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  1. #1

    Default Protectorates

    I would like to see protectorates in Rome 2 and I would like to see that system expanded a bit, for example I would like to be able to recruit troops from them, giving me access to excotic troops. There would probably have to be some limit to the number of "allied" units you could recruit, maybe an equal number to your own troops, loosing lots of allied units should also probably anger your protectorates. If I am not mistaken that would be a fairly historically accurate feature.

  2. #2

    Default Re: Protectorates

    I would like to see protectorates in Rome 2 and I would like to see that system expanded a bit, for example I would like to be able to recruit troops from them, giving me access to excotic troops. There would probably have to be some limit to the number of "allied" units you could recruit, maybe an equal number to your own troops, loosing lots of allied units should also probably anger your protectorates. If I am not mistaken that would be a fairly historically accurate feature.
    It would be rather fun and historically accurate if we would be able to do that.

    And it would bring the game to a higher level.

  3. #3

    Default Re: Protectorates

    Who pays for the allied troops could also be either you, your protectorate or maybe both, splitting the cost.

  4. #4

    Default Re: Protectorates

    Who pays for the allied troops could also be either you, your protectorate or maybe both, splitting the cost.
    Yup, their cost could be reduced. And you would gain half of their money and wealth every turn.

    Then a protectorate would function as you ally.

  5. #5

    Default Re: Protectorates

    It should be easier for a larger nation/faction to convince a smaller one (like a one region nation) to become their protectorate. I never understood this in the old Rome, I could never get a protectorate.

  6. #6

    Default Re: Protectorates

    i hope that they iprove diplomacy part, and to extend the options on what you can agree, I mean bribery system could be much improved, as well of the pacts etc...
    same thing with client kingdoms, what terms, what is expected and so on

  7. #7

    Default Re: Protectorates

    Being able to release captured regions as protectorates would also be nice.

  8. #8
    Tiro
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    Default Re: Protectorates

    Quote Originally Posted by Hoddi View Post
    Being able to release captured regions as protectorates would also be nice.

    Yeah yeah yeah, i've missed that so much in the other games. If i wanted a protectorate after i captured the region(or at all for Empire), i would have to have the people rebel, and face a faction who hates me, when i wanted to love them. I would like to see it in the same manner as EU3, and maybe at the possibility, to make your enemy release a sovereign state as a peace term, that way you could fight the Seleucids, make them want piece, split their empire into a myriad of different countries, and then pick them off one by one, or ally them(There should be an option to ally them from when the treaty was signed or not ally them at all)

  9. #9

    Default Re: Protectorates

    Yeah, give them a way to gain some of their freedom back. Not sure how many people would actually do that unless there was some kind of advantage to do it.

  10. #10

    Default Re: Protectorates

    Quote Originally Posted by Titus Livius Patavinus View Post
    Yeah, give them a way to gain some of their freedom back. Not sure how many people would actually do that unless there was some kind of advantage to do it.
    If I would be locked in a war with a fairly far away foe which would not accept peace after a crushing military defeat, I would take his city and then release it as a protectorate. That way I would not have to manage and defend a far away city and would gain an ally to use as a buffer.

  11. #11

    Default Re: Protectorates

    Quote Originally Posted by Hoddi View Post
    If I would be locked in a war with a fairly far away foe which would not accept peace after a crushing military defeat, I would take his city and then release it as a protectorate. That way I would not have to manage and defend a far away city and would gain an ally to use as a buffer.
    Yeah, that would be one reason why you would want a protectorate. But you also would want to do it for some kind of economic/military advantage as well.

  12. #12
    wolfbane751's Avatar Campidoctor
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    Default Re: Protectorates

    i wouldnt mind this but as long as the AI doesnt spam me every turn with demands of me becoming their protectorates when i am clearly winning the war

    it would also be cool if they added kind of like a warscore or progress with a record/history of your nation like EU3 does

  13. #13

    Default Re: Protectorates

    Shogun 2 kind of has a record/history of your nation, even though I have never looked at it.

  14. #14
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    Default Re: Protectorates

    Yeah i think this could be good, and if people decide to play as a small faction, they may be able to vassel themselves out for protection.

    I mentioned a similar not to well though idea out in another thread to do with manpower, and how it could tie in.

    Spoiler Alert, click show to read: 
    I was actually hoping they would put in a manpower mechanic in, showing the able populance that can be drafted/levied, and those willing to sign up has professional full time soliders. So kinda like the class system showing what role a certain individual can serve or be allowed to serve in until a reform of such took place, but may be going a bit overboard.

    But i would like to have to choose my army composition carefully, making sure i have good mix of native troops to act has the vanguard while using mercs which will reduce the strain on drafting natives from home regions or "AOR" for a higher price & upkeep. The entire populace should not be all recruitable, so with any total games, especially NW, were it is possible to recruit a settlement down to almost 0 - 400 populace or somthing, with each unit/regiment taking up a thousand souls or so?, that the population number stated is the "able fighting populace" Although i would like to believe that should be broken down further to those willing to become professionals, and those who are levied at short notice, much like the battles against Hannibal, but the role was more suited on your class or wealth in what protection you could afrod, compared to the marian reform that increased the supply of manpower at the cost of diluting the cultural make up of there army, with non Romans mostly making up the auxiliary.

    ManPower should work alongside culture i think, if a region is made up off 20% Romans, 70% Gauls, that came that should be the recruitble ratio. Until you exhaust one or another, With the use of mercs or foreign cultures more subjective to being bought off by the enemy, or betraying/defecting, hopefully depending on past grievances with its homeland or the current state of affairs and may decide there best interest isn't to fight alongside you. So any expansion made by a player will mean, they will have to exterminate an area, and then allow settlers to reach the new frontier and develop a loyal roman town/economy, or occupy and demand the captured region put on the yoke and serve your nation. Has regions are vanquished/exterminated, a natural amount of the population would have fled to the next region over, I feel this should be shown, and hopefully has a foe is pushed back, will naturally becomes stronger, with more manpower/able bodies and territorial price/war fervour, becoming a war of attrition until one has exhausted its manpower/supply limit over reaching to knock out a foe, or able to deal the death blow. But I think the population should also keep migrating if that the case, such as the fleeing of the Gaul population seeking refuge in Briton and Germania, giving them a manpower boost, economy, and access to loyal mercenary’s.


    Also maybe seeing small states pooling there forces together, as the Greeks did, so an option to send/dedicate manpower/supply mercenary’s to another factions war effort.


    But tbh, I not to sure why people are asking to make it possible for smaller factions to be playable in the sense winnable, due to lack of “manpower” is asking to much imo, a faction can be small and dense/sparse in population and be able to hold it own, maybe through an alliance, or maybe you should be able to vassal yourself out to a bigger nation for protection until yur ready to throw the yoke off, but having every single one of the 50 nations or more are balanced, your have a stalemate, with no one expanding and no end game, not that I would like to see Gauls and Briton in a war to death, but instead lending help and aid when a bigger threat present it self to there way of existence. Some factions are going to get wiped out..., I think they said, some of the ai behaviour is scripted, factions like Rome & Carthage, and some is based on personalty, which can change I think?, so I don't think every campaign will play out exactly the same.

    Some people have made some really good suggestions on how a manpower system could work, the thread is around here somewhere, but I don't think it gonna buff the player into being able to steamroll, instead should reduce the momentum of the player, if troops need to be lost due to attrition while being on the march in certain conditions, losses in battle, sabotage by agents, supply limits being cut, and at the same time, only being able to maintain a population that you can feed, if not, they migrate, riot, defect, and cause further harm to your population total. Has opposed to being a smaller nation, that could vassal its self out , financing other wars to put strains on to a bigger faction until your ready to send physical force yourself.

  15. #15
    Rhaegar1's Avatar Campidoctor
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    Default Re: Protectorates

    protectorates, hell yes. I only hope that releasing a captured city/nation as protectorate is an option. getting a protectorate in rome was a disaster
    'I'll be damned ' Marcellus Wallis


  16. #16

    Default Re: Protectorates

    That would be a really cool future, being able to label conquered provinces as a sort of allied client state ala Europa Barbarorum style.

    CAESAR REQUESTS FOR PHALANX PIKEMEN AUXILIARIES.

  17. #17

    Default Re: Protectorates

    This actually sounds like a fantastic idea, If you were Romans and you conquered Gaul and didn't want to fight (I presume the game will have rebellions & very nationalistic areas) Endless rebellions you could free up the land as a Gaul Protectorate in which they give you a percentage of your income and perhaps in time of war besides being a buffer you could ask for them to produce for you a certain amount of mercenaries.

  18. #18

    Default Re: Protectorates

    I always wanted (specifically in empire during my multiple Russian campaigns) A sort of small little brother i could protect and give regions and such. A "Little Russia" although in a way that's an oxymoron, I thought it would be cool to get a minor nation like say Hannover and build them into a monstrous little brother for my country. I'd Like to do the same in Rome II, get the Carthaginians and take someone like a minor faction and build them to be just a bit smaller than my own(in case it came down to a war).

  19. #19

    Default Re: Protectorates

    I have.....

    elephants from carthage
    naked mercs from Gaul
    horse archers from Scythia
    camel corp from the Bedouin
    legions from Rome
    hoplites and pikes from Macedon/Greece

    MEET YOUR END, GERMANIC TRIBES

  20. #20
    Mausolos of Caria's Avatar Royal Satrap
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    Default Re: Protectorates

    I remember how they said in the FotS preview, that little factions would rather become vassals than getting destroyed - and indeed its much easier to ger vassals in Shogun 2. As protectorates are pretty much the same thing, I'm sure CA will also have them in RTW 2 and hopefully further improve them with features like those which have been proposed here in the forum.
    "Pompeius, after having finished the war against Mithridates, when he went to call at the house of Poseidonios, the famous teacher of philosophy, forbade the lictor to knock at the door, as was the usual custom, and he, to whom both the eastern and the western world had yielded submission, ordered the fasces to be lowered before the door of science."

    Pliny the Elder, Naturalis Historia, 7, 112

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