Guys,
I have noticed something with the Battle AI, that I believe did not exist with 6.1 and 6.2. Firstly you as the attacker, lets say sieging a city, garrison is inside, you are attacking the south wall, there is an enemy re-inforcement army north of the city, they are counted in battle odds. On attacking they do enter the north gate, or even the east or west gates, but come all the way down to the south wall. The same happen with a castle/fortress/citadel, they appear to use the assaulted wall gate.
As anybody witnessed as the defender, an allied re-inforcement, enter the settlement, via any gate other than the wall being assaulted.
By what I am seeing it would appear the BAI as been changed to do this, but cannot imagine that was the intention.
Navajo Joe
SS Development Team







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