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Thread: Faction - River Zora

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  1. #1
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Faction - River Zora

    Quote Originally Posted by Mjolnr839 View Post
    @Avatar

    But they are "Sea" Zora, as in ocean and salt water...........

    Anyway, are there any other aquatic guys that would fit in with the River Zora? Were there not giant ocean worms or something, or were they just the sandworms and moldorms i'm thinking of?
    Like I said, I have no bloody idea to both counts.

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  2. #2
    UndyingNephalim's Avatar Primicerius
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    Default Re: Faction - River Zora

    The River Zora will have a few more units, just not in the next release. Also the Subrosians use Moldorms, since Moldorms are subterranean creatures and not aquatic.

  3. #3

    Default Re: Faction - River Zora

    The Zora could've been eaten by a multitude of new predators now that their safe spot, land, had been washed away.

    What few Zora that were left alive after the sudden influx of predation could've found Dragon Roost Island, and through Valoo's benevolence and magic, turned into the Rito, just as the Great Deku Tree did to the Kokiri.

  4. #4
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    Default Re: Faction - River Zora

    Quote Originally Posted by Agent 51 View Post
    The Zora could've been eaten by a multitude of new predators now that their safe spot, land, had been washed away.

    What few Zora that were left alive after the sudden influx of predation could've found Dragon Roost Island, and through Valoo's benevolence and magic, turned into the Rito, just as the Great Deku Tree did to the Kokiri.
    I still don't think that is a good excuse, due to the amount of shelter an intelligent race like the Zora could have had. Also, I don't believe these predators would have evolved overnight. As such, the Zora could have had plenty of time to avoid such an unfavorable situation.

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
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  5. #5

    Default Re: Faction - River Zora

    After a quick look at Zelda wiki, i found these guys.



    Maybe some Attack Dog type guys?


    @Neph

    Oh? Subrosians get Moldorms? Sweet.

  6. #6

    Default Re: Faction - River Zora

    Another quick look, and what about "Seahats"? I know that they are obviously ocean dwellers, but maybe they could be reworked to simply be an aquatic, fish version of the Peahats, and be able to live in any water.

  7. #7
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    Default Re: Faction - River Zora

    @Mjolnr

    As much as I thought those things were pests, and nothing more than pests, that actually sounds like a good idea. However, they may seem like a peahat replica of sorts, depending on how they are rendered and what their effective uses are.

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  8. #8

    Default Re: Faction - River Zora

    I see the River Zora's being desperate enough to weaponize any creature they can get, which is why i think them using basic Octorocks, or maybe even Big Octos is a nice idea. A sort of Beast master type faction if you will. Tektites might work as well, since the blue little buggers infested lake Hylia in OoT.

    Seahats were pretty damn big in WW though, so i don't know if them living in rivers or lakes is plausible as much as i like the idea. Then again, they would have to be reworked anyway to fit in so its not that big of an issue.

  9. #9
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Faction - River Zora

    @Mjolnr

    Tektites are a darned good idea. I was actually looking for a place for them somewhere.

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
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  10. #10

    Default Re: Faction - River Zora

    Mass spam ideas!

    some units that may fit. {I'm having trouble with post. sorry. so I'm using links. }

    some of them maybe better as roaming monster.

    Nuranuru http://zelda.wikia.com/wiki/Nuranuru
    Octoballoon http://zelda.wikia.com/wiki/Octoballoon
    Octorok http://zelda.wikia.com/wiki/Octorok
    Kyameron http://zelda.wikia.com/wiki/Kyameron
    Gibo http://zelda.wikia.com/wiki/Gibo
    Golden Octorok http://zelda.wikia.com/wiki/Golden_Octorok
    Freezor http://zelda.wikia.com/wiki/Freezor
    Crab http://zelda.wikia.com/wiki/Crab
    Bari http://zelda.wikia.com/wiki/Bari
    Biri http://zelda.wikia.com/wiki/Biri
    Tektite http://zelda.wikia.com/wiki/Tektite
    Turtle http://zelda.wikia.com/wiki/Turtle
    Water Tektite http://zelda.wikia.com/wiki/Water_Tektite
    Zirro http://zelda.wikia.com/wiki/Zirro.

    Zirro fling enemy's who spit up {possible bomb flowers they eat}, and can only be kill by archers. and are only fond in the lakes. not bad for the Zalos.

    moving on.


    Zol http://zelda.wikia.com/wiki/Zol
    Skullrope http://zelda.wikia.com/wiki/Skullrope

    Slarok which could replace Octoroks as a more primitive version. http://zelda.wikia.com/wiki/Slarok

    Slime http://zelda.wikia.com/wiki/Slime
    Swamola http://zelda.wikia.com/wiki/Swamola
    Pengator http://zelda.wikia.com/wiki/Pengator
    Pirogusu http://zelda.wikia.com/wiki/Pirogusu
    Popo http://zelda.wikia.com/wiki/Popo
    Rope http://zelda.wikia.com/wiki/Rope.

    thats all.

  11. #11

    Default Re: Faction - River Zora

    Cool heroes! Although i expected Baruuda Kan to be the great catfish.
    ~~~~~~~~~~~ For Horon And Holodrum! ~~~~~~~~~~~~


  12. #12

    Default Re: Faction - River Zora

    Are the Manhunters spearmen?

    Because those weapons look a bit like spears.

  13. #13
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Faction - River Zora

    One last question and I'll be out of your hair with these guys.

    Will there be any way to "defeat them", preventing future spawns, or will you have to deal with their incursions every once in a blue moon no matter what? Other factions you can stop by capturing all their settlements and defeating their armies. Just want to know if there is a comparable way to get rid of these guys.

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
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  14. #14

    Default Re: Faction - River Zora

    So if Geozards are the Males, does that mean Manhunters, outrunners and Raiders are exclusively female?

  15. #15

    Default Re: Faction - River Zora

    That last one is a very ominous way to state it.

    Though does this mean that the only way you can lose is to lose all of your royal family?

  16. #16
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Faction - River Zora

    Quote Originally Posted by Agent 51 View Post
    That last one is a very ominous way to state it.

    Though does this mean that the only way you can lose is to lose all of your royal family?
    No royal family in HTW. Therefore, a faction cannot be "defeated" in the tradition ME II way.

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  17. #17
    UndyingNephalim's Avatar Primicerius
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    Default Re: Faction - River Zora

    The only way for any faction to lose is for another to accomplish their respective victory conditions. You and everyone is in the game until someone wins or the turns of the campaign run out.

  18. #18

    Default Re: Faction - River Zora

    Ah. Didn't know that.

    River Zora Confederacy.

  19. #19

    Default Re: Faction - River Zora

    So all factions will be able to keep going even if they lose all their settlements and standing armies? Wow... that would definitely be a game changer.

  20. #20
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Faction - River Zora

    Quote Originally Posted by Duke Serkol View Post
    So all factions will be able to keep going even if they lose all their settlements and standing armies? Wow... that would definitely be a game changer.
    It has been that way. They are still unable to do anything, but they are not technically on the list of "dead" factions because Medieval II requires the death of all royal family members before a faction is considered "dead". You can have factions with absolutely nothing on the map, and the blasted AI will not consider them on "dead" because there is no royal family tree they can judge by. For this reason, Nephalim had to change the victory conditions to "hold territory" instead of "eliminate faction". This is an advantage to the River Zora, since they can spawn troops in the river despite not having any standing cities. When Medieval II gives you lemons... make river zora.
    Last edited by Avatar of the Ice Wolf; September 15, 2012 at 03:25 PM.

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