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  1. #1
    Zectorman's Avatar Primicerius
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    Default Re: NPC Faction - Horonians

    Quote Originally Posted by Mjolnr839 View Post
    My line of thinking was like Ordona, a rough and tumble farming and trading territory, but with infantry instead of cavalry. Lots of low to mid teir infantry, with archer support. Numbers and guts against tech and power.
    That is one thing I for want, an ordina clone. I wan them to be rustic but have that unique feel. With rusty clockwork farming robots, temple guardians/ rangers, and environmentally friendly clothes gorons.
    http://www.youtube.com/watch?v=RgxBxU9wSP8

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  2. #2
    UndyingNephalim's Avatar Primicerius
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    Default Re: NPC Faction - Horonians

    I suppose what I meant to say is that I felt there never really was enough material in Oracle of Seasons related to Horon in particular to warrant the creation of a full scale army. Others could argue "well the Gohma never really had an army" either, but at the very least the Gohma were violent and could coordinate and attack in groups. Horon is literally an extremely tiny village full of simple folk who don't even know how to fight (both in canon and in this mod). At the very least the Ordonians could fight in TP, and the Kokiri even had some fighting skill since they crafted swords and slingshots. Horon? No one had any weapons of any sort floating around. I just personally don't feel Horon deserves to be a playable faction (I did not even want them as an NPC either), especially when taking my lore into account.

  3. #3

    Default Re: NPC Faction - Horonians

    Quote Originally Posted by UndyingNephalim View Post
    I suppose what I meant to say is that I felt there never really was enough material in Oracle of Seasons related to Horon in particular to warrant the creation of a full scale army. Others could argue "well the Gohma never really had an army" either, but at the very least the Gohma were violent and could coordinate and attack in groups. Horon is literally an extremely tiny village full of simple folk who don't even know how to fight (both in canon and in this mod). At the very least the Ordonians could fight in TP, and the Kokiri even had some fighting skill since they crafted swords and slingshots. Horon? No one had any weapons of any sort floating around. I just personally don't feel Horon deserves to be a playable faction (I did not even want them as an NPC either), especially when taking my lore into account.

    well, not to bring this up again, but if you really don't care about Horon, why not just combine them with Subrosia, and then free up a faction slot?

  4. #4

    Default Re: NPC Faction - Horonians

    I still say that a basic ranged unit would be supplement enough. Like hunters. Hunters would be townsfolk that go out and hunt game to bring food to the village. It fits for their village status and keeps them from getting completely mowed by by two or three units of archers.

  5. #5

    Default Re: NPC Faction - Horonians

    Quote Originally Posted by UndyingNephalim View Post
    I suppose what I meant to say is that I felt there never really was enough material in Oracle of Seasons related to Horon in particular to warrant the creation of a full scale army.
    Or to the whole of Holodrum really. Which is why I keep suggesting to add a Goron unit or two. You do that, you've filled the difference between Horon and Holodrum

    Quote Originally Posted by UndyingNephalim View Post
    Others could argue "well the Gohma never really had an army" either, but at the very least the Gohma were violent
    And throughout the games, we've had many differnt types of Gohmas not just the same one with a slight face lift (though that also happened).

    Quote Originally Posted by UndyingNephalim View Post
    Horon is literally an extremely tiny village full of simple folk who don't even know how to fight (both in canon and in this mod). At the very least the Ordonians could fight in TP
    Uh? I didn't really see that, outside of Rusl and Link. In fact, I don't really see much of a difference between Ordona and Horon at all. Well, outside of the ranch and goats.

    Quote Originally Posted by UndyingNephalim View Post
    I just personally don't feel Horon deserves to be a playable faction (I did not even want them as an NPC either), especially when taking my lore into account.
    I'm okay with them being NPCs, but some extra units would be welcome. I sure am glad you added them, otherwsie it would have felt like something was amiss

    Quote Originally Posted by Mjolnr839 View Post
    if you really don't care about Horon, why not just combine them with Subrosia, and then free up a faction slot?
    Because Subrosians are extremely reserved. They do travel around, but they don't want anyone to know how to get to their homeland (at least in Oracle of Seasons, dunno about Neph's lore)... which kind of rules out any chance to integrate them with anybody else.

    In fact, I'm still rather perplexed that Subrosians start out on the campaign map whereas Horon does not and only appears if you explore the area
    I really think it should be the other way around.
    Last edited by Duke Serkol; July 29, 2012 at 06:30 PM.

  6. #6

    Default Re: NPC Faction - Horonians

    i am of the opinion that if Neph really doesnt care about the Horons, then why not find a way to slide then into another faction, or simply demote them to rebels to add in another faction thats more wanted such as the Gerudo Pirates/ Paul's Ocean King faction/Rito/ or my personal favorite, the soldiers from ALttP.

    i personaly want the Soldiers from ALttP, since we have a very wide variety of units, they could be from another Hyrule thrown in for their backstory, could be added down south to curb the Moblins growth, and are (probably) not to hard to model.

  7. #7
    UndyingNephalim's Avatar Primicerius
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    Default Re: NPC Faction - Horonians

    Quote Originally Posted by Duke Serkol View Post
    I'm okay with them being NPCs, but some extra units would be welcome.
    Oh I'm quite fine with expanding the roster for Horon, I just get the vibe that many people want to buff them up into some military power that can contend with the might of everyone around them, which is something I want to avoid.

    Quote Originally Posted by Duke Serkol View Post
    Because Subrosians are extremely reserved. They do travel around, but they don't want anyone to know how to get to their homeland (at least in Oracle of Seasons, dunno about Neph's lore)

    In fact, I'm still rather perplexed that Subrosians start out on the campaign map whereas Horon does not and only appears if you explore the area
    I actually want the region the Subrosians start off in to be somehow sealed off from the rest of the map and then opened up by an event. Not sure how to go about doing that though since there seems to be no script triggers that can change terrain.

    Quote Originally Posted by Mjolnr839 View Post
    Gerudo Pirates.
    Gerudo Pirates will be floating around somewhere.

  8. #8

    Default Re: NPC Faction - Horonians

    Quote Originally Posted by UndyingNephalim View Post
    Gerudo Pirates will be floating around somewhere.

    ooooh, does that mean your going with our idea of having them recuitable from ports then? nice.

  9. #9
    Zectorman's Avatar Primicerius
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    Default Re: NPC Faction - Horonians

    That is all i was talking about neph, expanding the roster, and to give them a more unique design than a Ordona clone if you know what i mean:



    This is a big place, and could use some kind of worshiping guardian unit

    and



    This guy works really hard on his clocks! Give them credit where credit is due!

    And maybe in the full on version of this mod we might be surprised how much we could add to a faction no one thought could be a full roster faction

    And for Duke!

    Help a Biggoron out plz!
    http://www.youtube.com/watch?v=RgxBxU9wSP8

    Ferdinand Von Terl, he knew how to RP before you could even Speak your name!

  10. #10

    Default Re: NPC Faction - Horonians

    Quote Originally Posted by UndyingNephalim View Post
    Oh I'm quite fine with expanding the roster for Horon, I just get the vibe that many people want to buff them up into some military power that can contend with the might of everyone around them, which is something I want to avoid.
    Yes, that would be misrepresenting them. I too said from the start that they should come off as an "haphazard ensemble".

    Quote Originally Posted by UndyingNephalim View Post
    I actually want the region the Subrosians start off in to be somehow sealed off from the rest of the map and then opened up by an event. Not sure how to go about doing that though since there seems to be no script triggers that can change terrain.
    Oh, I see... are you thinking of having Subrosia rise out of the ground in a cataclysmic event?

    Quote Originally Posted by Zectorman View Post
    This is a big place, and could use some kind of worshiping guardian unit
    After all, if time's been rewund, then it never sunk underground, right?

    Quote Originally Posted by Zectorman View Post
    This guy works really hard on his clocks! Give them credit where credit is due!
    So... have him as a hero unit comprised of him and

    these guys?

    Quote Originally Posted by Zectorman View Post
    And for Duke!

    Help a Biggoron out plz!
    My, oh my... Biggoron might tip the scales a bit much. Like Neph said, we don't want them to become a major military power or anything like that. But there certainly could be room for a few regular Gorons

  11. #11
    quenya's Avatar Biarchus
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    Default Re: NPC Faction - Horonians

    @UndyingNephilim

    i totally agree. they should not be a major military power, as they are not even a kingdom in OoS, merely a rustic village. i'm very glad that you've included Horon in the mod, as OoS is a great game, and (like Labrynna) deserves some concentrated representation. however, you are totally right about their military prowess.
    Droma: :Rosa

  12. #12

    Default Re: NPC Faction - Horonians

    I suppose I would be willing to trade the Horon for a playable ALttP Hyrule Guards faction... but Neph doesn't seem to like that idea very much either and making a full fledged playable faction would obviously require more effort.
    Plus, I mantain that it would feel like the balance of the game's cosmos was off if we had only Labrynna represented and not the people of Holodrum.
    Honestly I think the best solution for the ALttP guys to be included would be to give Hyrule the same treatment as the Twili, having it split into two factions during the campaign.

    Lastly ever since I learned that naval battles are always autoresolved (booooring ) I've decided that, like Neph, I'd rather do without naval focused factions
    Last edited by Duke Serkol; July 29, 2012 at 06:55 PM.

  13. #13

    Default Re: NPC Faction - Horonians

    Goron's should get Biggron.

    That would be hilarious.

  14. #14

    Default Re: NPC Faction - Horonians

    Quote Originally Posted by quenya View Post
    i totally agree. they should not be a major military power, as they are not even a kingdom in OoS, merely a rustic village.
    Yes, though again, Lynna wasn't much different in the present.
    ...in fact, while unfit to get their own faction as Paul has suggested, I'd kind of like to have democratic revolutionaries among the rebels on Labrynna's border.

    Quote Originally Posted by quenya View Post
    i'm very glad that you've included Horon in the mod, as OoS is a great game, and (like Labrynna) deserves some concentrated representation.
    Indeed, otherwise we'd have a Holodrum shaped hole in the mod

    Quote Originally Posted by Agent 51 View Post
    Goron's should get Biggron.

    That would be hilarious.
    No, that would be the plan (as in it's already scheduled for addition to their ranks).

  15. #15

    Default Re: NPC Faction - Horonians

    Quote Originally Posted by Agent 51 View Post
    Goron's should get Biggron.

    That would be hilarious.

    I'm 99% sure that they are getting him.

    Edit: Ninja'd by The Duke.

  16. #16
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: NPC Faction - Horonians

    Nice new avatar Serkol.

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
    East: Nerise - Kiril

  17. #17

    Default Re: NPC Faction - Horonians

    Thanks! Took about a month to make but totally worth it.

  18. #18
    quenya's Avatar Biarchus
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    Default Re: NPC Faction - Horonians

    wait.... you made that??!!! is that you wearing it?
    Droma: :Rosa

  19. #19

    Default Re: NPC Faction - Horonians

    Yes.
    Spoiler Alert, click show to read: 


    ...or is it the mask wearing me?
    Last edited by Duke Serkol; July 29, 2012 at 09:59 PM.

  20. #20

    Default Re: NPC Faction - Horonians

    Hey, guys! I found one of the Ancients. Must be, if he MADE the mask.

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