The River Zora will have a few more units, just not in the next release. Also the Subrosians use Moldorms, since Moldorms are subterranean creatures and not aquatic.
The Zora could've been eaten by a multitude of new predators now that their safe spot, land, had been washed away.
What few Zora that were left alive after the sudden influx of predation could've found Dragon Roost Island, and through Valoo's benevolence and magic, turned into the Rito, just as the Great Deku Tree did to the Kokiri.
I still don't think that is a good excuse, due to the amount of shelter an intelligent race like the Zora could have had. Also, I don't believe these predators would have evolved overnight. As such, the Zora could have had plenty of time to avoid such an unfavorable situation.
West:Foranar- Azurita -The Redeemer- Sinteiria - Sakotae the Guardian (Tavia) - Saleria
East:Nerise- Kiril
Another quick look, and what about "Seahats"? I know that they are obviously ocean dwellers, but maybe they could be reworked to simply be an aquatic, fish version of the Peahats, and be able to live in any water.
@Mjolnr
As much as I thought those things were pests, and nothing more than pests, that actually sounds like a good idea. However, they may seem like a peahat replica of sorts, depending on how they are rendered and what their effective uses are.
West:Foranar- Azurita -The Redeemer- Sinteiria - Sakotae the Guardian (Tavia) - Saleria
East:Nerise- Kiril
I see the River Zora's being desperate enough to weaponize any creature they can get, which is why i think them using basic Octorocks, or maybe even Big Octos is a nice idea. A sort of Beast master type faction if you will. Tektites might work as well, since the blue little buggers infested lake Hylia in OoT.
Seahats were pretty damn big in WW though, so i don't know if them living in rivers or lakes is plausible as much as i like the idea. Then again, they would have to be reworked anyway to fit in so its not that big of an issue.
@Mjolnr
Tektites are a darned good idea. I was actually looking for a place for them somewhere.![]()
West:Foranar- Azurita -The Redeemer- Sinteiria - Sakotae the Guardian (Tavia) - Saleria
East:Nerise- Kiril
Mass spam ideas!
some units that may fit. {I'm having trouble with post. sorry. so I'm using links.}
some of them maybe better as roaming monster.
Nuranuru http://zelda.wikia.com/wiki/Nuranuru
Octoballoon http://zelda.wikia.com/wiki/Octoballoon
Octorok http://zelda.wikia.com/wiki/Octorok
Kyameron http://zelda.wikia.com/wiki/Kyameron
Gibo http://zelda.wikia.com/wiki/Gibo
Golden Octorok http://zelda.wikia.com/wiki/Golden_Octorok
Freezor http://zelda.wikia.com/wiki/Freezor
Crab http://zelda.wikia.com/wiki/Crab
Bari http://zelda.wikia.com/wiki/Bari
Biri http://zelda.wikia.com/wiki/Biri
Tektite http://zelda.wikia.com/wiki/Tektite
Turtle http://zelda.wikia.com/wiki/Turtle
Water Tektite http://zelda.wikia.com/wiki/Water_Tektite
Zirro http://zelda.wikia.com/wiki/Zirro.
Zirro fling enemy's who spit up {possible bomb flowers they eat}, and can only be kill by archers. and are only fond in the lakes. not bad for the Zalos.
moving on.
Zol http://zelda.wikia.com/wiki/Zol
Skullrope http://zelda.wikia.com/wiki/Skullrope
Slarok which could replace Octoroks as a more primitive version. http://zelda.wikia.com/wiki/Slarok
Slime http://zelda.wikia.com/wiki/Slime
Swamola http://zelda.wikia.com/wiki/Swamola
Pengator http://zelda.wikia.com/wiki/Pengator
Pirogusu http://zelda.wikia.com/wiki/Pirogusu
Popo http://zelda.wikia.com/wiki/Popo
Rope http://zelda.wikia.com/wiki/Rope.
thats all.
Are the Manhunters spearmen?
Because those weapons look a bit like spears.
One last question and I'll be out of your hair with these guys.
Will there be any way to "defeat them", preventing future spawns, or will you have to deal with their incursions every once in a blue moon no matter what? Other factions you can stop by capturing all their settlements and defeating their armies. Just want to know if there is a comparable way to get rid of these guys.
West:Foranar- Azurita -The Redeemer- Sinteiria - Sakotae the Guardian (Tavia) - Saleria
East:Nerise- Kiril
So if Geozards are the Males, does that mean Manhunters, outrunners and Raiders are exclusively female?
That last one is a very ominous way to state it.
Though does this mean that the only way you can lose is to lose all of your royal family?
The only way for any faction to lose is for another to accomplish their respective victory conditions. You and everyone is in the game until someone wins or the turns of the campaign run out.
Ah. Didn't know that.
River Zora Confederacy.
So all factions will be able to keep going even if they lose all their settlements and standing armies? Wow... that would definitely be a game changer.
It has been that way. They are still unable to do anything, but they are not technically on the list of "dead" factions because Medieval II requires the death of all royal family members before a faction is considered "dead". You can have factions with absolutely nothing on the map, and the blasted AI will not consider them on "dead" because there is no royal family tree they can judge by. For this reason, Nephalim had to change the victory conditions to "hold territory" instead of "eliminate faction". This is an advantage to the River Zora, since they can spawn troops in the river despite not having any standing cities. When Medieval II gives you lemons... make river zora.
Last edited by Avatar of the Ice Wolf; September 15, 2012 at 03:25 PM.
West:Foranar- Azurita -The Redeemer- Sinteiria - Sakotae the Guardian (Tavia) - Saleria
East:Nerise- Kiril