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  1. #1

    Icon3 Ancient Cities

    Hi guys, this is my 2nd post and 1st thread i found some reconstruction of some ancient cities on youtube i hope they ll be helpful for Rome 2

    Carthage

    Pergamon

    Babylon

    Ephesus

    Memphis

    Persepolis

    Crete

    Olympia

    Thx if you loved and i hope CA makes view settlements with more animation trading guys,fishing guys etc.

  2. #2
    Evalation's Avatar Centenarius
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    Default Re: Ancient Cities

    very kool

  3. #3
    Kinjo's Avatar Taiko
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    Default Re: Ancient Cities

    Very cool I would like to see the return of city view as well. If the siege of Cartage is any indication of how the cities will look I think we will be in for a nice treat.

  4. #4

    Default Re: Ancient Cities

    Carthage in the pre alfa like a greek city i didnt like it actually

  5. #5
    Evalation's Avatar Centenarius
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    Default Re: Ancient Cities

    Quote Originally Posted by @tho View Post
    Carthage in the pre alfa like a greek city i didnt like it actually
    They said theyll be giving each city a unique look based on its culture and based on the importance of its feature. I too would love to see the Acropolis in Athens and walk my troops on it or even burn it down in a siege. The Temple Mount in Jerusalem should be in there (i think, not sure on that one) and the lighthouse and great harbor in Alexandria.
    Last edited by Evalation; July 28, 2012 at 04:11 AM.

  6. #6

    Default Re: Ancient Cities

    nice!

  7. #7
    Shigawire's Avatar VOXIFEX MAXIMVS
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    Default Re: Ancient Cities

    Lovely video of Qarthadast. I'd love to see the triple walls though. I haven't seen them anywhere yet. Not from Creative Assembly nor from this video.

    Quote Originally Posted by http://www.cartage.org.lb/en/themes/geoghist/histories/oldcivilization/phoenicia/architecture/walls.html
    A fair idea of the general character of the so-called "triple wall" of certain Phoenician cities. The outer line, or {proteikhisma}, was little more than an earthwork, consisting of a ditch, with the earth from it thrown up inwards, crowned perhaps at top with a breastwork of masonry. The second line was far more elaborate. There was first a ditch deeper than the outer one, while behind this rose a perpendicular battlemented wall to the height, from the bottom of the ditch, of nearly forty feet. In the thickness of the wall, which was not much less than the height, were chambers for magazines and cisterns, while along the top, behind the parapet, ran a platform, from which the defenders discharged their arrows and other missiles against the enemy. Further back, at the distance of about thirty yards, came the main line of defence, which in general character resembled the second, but was loftier and stronger. There was, first, a third ditch (or moat, if water could be introduced), and behind it a wall thirty-five feet thick and sixty feet high, pierced by two rows of embrasures from which arrows could be discharged, and having a triple platform for the defenders. This wall was kept entirely clear of the houses of the town, and the different storeys could be reached by sloping ascents or internal staircases. It was flanked at intervals by square towers, somewhat higher than the walls, which projected sufficiently for the defenders to enfilade the assailants when they approached the base of the curtain.
    So the third wall was 60 feet tall, that's 18 meters!


    Also I'd like Athens to be represented with the separate harbor city of Piraeus, connected by a road and the "Long Walls"




    I'd like Syracuse to be represented with the governmental and administrative island of Ortygia, connected to the mainland via a walled road to the main commercial district of Achradina. This map is a bit too old for Rome 2. During Rome 2 time period, the whole of the Epipolai plateau overlooking Achradina, should be not only populated, but also walled. This district was called Neapolis. At the west, they constructed the fortress of Euryalos to be used as a broad catapult platform. The new wall and Euryalos kept all attackers away until Marcellus took the city in 212 BC - and that failure was due to treason.
    Needless to say, a massive chain kept the Great Harbor safe and secluded.
    Last edited by Shigawire; July 26, 2012 at 07:28 PM.
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  8. #8

    Default Re: Ancient Cities

    Spoiler Alert, click show to read: 
    Quote Originally Posted by Shigawire View Post
    Lovely video of Qarthadast. I'd love to see the triple walls though. I haven't seen them anywhere yet. Not from Creative Assembly nor from this video.



    So the third wall was 60 feet tall, that's 18 meters!


    Also I'd like Athens to be represented with the separate harbor city of Piraeus, connected by a road and the "Long Walls"




    I'd like Syracuse to be represented with the governmental and administrative island of Ortygia, connected to the mainland via a walled road to the main commercial district of Achradina. This map is a bit too old for Rome 2. During Rome 2 time period, the whole of the Epipolai plateau overlooking Achradina, should be not only populated, but also walled. This district was called Neapolis. At the west, they constructed the fortress of Euryalos to be used as a broad catapult platform. The new wall and Euryalos kept all attackers away until Marcellus took the city in 212 BC - and that failure was due to treason.
    Needless to say, a massive chain kept the Great Harbor safe and secluded.


    Excellent suggestions. I'd very much like to see Pergamon, Alexandria and Corinth/the Acrocorinth/the Diolkos of Isthmus as well.
    The whole modern world has divided itself into Conservatives and Progressives. The business of Progressives is to go on making mistakes. The business of the Conservatives is to prevent the mistakes from being corrected. - G.K. CHESTERTON

  9. #9

    Default Re: Ancient Cities

    I love those videos.

    We definetely need city view because we will barely have to fight in rome. Well unless we're not playing some barbarians and try to conquer it..^^
    i guess rome is gonna be the most detailed recreation in the game and it would be a pity if we couldnt just admire the beautifulness of rome peacefully

  10. #10

    Default Re: Ancient Cities

    I was glad to see CA attempt to make a realistic depiction of Carthage with its famous harbour. Let's hope we'll have an Athens with the Parthenon at the top of the acropolis, Alexandria with its library and lighthouse etc.

    It would make it so much more exciting if we could have diverse cities to attck or defend this time. The only problem I can see is with Rome itself, which changed quite a bit during this period.

  11. #11
    Hobbes's Avatar Vicarius Provinciae
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    Default Re: Ancient Cities

    I'd love to with the Parthenon in the background. That thing is majestic even now.

    BLM - ANTIFA - A.C.A.B. - ANARCHY - ANTI-NATIONALISM

  12. #12

    Default Re: Ancient Cities

    I was glad to see CA attempt to make a realistic depiction of Carthage with its famous harbour. Let's hope we'll have an Athens with the Parthenon at the top of the acropolis, Alexandria with its library and lighthouse etc.
    I just can't wait how will the wonders look like when you besiege a city like Rhodos for example..

  13. #13

    Default Re: Ancient Cities

    ROME:
    GREEK HOUSES:

    ACROPOLIS AT ATHENS


  14. #14

    Default Re: Ancient Cities

    SAMPLE ROMAN CITY:
    ROME:
    PERGAMON:

  15. #15
    Petroniu's Avatar Domesticus
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    Default Re: Ancient Cities

    Well, from what I see you guys posted here CA should more than be able to do most of the "civilized" world greatest cities historically depicted in the game. I don't bet on great accuracy though since firstly it's a game and secondly, the cities should be able to grow and develop throughout the game and the way they will do it depends mostly on your actions in the campaign. But a close resemblance would be sweet anyway. I am really loving the fact that CA has undergone such a project after so many years of absence of cities in their games. This will make sieges worthwhile again.
    RTWRM - back to basics

  16. #16

    Default Re: Ancient Cities

    It's really cool you brought this to the forums, instant +1 rep.

  17. #17

    Default Re: Ancient Cities

    Quote Originally Posted by thomascreel View Post
    It's really cool you brought this to the forums, instant +1 rep.
    Copy That

  18. #18

    Default Re: Ancient Cities

    thx

  19. #19

    Default Re: Ancient Cities

    Great vids thanks for posting them!

  20. #20
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: Ancient Cities

    great! hope rome2 is gonna look like this!

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