I've been playing RTR lately, as well as RS and EB, to get a real feel for how the mods differ and what makes them unique.
Choosing between these three, in so much as you have to choose, is like a daily question that gets asked here and on other TW forums, and I want to be able to answer people with something more concrete then "play them and see."
So I was wondering, as my limited RTR expierence won't compare to someone who has been watching and playing this mod for years and completed several campaigns...
- What do you think are it's best and most unique features?
- How long does it take to reach the point at which you are powerful enough to steamroller everything in your path?
- Does the game end with large AI empires giving you a credible challenge? Do they mostly maintain their borders?
- How does the mod "feel?" By which I mean, all the tweaks, re-balances, scripts, trait systems, economic simulations- what is the end and cumulative effect of these on how a RTR campaign feels, as opposed to one played on a different mod?
So far, I think I would say that RTR is a patient and mature mod, that rewards role-playing, planning, and thought. The building tree's and trait systems reward careful exploration and add significant depth to the campaign game. Battles seem to be long enough to allow tactics, while not being too long. Units reform after routing easier than I have seen in other mods, which give battles an ebb and flow and give a more important role to light cavalry.
What do you think? I am totally off or do my observations sound correct?





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