Page 4 of 5 FirstFirst 12345 LastLast
Results 61 to 80 of 98

Thread: Zector's Map redesign (Paul's cont.)

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Zector's Map redesign (Paul's cont.)

    or save it elswhere then move it back in and replace the old file

  2. #2
    Avatar of the Ice Wolf's Avatar Praeses
    Join Date
    Nov 2011
    Location
    Between the 3rd and 4th Dimensions
    Posts
    7,874

    Default Re: Zector's Map redesign (Paul's cont.)

    You could also check the files settings and remove the protection. I find that to be the best bet if all else fails.

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
    East: Nerise - Kiril

  3. #3

    Default Re: Zector's Map redesign (Paul's cont.)

    thanks guys i got it to work
    I shall consume... consume everything

  4. #4
    quenya's Avatar Biarchus
    Join Date
    May 2011
    Location
    Realm of Twilight
    Posts
    614

    Default Re: Zector's Map redesign (Paul's cont.)

    @Zectorman

    so, what area are you working on atm?
    Droma: :Rosa

  5. #5
    Zectorman's Avatar Primicerius
    Join Date
    May 2012
    Location
    Texas
    Posts
    3,400

    Default Re: Zector's Map redesign (Paul's cont.)

    Quote Originally Posted by quenya View Post
    @Zectorman

    so, what area are you working on atm?
    Well i took an imaginative break for awhile, which means i was press-ganged into "Helping" pack and move my brothers apartment. But right now i was not sure whether to work on Hyrule , or the northern coast.

    Both would be very difficult considering the discussion on whether to expand lake Hylia or what settlements belong up on the northern coast.
    http://www.youtube.com/watch?v=RgxBxU9wSP8

    Ferdinand Von Terl, he knew how to RP before you could even Speak your name!

  6. #6

    Default Re: Zector's Map redesign (Paul's cont.)

    might i suggest adding more islands in places other than the south? more along the western and northern shorelines?

  7. #7
    Zectorman's Avatar Primicerius
    Join Date
    May 2012
    Location
    Texas
    Posts
    3,400

    Default Re: Zector's Map redesign (Paul's cont.)

    Quote Originally Posted by Mjolnr839 View Post
    might i suggest adding more islands in places other than the south? more along the western and northern shorelines?
    I was think along the lines of the Anouki island, or other islands from PH
    http://www.youtube.com/watch?v=RgxBxU9wSP8

    Ferdinand Von Terl, he knew how to RP before you could even Speak your name!

  8. #8
    quenya's Avatar Biarchus
    Join Date
    May 2011
    Location
    Realm of Twilight
    Posts
    614

    Default Re: Zector's Map redesign (Paul's cont.)

    it would be cool if Zora's River was like the Anduin in TATW. so ships could sail up it to Zora's Fountain.
    Droma: :Rosa

  9. #9

    Default Re: Zector's Map redesign (Paul's cont.)

    Shouldn't Zora's Fountain be atop a waterfall?

  10. #10
    Avatar of the Ice Wolf's Avatar Praeses
    Join Date
    Nov 2011
    Location
    Between the 3rd and 4th Dimensions
    Posts
    7,874

    Default Re: Zector's Map redesign (Paul's cont.)

    Quote Originally Posted by Duke Serkol View Post
    Shouldn't Zora's Fountain be atop a waterfall?
    Although I agree I do not think that is even possible with ME II if implementation was attempted.
    Last edited by Avatar of the Ice Wolf; July 31, 2012 at 09:34 PM. Reason: grammar error, sorry guys.

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
    East: Nerise - Kiril

  11. #11
    Zectorman's Avatar Primicerius
    Join Date
    May 2012
    Location
    Texas
    Posts
    3,400

    Default Re: Zector's Map redesign (Paul's cont.)

    Alright guys needs your help. Working on Hyrule, Zora dominion. Have it split up, but need some ideas on names, TIME TO CALL UP THE FORUM IMAGINATION RESERVES!

    Here is what i have so far.



    Keep in mind that this is incorporating Paul's and my redesigns. So make sure when coming up with ideas take note on what settlement names are already taken on Paul's and my lists!

    1. Mido- New Territory
    Named after the port town of Mido from the first game

    2. Naldoriko- Moved Territory

    3. Sahasrahla- New Territory
    Named after the character.

    4. Blue Maiden- New Territory
    Named after the village in FSA

    5. Bandit Cove- Same place

    6. Royal Valley- New Territory
    Named after the area from TMC

    7. Vigjaro- Same place

    8. Hyrule Castle- New Territory
    Split Hyrule prime in two, this being the castle

    9. Castle Town- New Territory
    Town portion of Hyrule

    10. Stockwell- New Territory
    Named after the beloved shopkeeper.

    11. Lon Lon Ranch- Moved Territory

    12. Hylia Marine- Re zoned Territory

    13. Morpha- New Territory
    Named after the boss of the water temple in OoT.

    14. Lakeside- New Territory
    Named after the Lakeside Lab from OoT

    15. Maldoriko- Re zoned Territory

    16. Kakariko- moved territory

    17. Sleepless- New Territory
    Named after the waterfall from OoT

    18. Jabu-Jabu - New Territory
    Named after the demi-god of the Zoras, also the area he lives in from OoT

    19. Domain Prime- Rezoned Territory

    20. Nayrunis- Same Place

    21. Rutoval- Same Place

    22. Mothulus- Same place

    23. Secret Village- New Territory
    Town from Twilight Princess
    Last edited by Zectorman; August 01, 2012 at 03:37 PM.
    http://www.youtube.com/watch?v=RgxBxU9wSP8

    Ferdinand Von Terl, he knew how to RP before you could even Speak your name!

  12. #12

    Default Re: Zector's Map redesign (Paul's cont.)

    Quote Originally Posted by Avatar of the Ice Wolf View Post
    Although I agree I do not think that is even possible with ME II if implementation was attempted.
    There's a trick that makes it possible: you have to change the texture of impassable ground so that in a certain climate (regardless fo the time of the year, winter or summer) it looks like water. Only that way you can put a lake at a higher altitude than the sea.

  13. #13
    Avatar of the Ice Wolf's Avatar Praeses
    Join Date
    Nov 2011
    Location
    Between the 3rd and 4th Dimensions
    Posts
    7,874

    Default Re: Zector's Map redesign (Paul's cont.)

    Quote Originally Posted by Duke Serkol View Post
    There's a trick that makes it possible: you have to change the texture of impassable ground so that in a certain climate (regardless fo the time of the year, winter or summer) it looks like water. Only that way you can put a lake at a higher altitude than the sea.
    How is it that you know all this? I know that your knowledge of Zelda is boundless, but I didn't know you had amazing modding and Medieval II knowledge as well.

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
    East: Nerise - Kiril

  14. #14

    Default Re: Zector's Map redesign (Paul's cont.)

    Yeah, actually it's just because I discussed the issue with Talking_Bidoof.

    Too bad he's left

  15. #15
    VGF254's Avatar Civis
    Join Date
    Aug 2011
    Location
    Ky, USA
    Posts
    155

    Default Re: Zector's Map redesign (Paul's cont.)

    a lot people have left

  16. #16

    Default Re: Zector's Map redesign (Paul's cont.)

    Quote Originally Posted by VGF254 View Post
    a lot people have left
    But more people have joined!

  17. #17
    Zectorman's Avatar Primicerius
    Join Date
    May 2012
    Location
    Texas
    Posts
    3,400

    Default Re: Zector's Map redesign (Paul's cont.)

    OK i edited the map, so now the new territories have names.
    http://www.youtube.com/watch?v=RgxBxU9wSP8

    Ferdinand Von Terl, he knew how to RP before you could even Speak your name!

  18. #18

    Default Re: Zector's Map redesign (Paul's cont.)

    Quote Originally Posted by Zectorman View Post
    OK i edited the map, so now the new territories have names.

    looks good, but why is Lon Lon neutral now?

  19. #19
    Zectorman's Avatar Primicerius
    Join Date
    May 2012
    Location
    Texas
    Posts
    3,400

    Default Re: Zector's Map redesign (Paul's cont.)

    Quote Originally Posted by Mjolnr839 View Post
    looks good, but why is Lon Lon neutral now?
    Well Lon Lon is not really a Hyrule territory is it? Is it not privately owned? Maybe it could be occupied by rebel Ordon Farmers?

    And when you take it you get Malon perhaps?
    http://www.youtube.com/watch?v=RgxBxU9wSP8

    Ferdinand Von Terl, he knew how to RP before you could even Speak your name!

  20. #20

    Default Re: Zector's Map redesign (Paul's cont.)

    I am very new to modding, I have very very little experience but this mod had an impact on me and I would LOVE to learn and help as much as I can if given the opportunity. If i am able to help in any way, I also edit photos on spare time, so I at least have a start But let me know if there is anything that I can do with this mod, it's a great idea and deserves a great finish. PM if you wish.

Page 4 of 5 FirstFirst 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •