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Thread: Blood, Gore, and Prisoners of War

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  1. #1

    Default Blood, Gore, and Prisoners of War

    I don't know if it's been said, asked, announced, etc. yet, but I'm quite sure something that everyone would like for Rome 2 would be blood and gore. This was an addition sorely missed from Medieval 2 that both Empire and Napoleon failed to fix, and though Shogun 2 brought it back (in a buyable DLC? ), it was, to say the least, overdone and exaggerated in some ways. Though this was fun for looks and cinematic battles, it wasn't too realistic.

    My idea, however, is to use a system similar to the Blood Pack DLC. In order to keep the game rating relatively stable and not offend anyone, blood and gore can be turned off, or turned to a low level. Then there can be a higher setting for Realism, which includes moderate blood and some gore (perhaps decapitations like we saw in Shogun), and then Blood Pack level, which is more cinematic and artsy and less realistic. Blood was certainly a demanded feature, and I hope these suggestions will at least be glanced at, because I'd like to see a realistic amount of this in the upcoming epic battles Rome 2 will undoubtedly provide.

    Another return that I've seen some people ask for is a prisoner and wounded system. Several mods, including official DLC like Blood Pack, added writhin noises or even wounded soldiers to battlefields, but they would always inevitably die. It was a little unrealistic to see so many men fall without a single man wounded. Some attributes could give back battle casualties, but it still didn't mark the count of wounded in battle. I think it would be entertaining, for example, to see a large siege, with soldiers falling injured to arrow fire, being dragged off by their allies from the battlefield. Wounded could add to reinforcement speed of units, or slow them down or reduce combat efficiency. This way, if your own unit or an AI's receives massive losses in a battle, that unit won't be up to full fighting strength overnight, making for more decisive combat. If your wounded are unfortunate enough to be captured, they could become prisoners of war, and not prisoners as in you either let them go, execute them, or ransom them off right away, but instead can be kept in, perhaps, new prison buildings, where you can let the prisoners stay. Their presence can increase national happiness as you win wars and battles, but increase even minor upkeep cost for them. Perhaps for Rome even gladitorial events could be held with them to increase local happiness and strike fear and anger into enemies. The same goes with captains. I would like to see an ability to capture and ransom enemy leaders instead of just killing them right off. Roman Eagle Standards as well held high historical value. Why not add the ability to, say, as Carthage, defeat a Roman legion, bring back the Eagle Standard, and gain a temporary boost to morale and local happiness?

    Any thoughts or additions?
    Last edited by RuleBritannia; July 24, 2012 at 03:56 PM.

  2. #2

    Default Re: Blood, Gore, and Prisoners of War

    Agreed. Prisoners would be a welcome feature. I wish I could just keep them for when my enemy has enough money, or keeping a general to rot in prison.

    And I'd like to see soldiers hit by fire arrows run around on fire before dieing, instead of going "ARGH, I'M ON FIRE, I'LL JUST CLUTCH MY HEART, SURELY THAT'LL HELP"

  3. #3

    Default Re: Blood, Gore, and Prisoners of War

    Quote Originally Posted by Areo_Hotah View Post
    Agreed. Prisoners would be a welcome feature. I wish I could just keep them for when my enemy has enough money, or keeping a general to rot in prison.

    And I'd like to see soldiers hit by fire arrows run around on fire before dieing, instead of going "ARGH, I'M ON FIRE, I'LL JUST CLUTCH MY HEART, SURELY THAT'LL HELP"
    They do light up in flames in Shogun 2... highly exaggerated even, since they instantly just go up in an inferno.

    OT I support a small, realistic amount of blood in RTW. I don't support gore, mainly because in pretty much every game with gore it's ridiculously over the top nonsensical. Like World at War, where two 9mm will take vaporize a leg. There's just so incredibly little that would actually cause the loss of a limb in a period with no explosives, dominated by spears and short swords. If there's gore I fear it'll be silly to attract the kiddies. (and face it, kiddies do like that stuff. It's why every major best seller nowadays is rated M on xbox- literally every single one)

    Yes to reasonable blood, absolutely no to gore.

  4. #4

    Default Re: Blood, Gore, and Prisoners of War

    Agreed with above poster.
    OPEN BATTLEFIELD CAPTURE POINTS AND IMPACT PUFFS HAVE GOT TO GO!
    REVERT INFANTRY THROWING PILAE TO ROME TW'S SYSTEM AS IT WAS PERFECT!

    Mobo: GA-P35-S3, CPU: Intel Core 2 Quad Q8400 2.66Ghz, GPU: AMD HD 6850 1GB, RAM: 4.Gb Corsair DDR2, Sound: Audigy 4, O/S: Windows 7 64bit Home Premium

  5. #5

    Default Re: Blood, Gore, and Prisoners of War

    The wounded need to be counted and added to the battle. Wounded soldiers should have a chance of dying on the battle field if they sit there for to long, getting treatment for a stab wound is much better in the first five minutes rather than half an hour later.

    Some factions should have different % of wounded recovering, Romans had battlefield medics equipped with battlefield surgery kits while the barbarians would have had to wait to be taken away or limp back to camp where someone would take care of those nasty gashes, cuts and broken nose they have after they stop the bleeding from that hole in there chest. (Someone correct me if I'm wrong)

    Wounded should slow down an army a bit, dozens of wounded men need to rest and moving them is a bit of a problem unless plenty of carts and horses are available.

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