose though that this may lead to supermen

  5. #5
    West3634's Avatar Libertus
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    Default Re: Faction Specialities

    Summed up much better than myself ! thank you . Its just something to highlight the greatness about certain cities, factions etc.

  6. #6

    Default Re: Faction Specialities

    It was good in Shogun because all the factions were essentially the same, so needed something to distinguish them.

    In Rome however, the factions are all so diverse that this really isn't needed in my opinion.
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  7. #7

    Default Re: Faction Specialities

    Quote Originally Posted by West3634 View Post
    Summed up much better than myself ! thank you . Its just something to highlight the greatness about certain cities, factions etc.
    No problem

    I concur, it definitely adds tactical and cultural diversity; I liked the system in Shogun and would like to see it fleshed out further in RTW 2.



    Quote Originally Posted by a tw player View Post
    It was good in Shogun because all the factions were essentially the same, so needed something to distinguish them.

    In Rome however, the factions are all so diverse that this really isn't needed in my opinion.
    That's a good point. However, conceptually, all units in TW games are the same, just with different colors; Empire and Napoleon are examples where line infantry dominate the landscape. I'm not saying there won't be a variety; the tactics and fighting styles between the Legion and the Phalanx, or the formations of the Celts are unambiguously divergent obviously. I think that the system from Shogun will accentuate the differences between all cultures.
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  8. #8

    Default Re: Faction Specialities

    By this such as in STW2 i thought it would be cool to show off the strengths of different nations, romans have good heavy infantry yet poor cavalry. Parthia have cataphracts ?, maybe gauls would have a specialty to be able to train poor level troops at a very fast rate.

    Would you guys like to see something like this, to highlight the strengths and possibly the weaknesses between nations ?
    I would. It would be quite interesting if every faction was unique like this in Rome II.

    They said that the culture of every faction will be unique as well as the units the faction uses. So we won't encounter the same roasters in every faction.

    Also what examples can you come up with ?
    All barbarian factions should have the option of hording like in RTW : BI maybe.

  9. #9

    Default Re: Faction Specialities

    Some of this already existed in RTW, as pointed out. Another that wasn't mentioned was Rome was the only faction that had access to every tier of buildings, and was the only faction able to build Highways, as I recall.

    Still, some of S2's faction advantages could be pretty nice, it makes each faction different even if they have (more or less) the same unit pool.

  10. #10

    Default Re: Faction Specialities

    Quote Originally Posted by krisslanza View Post
    Some of this already existed in RTW, as pointed out. Another that wasn't mentioned was Rome was the only faction that had access to every tier of buildings, and was the only faction able to build Highways, as I recall.

    Still, some of S2's faction advantages could be pretty nice, it makes each faction different even if they have (more or less) the same unit pool.
    So you are basically saying that (for example) the free Greek cities and the Seleucids or the Gauls and Iberian tribes or the Britons should have a perk that makes them diverse.

    I personally found the S2 diversity system quite like the Civilization (V).

    Basically each nations has a passive ability and two unique things (units, buildings, etc.)

    Carried over to the ROME II it would be something like this, I suppose

    [B]MACEDONIA[/B]
    The heritage of Alexander
    This faction's generals and soldiers are inspired by the great deeds and strategies of legendary Alexander the Great. All phalanx units have higher morale and all generals get +1 command when their army has AT LEAST three phalanx units.



    I would personally not see this system in the game, especially if CA does a good job of making the factions diverse. If it is possible to accomplish without adding Roman ninjas to the game, all is cool. If not, then wouldn't it be fair that the totally unique factions get a perk as well

  11. #11
    Eofor's Avatar Domesticus
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    Default Re: Faction Specialities

    It shouldn't be like S2 where you just had the same faction over and over with slightly improved cavalry or archers or whatever. Every faction should have their own roster, one that specializes in a certain area (such as close combat, cavalry or whatever) but is diverse enough to use different tactics.

  12. #12

    Default Re: Faction Specialities

    Quote Originally Posted by West3634 View Post
    By this such as in STW2 i thought it would be cool to show off the strengths of different nations, romans have good heavy infantry yet poor cavalry. Parthia have cataphracts ?, maybe gauls would have a specialty to be able to train poor level troops at a very fast rate.

    Would you guys like to see something like this, to highlight the strengths and possibly the weaknesses between nations ?

    Also what examples can you come up with ?
    It`s been solved by the faction roster, so this way each faction has its own units, with theirs pros and cons, so I dont see any need for further bonuses

  13. #13
    Adreno's Avatar Senator
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    Default Re: Faction Specialities

    it depends.. if there are 3 gaulish tribes, it would be nice if all 3 would be somewhat different from eachother while having almost the same unit roster, but ofcourse certain factions are totally unique and dont really need it.. a mix would be nice

  14. #14
    BENDELIANI's Avatar Foederatus
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    Default Re: Faction Specialities

    I want see rome2 with new factions and with new 3 caucasian states Colchis, Iberia and Albania....
    http://en.wikipedia.org/wiki/Colchis ...
    http://en.wikipedia.org/wiki/Caucasian_Iberia ...
    http://en.wikipedia.org/wiki/Caucasian_Albania ...

    please important this message

  15. #15
    RexImperator's Avatar Biarchus
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    Default Re: Faction Specialities

    The only way to do this as far as I can see would be to make the bonuses economic/social. The rosters should already be by and large unique so the only way to do it would be to give the Romans a recruitment bonus, Egypt a farming bonus, Carthage a recruitment cost reduction on mercenaries etc

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