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Thread: Alliances and Ceasfires

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  1. #1

    Default Alliances and Ceasfires

    One thing that I saw lacking was that wehn you formed an alliance your allies would rarely help you in battle.

    Example: As Greeks forming an alliance with Macedon yet they attack the romans seperately

    Also what I noticed was that when you declare a ceasefire it should have a certain amount of turns before you can attack. I hate paying 5000 denarii to end a war that I want to end but then find myself at war the next turn.

  2. #2

    Default Re: Alliances and Ceasfires

    I Agree with both of those, your ally never helps you but your enemies ally will sometimes help them.

  3. #3

    Default Re: Alliances and Ceasfires

    same thing was in M2TW very rare or almost never that they assist or to coordinate, a thing which I hope will improve in these series

  4. #4

    Default Re: Alliances and Ceasfires

    Yeah both these things are true I find that in total war games diplomacy is somewhat lacking so I hope it is improved in Rome 2.
    The game.

  5. #5
    Adreno's Avatar Senator
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    Default Re: Alliances and Ceasfires

    Well in Fots allies were sometimes quite helpfull if u gave them the chance.. but it needs expanding thats for sure.. but in Fots if you siege a castle and there's an allied stack not too far away you can just keep starving them and your allies will send over the stack to help.. almost made it a bit too easy.. as you could just sit back and shoot with your cannons while your ally invades the castle.. and when he captures it, you get the settlement.. lol

  6. #6

    Default Re: Alliances and Ceasfires

    The allies system doesn't function quite well and that is true.

    You get almost 90% or 95% of the time betrayed and they do not help you at all.

    You should have an option to ask you ally : " request assistance " and your ally should send his closest army to your aid. Also I would like that they make in percentages how is your relationship with every faction. I will use the example already mentioned here by King of Thessaly : If you play as the Greeks(or Epirus in Rome II) and you are allied with Macedon and you ask them " request assistance" and if your relationship with them is over 90% they would send you an army right away. If you are around 70 % the chances would be lower and so on.

    I would like to see the alliance system improved as well as the diplomacy one.

  7. #7

    Default Re: Alliances and Ceasfires

    Have you guys played shogun 2? The Allies in that game help out if they had troops to send. I can see them marching there troops to the enemy all the time, Granted I wish we could plan our attacks together. Like in such and such turns I want you to attack from the north while I go south. But as the game is right now allies are much better then they were in the earlier games.
    "There's Brave Men knocking at our gate, lets go kill them"

  8. #8

    Default Re: Alliances and Ceasfires

    Have you guys played shogun 2?
    That's the problem, no.

    The Allies in that game help out if they had troops to send. I can see them marching there troops to the enemy all the time, Granted I wish we could plan our attacks together.
    It sounds very nice. I also think that it would be cool if you could plan attacks together.

    For example when you are ready you send a demand " attack faction"(like in Rome I yes) to your ally and they reply to you in different ways : " we are not interested in such proposal" , " we don't have enough manpower" , " we will send troops immediately ", etc, etc.

    But as the game is right now allies are much better then they were in the earlier games.
    Well if that is how it's in Shogun II I can't wait to see how it goes in Rome II as they will probably try and improve that.

  9. #9

    Default Re: Alliances and Ceasfires

    I still think the betrayal thing is a problem. If I make peace with someone, I shouldn't be attacked again next turn, or if someone is my ally they shouldn't turn on me in the blink of an eye; maybe over a decade while mistrust and suspicion builds up, but not in the space of like a year when my status is very friendly with them. Another thing- protectorates, I don't like that they can back stab you. Its super annoying having to kill your protectorate every 10 turns, makes having them no fun.

  10. #10
    Lord Oda Nobunaga's Avatar 大信皇帝
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    Default Re: Alliances and Ceasfires

    In M2 when you have like 2 or 3 allies (factions A, B and C) since you have a bone to pick with X faction and then one of your allies (faction A) make an alliance with X enemy faction before you declare war. But since you have been allies longer with factions A,B and C you choose to declare war on X since you think they will side with you. All of a sudden you find yourself at war with factions A and X, while only faction C is on your side yet refuses to help you until 20 turns later and faction B becomes neutral and ends up back stabbing you after you are having a hard enough time with the enemies.

    The other thing I hate is when you want to take a guy out but aren't ready for war, so you say to your ally 20,000 florins for you f you attack that faction I hate so much. Guy says sure we would be happy to, but 100 turns later and the bastards still haven't attacked them and your coffers are beginning to suffer at the loss of 20,000 florins.

    "Famous general without peer in any age, most superior in valor and inspired by the Way of Heaven; since the provinces are now subject to your will it is certain that you will increasingly mount in victory." - Ōgimachi-tennō

  11. #11
    Horatio Hornblower's Avatar Semisalis
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    Default Re: Alliances and Ceasfires

    I agree with OP.
    Have you guys ever played Imperial Glory?
    There were a great diplomatic option..."send troops". With this option you were able to give all units you wanted to give to your allies or to a nation.
    Those troops became part of their army and they could use'em by their own.
    In this way you can help your allies without fight, just sending men...you know what I mean?

    P.S.
    Forgive my english but at the moment I have a bad headache...

  12. #12
    Mausolos of Caria's Avatar Royal Satrap
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    Default Re: Alliances and Ceasfires

    Quote Originally Posted by Horatio Hornblower View Post
    I agree with OP.
    Have you guys ever played Imperial Glory?
    There were a great diplomatic option..."send troops". With this option you were able to give all units you wanted to give to your allies or to a nation.
    Those troops became part of their army and they could use'em by their own.
    In this way you can help your allies without fight, just sending men...you know what I mean?

    P.S.
    Forgive my english but at the moment I have a bad headache...
    Oh, Imperial Glory was a great game back then I remember that function and the diplomacy as a whole was really good for such an auld game.
    In that game you also always had a ''popularity scale'' among the other factions which showed you your average ,,liking''. This might be good for a reputation or something, as far as I know only in Medieval you saw your own reputation. If you had such a number like in IG, you would be much more able to influence it and consider that which should also help in avoiding betrayals.
    "Pompeius, after having finished the war against Mithridates, when he went to call at the house of Poseidonios, the famous teacher of philosophy, forbade the lictor to knock at the door, as was the usual custom, and he, to whom both the eastern and the western world had yielded submission, ordered the fasces to be lowered before the door of science."

    Pliny the Elder, Naturalis Historia, 7, 112

  13. #13
    Horatio Hornblower's Avatar Semisalis
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    Default Re: Alliances and Ceasfires

    Quote Originally Posted by Mausolos of Caria View Post
    Oh, Imperial Glory was a great game back then I remember that function and the diplomacy as a whole was really good for such an auld game.
    In that game you also always had a ''popularity scale'' among the other factions which showed you your average ,,liking''.
    Yes, it has a great diplomatic system!!
    I think that sending troops will make the gameplay more dynamic...if you see your ally in a spot, you could help him by sending some troops to his settlement in danger!!

  14. #14
    Foederatus
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    Default Re: Alliances and Ceasfires

    Quote Originally Posted by Horatio Hornblower View Post
    Yes, it has a great diplomatic system!!
    I think that sending troops will make the gameplay more dynamic...if you see your ally in a spot, you could help him by sending some troops to his settlement in danger!!
    Would love it if they had something like this!

  15. #15

    Default Re: Alliances and Ceasfires

    So far diplomacy was only for making trade rights and sometimes to share maps, other then that it was made stupid, because if you wanted to agree with someone you need to send the diplomat which is stupid, you should be able to talk to any nation (diplomatic office) maybe not at the beggining but later on to all those that you have made contact.

    Diplomacy should also be much wider...

  16. #16

    Default Re: Alliances and Ceasfires

    Quote Originally Posted by Horatio Hornblower View Post
    I agree with OP.
    Have you guys ever played Imperial Glory?
    Yes very nice game..

  17. #17

    Default Re: Alliances and Ceasfires

    Have you guys ever played Imperial Glory?
    Old but great game.

  18. #18
    Horatio Hornblower's Avatar Semisalis
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    Default Re: Alliances and Ceasfires

    Quote Originally Posted by Asgaroth View Post
    Old but great game.
    I know...I was refering to the diplomacy...

  19. #19
    stradar1's Avatar Vicarius
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    Default Re: Alliances and Ceasfires

    I vote for More Diplomatic Options in the Deplomacy window and the AI should start careing about there Allinces and start to think this time. Im tired of haveing a dumb AI allways breaking allinces and ceasefires and everything else I want them to care just like a human would!!
    Total War is the only massive war game that has yet to be Surpassed keep up the good work CA don't let us down!!!!

  20. #20
    Emperor of The Great Unknown's Avatar Primicerius
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    Default Re: Alliances and Ceasfires

    I think stacks should be able to move together as a unit on the campaign map, and that allies or you can tag along with an allied force, so you wouldn't have to micromanage following around your buddy, or them trying to follow you.
    Give a man a fish you feed him for a day, teach a man to fish you feed him for a lifetime.
    cant read?

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