Hi! This for CA eyes to read.
The previous warscape games were designed in the way that cities had differnt number of building slots, this could seem logical as in reality regions are different in their economical potential and facilities, but in game it resulted in an unbalanced and no realitic end. What is that if AI has only one, or few regions then it makes armies of just one kind of units, I have seen artillery armies in Napoleon, archers armies in Shogun II, and trade ship main fleets in Empire. All of this happening while in the first games as Rome or even Medieval II there were cities with more development possibilities so the AI ended up recruiting better balanced armies. Even for human player this is a bit annoying as to build up balanced army you have to send your units form 'coast to coast' and AI is not so good at it.
Please, make cities have more slots, or buildings with ability to recruit several types of units so you and the AI can develop them and achieve better balanced armies. And, please from the beginning of the game, so it is balanced from then on, so we do not have to wait until turn 30 to see mixed unit types armies. Instead of making the unit roster wider as the buildings develop, why not or at the same time, improve the same starting units with the buildings advances, so the starting roster is varied and the new buildings have the addition of giving them more abilities or tactics.





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