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  1. #1
    Meraun's Avatar Decanus
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    Default Size of Army will be in relation to population

    according to an german Magazine, the maxium size of your factions army
    will stand in relation to your factions popultion.

    Waht do you think about that fact?

    I love it! but iam affraid its gone make minor factions an very easy prey.

  2. #2
    MathiasOfAthens's Avatar Comes Rei Militaris
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    Default Re: Size of Army will be in relation to population

    Sounds great actually. Hope its true.

    This is good because now a state with a large territory may not have as much population as a smaller state like Massalia.

  3. #3
    stradar1's Avatar Vicarius
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    Default Re: Size of Army will be in relation to population

    I for one hope its not then it forces you to exspand and steam roll through the campaign.......I really wouldnt like that to much at all. Only way to counter that problem is allow more turns and Pop grows fast.
    Total War is the only massive war game that has yet to be Surpassed keep up the good work CA don't let us down!!!!

  4. #4

    Default Re: Size of Army will be in relation to population

    Quote Originally Posted by stradar1 View Post
    I for one hope its not then it forces you to exspand and steam roll through the campaign.......I really wouldnt like that to much at all. Only way to counter that problem is allow more turns and Pop grows fast.
    ...except it serves to do the opposite. An army limited by population would effectively prevent you from fielding a massive force early in the campaign. To that end, steam-rolling would be much more difficult, perhaps nigh-impossible.

    I'm really not sure how this equates to "forcing one to expand."

  5. #5
    Ἀπολλόδοτος Α΄ ὁ Σωτήρ's Avatar Yeah science!
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    Default Re: Size of Army will be in relation to population

    This would be great, but minor factions should then somehow be balanced so that they are not to easy to conquer.

  6. #6

    Default Re: Size of Army will be in relation to population

    Historically speaking, small factions WERE easy pickings! I don't expect a single village to be able to field three full stacks (cough cough every total war game previously cough cough). What I'd like is the ability to push such weak factions around a bit, like demand tribute or become a protectorate, without having to declare war. These factions should KNOW they're weak, and seek protection from larger powers.
    If you rep me, leave your name. I'll look more kindly on your future transgressions.

  7. #7
    Meraun's Avatar Decanus
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    Default Re: Size of Army will be in relation to population

    i hope it will work in an realistic realtion: Like 10% or some of your Population (since the rest is either tot old, too young, female or just has an other job and is important for
    your eceonomy)

    It woud make War against bigger factions a real challenge, since they outnumber you. Al least as long as the AI is not retarded...

  8. #8

    Default Re: Size of Army will be in relation to population

    What magazine? I'm from Germany, maybe I'll get it.

    Recruitment should be restricted somehow, be it by support costs, population or some other thing.

  9. #9
    totalwar-zone's Avatar Senator
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    Default Re: Size of Army will be in relation to population

    Quote Originally Posted by boxleitnerb View Post
    What magazine? I'm from Germany, maybe I'll get it.

    Recruitment should be restricted somehow, be it by support costs, population or some other thing.
    http://www.strategie-zone.de/forum/v...270777#p270777

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  10. #10
    stradar1's Avatar Vicarius
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    Default Re: Size of Army will be in relation to population

    Quote Originally Posted by totalwar-zone View Post
    Cant read or speak german sadly Im part German haha!! translation please?

    Quote Originally Posted by boxleitnerb View Post
    And who feeds the 9000 (unrealistically assuming all are able-bodied men and warrior amazons )? Who maintains your nation? Who produces goods for trade to get the money to pay your soldiers?
    Total war was never about being Reallistic about any it was about anything was possible if they went into great detail as you say it would be a whole diffrent story u would have details on female pop child pop elder pop and so furth and so on......
    Last edited by stradar1; July 24, 2012 at 10:04 AM.
    Total War is the only massive war game that has yet to be Surpassed keep up the good work CA don't let us down!!!!

  11. #11

    Default Re: Size of Army will be in relation to population

    Quote Originally Posted by stradar1 View Post
    Cant read or speak german sadly Im part German haha!! translation please?
    They say that (source PCGames and Gamestar):


    • army traits according to composition (cavalry focused army vs. heavy infantry for example)
    • you can name legions
    • general traits affect armies (bonuses)
    • sailing with the wind, using oars against the wind
    • speculation: single units not movable on the campaign map
    • manpower "resource", so somehow a link between number of soldiers and population
    • speculation: behavior commands. ambush specialization, defensive specialization - this might mean it would not be necessary to manually move armies into forests or to build forts yourself. less micromanagement
    • speculation: soldiers move away from incoming fire (catapults for example) on their own
    • CA works on the morale system - units should not break and run so early
    • more regions than in Rome 1, apparently (almost?) each region has a settlement
    • generals can revolt and claim power, marching towards Rome. you can kill them preemptively and deprive yourself of able leaders or deal with the full insurrection later on
    • tech research rather focuses on cultural development/reforms, for example the slavery question. event chains like letting christians do their thing and then dealing with unrest later when their religion clashes with the old one

  12. #12
    stradar1's Avatar Vicarius
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    Default Re: Size of Army will be in relation to population

    Quote Originally Posted by boxleitnerb View Post
    They say that (source PCGames and Gamestar):


    • army traits according to composition (cavalry focused army vs. heavy infantry for example)
    • you can name legions
    • general traits affect armies (bonuses)
    • sailing with the wind, using oars against the wind
    • speculation: single units not movable on the campaign map
    • manpower "resource", so somehow a link between number of soldiers and population
    • speculation: behavior commands. ambush specialization, defensive specialization - this might mean it would not be necessary to manually move armies into forests or to build forts yourself. less micromanagement
    • speculation: soldiers move away from incoming fire (catapults for example) on their own
    • CA works on the morale system - units should not break and run so early
    • more regions than in Rome 1, apparently (almost?) each region has a settlement
    • generals can revolt and claim power, marching towards Rome. you can kill them preemptively and deprive yourself of able leaders or deal with the full insurrection later on
    • tech research rather focuses on cultural development/reforms, for example the slavery question. event chains like letting christians do their thing and then dealing with unrest later when their religion clashes with the old one
    Thank you very much kind sir rep up Only thing im worried about is these sadly
    speculation: single units not movable on the campaign map
    manpower "resource", so somehow a link between number of soldiers and population
    Total War is the only massive war game that has yet to be Surpassed keep up the good work CA don't let us down!!!!

  13. #13
    Anna_Gein's Avatar Primicerius
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    Default Re: Size of Army will be in relation to population

    Quote Originally Posted by boxleitnerb View Post
    They say that (source PCGames and Gamestar):


    • army traits according to composition (cavalry focused army vs. heavy infantry for example)
    • you can name legions
    • general traits affect armies (bonuses)
    • sailing with the wind, using oars against the wind
    • speculation: single units not movable on the campaign map
    • manpower "resource", so somehow a link between number of soldiers and population
    • speculation: behavior commands. ambush specialization, defensive specialization - this might mean it would not be necessary to manually move armies into forests or to build forts yourself. less micromanagement
    • speculation: soldiers move away from incoming fire (catapults for example) on their own
    • CA works on the morale system - units should not break and run so early
    • more regions than in Rome 1, apparently (almost?) each region has a settlement
    • generals can revolt and claim power, marching towards Rome. you can kill them preemptively and deprive yourself of able leaders or deal with the full insurrection later on
    • tech research rather focuses on cultural development/reforms, for example the slavery question. event chains like letting christians do their thing and then dealing with unrest later when their religion clashes with the old one

    Thanks

    A lot of good idea

    An ambush specialization would be a great add. I have always been able to make only a few ambush on TW.
    And the tech tree could only go better this way.

    The manpower resource wouldn't hurt the gameplay if added the same as did EU3.

    Greater faction would need far more soldier to defend their frontier and could be opposed to far more enemy than a small faction.
    As an example the Seleucid Empire would have to defend himself from multiple direction while if you play Pergamum you would just have to face few enemy at the start.

    If the diplomacy system is finally correct then the small nation would just have to ally himself with the multiple enemy of the great faction it face.

    And remember the past system base on wealth only gave great faction with pretty much infinite stack army.
    With a good manpower system you could inflict so much casualties on your enemy than their army would become weaker after long period of war. I could also help the AI to understand when they have been defeat. (the AI could try to sue for peace past a certain amount of manpower)
    Last edited by Anna_Gein; July 25, 2012 at 05:59 PM.

  14. #14
    Lord Baal's Avatar Praefectus
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    Default Re: Size of Army will be in relation to population

    Quote Originally Posted by boxleitnerb View Post
    They say that (source PCGames and Gamestar):


    • army traits according to composition (cavalry focused army vs. heavy infantry for example)
    • you can name legions
    • general traits affect armies (bonuses)
    • sailing with the wind, using oars against the wind
    • speculation: single units not movable on the campaign map
    • manpower "resource", so somehow a link between number of soldiers and population
    • speculation: behavior commands. ambush specialization, defensive specialization - this might mean it would not be necessary to manually move armies into forests or to build forts yourself. less micromanagement
    • speculation: soldiers move away from incoming fire (catapults for example) on their own
    • CA works on the morale system - units should not break and run so early
    • more regions than in Rome 1, apparently (almost?) each region has a settlement
    • generals can revolt and claim power, marching towards Rome. you can kill them preemptively and deprive yourself of able leaders or deal with the full insurrection later on
    • tech research rather focuses on cultural development/reforms, for example the slavery question. event chains like letting christians do their thing and then dealing with unrest later when their religion clashes with the old one

    Hell, it was about time...
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  15. #15
    stradar1's Avatar Vicarius
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    Default Re: Size of Army will be in relation to population

    Historically Every total war starts accurate then leads the player to where he chooses to take history in his own hands and makes it his own......So I for one feel Pop restrictions would really ruin the experince but then again I guess ill mod it out so I can stage massive stacks to have bigger battles.
    Total War is the only massive war game that has yet to be Surpassed keep up the good work CA don't let us down!!!!

  16. #16
    Meraun's Avatar Decanus
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    Default Re: Size of Army will be in relation to population

    Quote Originally Posted by stradar1 View Post
    Historically Every total war starts accurate then leads the player to where he chooses to take history in his own hands and makes it his own......So I for one feel Pop restrictions would really ruin the experince but then again I guess ill mod it out so I can stage massive stacks to have bigger battles.
    well historically the armies in Totalwar Games were allways to small compared to reality...

    So you shoud be able to stage massive stacks.. just in relation to your population.

    Wich still woud be thousend's of mens

  17. #17
    stradar1's Avatar Vicarius
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    Default Re: Size of Army will be in relation to population

    Quote Originally Posted by Meraun View Post
    well historically the armies in Totalwar Games were allways to small compared to reality...

    So you shoud be able to stage massive stacks.. just in relation to your population.

    Wich still woud be thousend's of mens
    Well I still think it should just be based on ur economy instead If I for one had 10000 People in my nation I should be able to be a arse and say all 9000 of them are now recruited into my army if my money allowed me to maintain it....
    Total War is the only massive war game that has yet to be Surpassed keep up the good work CA don't let us down!!!!

  18. #18

    Default Re: Size of Army will be in relation to population

    Quote Originally Posted by stradar1 View Post
    Well I still think it should just be based on ur economy instead If I for one had 10000 People in my nation I should be able to be a arse and say all 9000 of them are now recruited into my army if my money allowed me to maintain it....
    And who feeds the 9000 (unrealistically assuming all are able-bodied men and warrior amazons )? Who maintains your nation? Who produces goods for trade to get the money to pay your soldiers?

  19. #19
    Meraun's Avatar Decanus
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    Default Re: Size of Army will be in relation to population

    Quote Originally Posted by stradar1 View Post
    Well I still think it should just be based on ur economy instead If I for one had 10000 People in my nation I should be able to be a arse and say all 9000 of them are now recruited into my army if my money allowed me to maintain it....
    as a ruler, its your good right sir!

    but if you force 90% of your male Population into your army AND give them weapons and training...

    ... you better run... or your Kingsguard is lead by an half-god :-)

  20. #20
    stradar1's Avatar Vicarius
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    Default Re: Size of Army will be in relation to population

    Quote Originally Posted by Meraun View Post
    as a ruler, its your good right sir!

    but if you force 90% of your male Population into your army AND give them weapons and training...

    ... you better run... or your Kingsguard is lead by an half-god :-)
    ill find them plunder and women as we take over the known world haha!!!
    Total War is the only massive war game that has yet to be Surpassed keep up the good work CA don't let us down!!!!

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