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Thread: Campaign battle AI is a coward????

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  1. #1
    Foederatus
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    Default Campaign battle AI is a coward????

    Hi guys, I am not a much experienced TW player. In campaign, when I am under siege the AI leaves their siege equipments(not talking about those ballistas) , go to the end of the battle map and so not even attack . But whenever I play a battle at a custom mod its all fine and normal. I have tested all the AI options at the setup but the results are same. Please, an Immediate solution is required.(sorry for my bad English)

  2. #2

    Default Re: Campaign battle AI is a coward????

    Are you attacking the AI that laid siege to you? That sounds like a sally battle where such action is normal. If AI is laying siege and then attacking during its own turn and then dropping equipment that is something I have never seen.

  3. #3
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    Default Re: Campaign battle AI is a coward????

    Quote Originally Posted by Ichon View Post
    Are you attacking the AI that laid siege to you? That sounds like a sally battle where such action is normal. If AI is laying siege and then attacking during its own turn and then dropping equipment that is something I have never seen.
    Yeah, I am attacking the AI that laid siege to me. And they drop their siege equipments and run to the end of the battle and they do not even attack. Is that thing bound to happen? Anyway I hate it.

  4. #4
    Daddl's Avatar Libertus
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    Default Re: Campaign battle AI is a coward????

    Then this is the normal way the AI behaves. Even if they lay siege to one of your towns, you are attacking them. So why should they come to you?

  5. #5
    Logios's Avatar Senator
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    Default Re: Campaign battle AI is a coward????

    You are the official attacker in such battles so you have to take the initiative. If you have a noble/general unit or other heavy cavalry you should attack while the enemies have their backs turned. While you do that position the rest of your garrison around the abandoned siege equipment.
    Alternatively you can put archers on the walls and make "gambit" attacks with weak units to make the enemies chase them back to your walls.
    If you just wait then the result will be a draw, and the siege will not be lifted.

  6. #6
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    Default Re: Campaign battle AI is a coward????

    If you want to have the AI attack your walls, you will have to wait until the AI starts the attack themselves. If you sally, they will retreat farther (wouldn't you do the same if you're besieging an AI town and they sally?)

  7. #7

    Default Re: Campaign battle AI is a coward????

    This might be useful, in fact. If you are under siege by a far superior force which would win an assault yet lacks ranged siege, you can sally, wait for them to retreat and the destroy their rams. This means they can't assault until the next turn. Does this work?

  8. #8
    Logios's Avatar Senator
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    Default Re: Campaign battle AI is a coward????

    Quote Originally Posted by Viperidae View Post
    This might be useful, in fact. If you are under siege by a far superior force which would win an assault yet lacks ranged siege, you can sally, wait for them to retreat and the destroy their rams. This means they can't assault until the next turn. Does this work?
    I have never managed to inflict any damage to rams or siege towers when sallying, but if you kill catapult or trebuchet crews (falling behind the other troops when present) they at least usually stay dead. Waiting for the draw to be declared then is pretty boring.

  9. #9

    Default Re: Campaign battle AI is a coward????

    You can just pull all your forces back to city/castle and end battle. Much faster and nicer than waiting and same result

  10. #10

    Default Re: Campaign battle AI is a coward????

    Quote Originally Posted by Logios View Post
    I have never managed to inflict any damage to rams or siege towers when sallying, but if you kill catapult or trebuchet crews (falling behind the other troops when present) they at least usually stay dead. Waiting for the draw to be declared then is pretty boring.
    Well, you can just end the battle with all your units inside to get a draw. I really wish you could "retreat" in a similar manner from ordinary battles, as the current system means you can't harass the enemy.

  11. #11
    Logios's Avatar Senator
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    Default Re: Campaign battle AI is a coward????

    Quote Originally Posted by Astarte View Post
    You can just pull all your forces back to city/castle and end battle. Much faster and nicer than waiting and same result
    Quote Originally Posted by Viperidae View Post
    Well, you can just end the battle with all your units inside to get a draw. I really wish you could "retreat" in a similar manner from ordinary battles, as the current system means you can't harass the enemy.
    You learn something new everyday, I suppose. Sallying with assistance is one of my fav. tactics, and I never tried doing it like that. Hmm, must try, thanks for the tip you guys.

  12. #12
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    Default Re: Campaign battle AI is a coward????

    Anyways I feel this thing annoying. Could I do something to remove this thing? I liked the vanilla campaign battle AI . But I hate this. I don't think so that this feature is historically accurate or authentic

  13. #13

    Default Re: Campaign battle AI is a coward????

    Quote Originally Posted by Dragonators View Post
    Anyways I feel this thing annoying. Could I do something to remove this thing? I liked the vanilla campaign battle AI . But I hate this. I don't think so that this feature is historically accurate or authentic
    I think the vanilla AI also did just that when you sallied, what is the point for them to attack your walls if you are the one that is coming out of the gate and attacking?

    In real life, i doubt you would start attacking instantly when you saw your enemies coming out of their castle to fight you on equal ground, you would want to get then as far from the castle as possible so they cant just run back in.

    Anyway, if you really dont like how the sally fort system works, attack the army that is sieging you from the back with anythis, even a single unit will be good enough, the army from the castle will come as support, and the battle will take place in a regular outdoors map, just remember to set the support armies as player controlled, not AI controlled.

  14. #14

    Default Re: Campaign battle AI is a coward????

    Quote Originally Posted by Dragonators View Post
    Anyways I feel this thing annoying. Could I do something to remove this thing? I liked the vanilla campaign battle AI . But I hate this. I don't think so that this feature is historically accurate or authentic
    Why don't you like it?

  15. #15
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    Default Re: Campaign battle AI is a coward????

    Then I myself will modify the AI. Which file I need to modify so I could get rid of this madness.

    Also, SO u guys don't have any problem? you guys do not hate his?

    I think the vanilla AI also did just that when you sallied, what is the point for them to attack your walls if you are the one that is coming out of the gate and attacking?
    No, I just played the vanilla game and this sort of madness is not there. Also if they, they should not run to the end of the battle map like a stupid. If they do, they must attack us too but why run? This is getting too much boring and I am actually getting hesitant to play SS6.4

  16. #16
    tudor93's Avatar Primicerius
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    Default Re: Campaign battle AI is a coward????

    Quote Originally Posted by Dragonators View Post
    Which file I need to modify so I could get rid of this madness.
    Madness !?

    Quote Originally Posted by Dragonators View Post
    Also, SO u guys don't have any problem? you guys do not hate his?
    Lol, why would we ? It perfectly makes sense to be this way. If you would like for the AI to come to why don't you wait another turn or maybe 2 (depending on how mych siege equipment he builds) for him to assault your walls ?
    No offense man, but you should stop whining so much; the AI is already retarded and you can beat the crap out of him (yes, even if you are a beginner); you want to give him even more disadvantages ?!
    Īnfrānt nu eşti atunci cānd sāngeri,
    nici ochii cānd īn lacrimi ţi-s.
    Adevăratele īnfrāngeri,
    sunt renunţările la vis.

  17. #17

    Default Re: Campaign battle AI is a coward????

    Quote Originally Posted by tudor93 View Post
    No offense man, but you should stop whining so much; the AI is already retarded and you can beat the crap out of him (yes, even if you are a beginner); you want to give him even more disadvantages ?!
    My thoughts exactly, the AI is bad already, why make it even worse, i will just accept my bad decisions sometimes, just for the sake of more challenge, i cant be winning with losing 20 men and killing 250 all the time. sometimes you have to lose more.

  18. #18

    Default Re: Campaign battle AI is a coward????

    Quote Originally Posted by Baltic Warrior View Post
    My thoughts exactly, the AI is bad already, why make it even worse, i will just accept my bad decisions sometimes, just for the sake of more challenge, i cant be winning with losing 20 men and killing 250 all the time. sometimes you have to lose more.
    Retreating to the back of the map is advantageous to the AI not disadvantageous...

  19. #19

    Default Re: Campaign battle AI is a coward????

    Quote Originally Posted by miniwally View Post
    Retreating to the back of the map is advantageous to the AI not disadvantageous...
    And the idea is that stopping the AI from doing this simply hands the Human player yet another advantage, when the Human player has plenty of advantage no matter what.

  20. #20

    Default Re: Campaign battle AI is a coward????

    Quote Originally Posted by miniwally View Post
    Retreating to the back of the map is advantageous to the AI not disadvantageous...
    Thats exactly what i was saying, why would you want to make it even easier for yourself? Its easy enough already.

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