Re: Eagle Standard Presents Rome II Opinions and Information - Read and Comment!
"Improved diplomacy, with a lot of betrayals going on. Players will also be able to hold talks with the enemy before a battle."
That sounds interesting!
"Control of historical generals, with RPG-attributes a'la Shogun II."
Yeah i agree with Katsusand, i would still like control on assigning skills, just for multiplayer campaign reasons, but some things should develop also depending on his situation.
Re: Eagle Standard Presents Rome II Opinions and Information - Read and Comment!
Originally Posted by AgentGB
"Improved diplomacy, with a lot of betrayals going on. Players will also be able to hold talks with the enemy before a battle."
That sounds interesting!
"Control of historical generals, with RPG-attributes a'la Shogun II."
Yeah i agree with Katsusand, i would still like control on assigning skills, just for multiplayer campaign reasons, but some things should develop also depending on his situation.
I like the part especially for the pre battle talk / diplomacy
Re: Eagle Standard Presents Rome II Opinions and Information - Read and Comment!
Originally Posted by AgentGB
"Improved diplomacy, with a lot of betrayals going on. Players will also be able to hold talks with the enemy before a battle."
Sounds interesting, but I am a bit afraid, that a lot of betrayals simply means, that instead of making it harder to create alliances, its going to be quite similar to rome total war diplomacy ( even when they say that it wont) when you ally atacks you randomly.. I think ,a better idea is to make it harder to get alliance, rather than get betrayed all the time , which sounds silly.. and the alliance should mean much more, than in previous total war games .. I mean the alliance members could negotiate and could launch something like a mini crusade on one enemy ... we could have a chance to attack together , fight together , help each other ecomocally etc .. My problem is that alliance should mean more than ''ally'' on other faction city's or stacks ..
Re: Eagle Standard Presents Rome II Opinions and Information - Read and Comment!
Originally Posted by Nearby
Sounds interesting, but I am a bit afraid, that a lot of betrayals simply means, that instead of making it harder to create alliances, its going to be quite similar to rome total war diplomacy ( even when they say that it wont) when you ally atacks you randomly.. I think ,a better idea is to make it harder to get alliance, rather than get betrayed all the time , which sounds silly.. and the alliance should mean much more, than in previous total war games .. I mean the alliance members could negotiate and could launch something like a mini crusade on one enemy ... we could have a chance to attack together , fight together , help each other ecomocally etc .. My problem is that alliance should mean more than ''ally'' on other faction city's or stacks ..
yep i totally agree with you! i Hope they do go more in depth with the diplomacy system, and hopefully there will be more options then just striking up an alliance, hopefully options to vassal/protectorate, so if your weak, you can seek protection, and a strong alliances, by making strong commitments to be apart and fight for there empire, until you can become of strength, and go independant. Or has a bigger nation hopefully being able to make allied states & client kingdoms, or offer protection to smaller factions for a percentage of income, or promise of military asistance, also hopefully with a a "general alliance", were two nations are on equal standing or choose to deal has so, but a more likelyhood that betrayal, or breaking over an alliance due to the "friend of a friend is my enemy" factor or somthing may cause it. But obviously hopefully, if you vassal a nation, they are merely seeking protection or unity in force, and provide income/manpower to the lead faction or somthing, and would only betray if not monitered, such has there growing in numbers, and naturally seek expansion, due to shortage of food in the region, so you can either provide aid at a cost, or let them rebel and wipe erm out, or maybe your requring to much from them to often that can cause them to break there former agreement, since it no longer benefits them to be a part of your empire.
So im pretty much thinking along the same lines has you there, in that fact, if a nation allies its self, it has a neutral agreement, if it vassals itself, its giving up maybe some of there income & manpower for ensure there protection, still adding to the strength of a faction while still claiming some form of individuality, also maybe allowing factions to use combined arms from there vassals, has mercs, or a general requirement for protection.
The last bit of the quote, "talks before battles" i obviously like the sound of it, giving the enemy one last chance to surrender, and gettting spat in face by a barbarian warlord, or sending there messager back galloping on a horse decapitated, yep, sounds good to me
Last edited by AgentGB; July 28, 2012 at 05:01 PM.
Re: Eagle Standard Presents Rome II Opinions and Information - Read and Comment!
Originally Posted by Nearby
Sounds interesting, but I am a bit afraid, that a lot of betrayals simply means, that instead of making it harder to create alliances, its going to be quite similar to rome total war diplomacy ( even when they say that it wont) when you ally atacks you randomly.. I think ,a better idea is to make it harder to get alliance, rather than get betrayed all the time , which sounds silly.. and the alliance should mean much more, than in previous total war games .. I mean the alliance members could negotiate and could launch something like a mini crusade on one enemy ... we could have a chance to attack together , fight together , help each other ecomocally etc .. My problem is that alliance should mean more than ''ally'' on other faction city's or stacks ..
I truly hope they will not make diplomacy once again silly. That´s all I desperately ask of them. Please, CA, make diplomacy something meaningful and real this time. I have faith in you, guys.
AlexCouceiro is Caligula, son of Germanicus, Roman
Re: Eagle Standard Presents Rome II Opinions and Information - Read and Comment!
Solders having individual attributes, clones have been totally removed. That way, you actually feel as if you're sending an individual to glory...or to his death. They also have a lot of different facial animations, reacting differently to situations that develop in-battle.
Titus Pullo!
I wonder how many factions there are; generalities keep getting reported, but nothing tangible yet. They've got to have an idea by now.
Re: Eagle Standard Presents Rome II Opinions and Information - Read and Comment!
Battles take place on HUGE maps, which will also see the introduction of a new top-down "Tactical Map". The way I'm picturing it is a World in Conflict or a R.U.S.E style map.
Re: Eagle Standard Presents Rome II Opinions and Information - Read and Comment!
I did not like Shogun 2 system for general skills but if traits from situation has too much randomness maybe level up system similar to HoM&M where after a situation get a choice of 2 traits... And sometimes the traits are negative but there could later be a chance to correct the negative traits.
Re: Eagle Standard Presents Rome II Opinions and Information - Read and Comment!
Originally Posted by Ichon
I did not like Shogun 2 system for general skills but if traits from situation has too much randomness maybe level up system similar to HoM&M where after a situation get a choice of 2 traits... And sometimes the traits are negative but there could later be a chance to correct the negative traits.