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  1. #1

    Default The new feature I want: Stats

    I am a stats junkie. I love to compare things like GDP, Manufactured goods, Trade deficits/surpluses, casualties in a battle, a war, for all time.

    I think stats add so much context to a strategy game. They provide that extra layer of immersion, the ability for a player to see progress on many different fronts.

    In total war the name of the game is a-historical outcomes. We play these game because they are fun and entertaining, but really, the deeper gameplay we seek, (I think) is the comparison we get to make when we play vs how things played out historically. This comparison drives the a historical interactions with the AI and the narratives in our heads.

    Total war has always had un-interesting stats.

    Battles won/lost
    Territories conquered/lost
    etc

    I for one would love to see Rome get a little more creative and abstract with these stats.

    Directly we could see comparison of casualties we have suffered/inflicted. Stats that detail a war we are currently in.

    Indirectly we could have things like GDP, population, how much trade goods we ship, how much manufacturer goods we ship, how much crops we grow, etc. These abstract stats could provide a richer context to how we play and better feedback for actions such as; trade deals, farm upgrades, road upgrades etc.

    I hope, stats become a bigger part of the picture in total war.

  2. #2

    Default Re: The new feature I want: Stats

    Eh...
    Spoiler Alert, click show to read: 


  3. #3
    Petroniu's Avatar Domesticus
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    Default Re: The new feature I want: Stats

    Sure, great point you brought up here. More detailed info about all our moves at the end of each turn. It was a nice touch in Shogun 2 at the end of each campaign how you had the "historic" of your game. But at that point you had too much to read through, if it would be at the end of each turn, like an end turn paper with full clan details on it - diplomacy shifts towards other clans, money, armies, agents all in one sheet not in gazilions of them that I just skipped over at some point.
    RTWRM - back to basics

  4. #4
    Dynamo11's Avatar Domesticus
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    Default Re: The new feature I want: Stats

    Good idea, I love to see stats as well. I always loved in Civ3 looking at graphs you could see when a faction got boosted or crushed


  5. #5

    Default Re: The new feature I want: Stats

    Agreed, when a war ends I'd like to see a little state chart similar to the ones on wikipedia I guess, so that I can look back on them and remeber my past acheivements.
    I check into small hotel a few kilometers from Kiev. It is late. I am tired. I tell woman at desk I want a room. She tells me room number and give key. "But one more thing comrade; there is one room without number and always lock. Don't even peek in there." I take key and go to room to sleep. Night comes and I hear trickling of water. It comes from the room across. I cannot sleep so I open door. It is coming from room with no number. I pound on door. No response. I look in keyhole. I see nothing except red. Water still trickling. I go down to front desk to complain. "By the way who is in that room?" She look at me and begin to tell story. There was woman in there. Murdered by her husband. Skin all white, except her eyes, which were red. I tell her I don't give a . Stop the water trickling or give me refund. She gave me 100 ruble credit and free breakfast. Such is life in Moscow

  6. #6
    Humble Warrior's Avatar Vicarius Provinciae
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    Default Re: The new feature I want: Stats

    I like stats to be there, but hidden. At best stick it somewhere at the back. I`ve seen far too many games based on Human situations brought down to mere numbers. Even today we cannot purely quantify anything Human in by pure numbers and even when we do, something happens to throw all that out of the window.

    The last thing I want to hear is `My praetorian should have beaten your Gaul because he has 2.3.4 point Gladius with an added +1.25 sharpening!`

    Blows immersion.

    Just have `My Gladius was skilfully made by the best swordsmiths of Rome!`

  7. #7
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    Default Re: The new feature I want: Stats

    Quote Originally Posted by Humble Warrior View Post
    I like stats to be there, but hidden. At best stick it somewhere at the back. I`ve seen far too many games based on Human situations brought down to mere numbers. Even today we cannot purely quantify anything Human in by pure numbers and even when we do, something happens to throw all that out of the window.

    The last thing I want to hear is `My praetorian should have beaten your Gaul because he has 2.3.4 point Gladius with an added +1.25 sharpening!`

    Blows immersion.

    Just have `My Gladius was skilfully made by the best swordsmiths of Rome!`

    I think there talking about stats on a grander scale, such has death/kill, win/loss ratio, progression charts to see how the empire does under a different ruler, my own gripe with charts, its kinda a way to spy on enemy factions to see how well or badly there doing if implemented in the same fashion has some of previous total war games.

  8. #8
    Humble Warrior's Avatar Vicarius Provinciae
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    Default Re: The new feature I want: Stats

    Quote Originally Posted by AgentGB View Post
    I think there talking about stats on a grander scale, such has death/kill, win/loss ratio, progression charts to see how the empire does under a different ruler, my own gripe with charts, its kinda a way to spy on enemy factions to see how well or badly there doing if implemented in the same fashion has some of previous total war games.
    I thought we had that anyway. In just about all TWs there`s usually a stats page.

  9. #9
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    Default Re: The new feature I want: Stats

    Quote Originally Posted by Humble Warrior View Post
    I thought we had that anyway. In just about all TWs there`s usually a stats page.
    yeah i know lol! Some haven't been paying attention or want it further expanded, tbh, i don't mind it for personal stats for the faction im playing has, but ill rather not peak at stats on other factions progress.... just seem unrealistic, any such details would have been rumours or estimations at best for this period, and shouldn't put players to much in the know for this period.... taking away element of surprise or bluffing, or whatever, especially would not want this in a multiplayer campaign anyway, having my friend see cleary were im strong and weak will annoy me.
    Last edited by AgentGB; July 28, 2012 at 04:11 AM.

  10. #10
    Ballacraine's Avatar Domesticus
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    Default Re: The new feature I want: Stats

    I think the faction graphs in RTW were fine.

    At least you could use them to easily identify strong factions from the weaker ones.

    Balla.
    In faecorum semper, solum profundum variat.

  11. #11

    Default Re: The new feature I want: Stats

    As long as it's carried out through intellectual means of data visualisation (charts, graphs, etc...), and not just plain data - I'm all for it!
    Formally known as 'Marshal Beale' - The Creator the Napoleon TW mods - 'Napoleon Order of War' and 'Revolution Order of War'

  12. #12

    Default Re: The new feature I want: Stats

    There already was a factions chart in RTW. I support the idea. It is informative and strategically useful to see who is the top faction, who has the best army, who is most advanced, who is the richest, or most advanced. If two factions are fighting it was possible to know what damage they are causing to each other. If I was besieging or fighting a faction for a prolonged time I could see from that chart what sort of damage I am causing. It is a great intelligence tool in itself. Of course they can make it so that info is available for a specific faction only when you have a spy there. They could bring it back and perhaps enhance it in the ways suggested in this thread.

  13. #13
    Foederatus
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    Default Re: The new feature I want: Stats

    Well.. I wish that this game would have some elements from Age of Empires.

    Buildings like logging camps and mining camps can be introduced. They cam actually recruit labourers for the workers. The timber, stone and gold collected can be used for making buildings and equipments and wages for soldiers and labourers. The logging camps should be near the wilderness while the mining camp should be near mountains. They can be looted by the tribes or spies and the labourers may die due to attack of wild animals or climatic changes. Or another faction may loot all the resources from this camp and they could actually lead to shortage of resources which may stall your progress.

    The farms also serve a purpose to not only provide food the city population but also for the soldiers during a siege or during a way for siege. Supply wagons can play an important role during battlefield. Soil fertility and drought can affect the production.

    The goods sold buy the merchant can be of practical uses. It can be used for trade purposes. For example, if Rome is abundant in iron some of them can be traded to our own faction as well as to our allies. The exclusive resources traded by merchants can have some exclusive bonuses such as happiness, health,etc. Also the docks can also yield more food by implementing fishing technology.

    I have not played any games since ETW but if its not there should be a return of

  14. #14

    Default

    How about Paradox games, most of them have good start systems. I played a lot of HOI2, and it was very interesting to see how many ships you sunk, casualties caused , etc.

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  15. #15

    Default Re: The new feature I want: Stats

    I'd love more stats, especially to record the achievements of each unit/legion. If they're going to be more unique and personalised, then there's no reason why they shouldn't have stats recorded.

  16. #16
    JOZI's Avatar Libertus
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    Default Re: The new feature I want: Stats

    As a little gift a friend of mine gave me a gift a game called...a game called making history: the calm & the storm...if thats what you mean by statistics than I agree with you 300%

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